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Copy pathsound.c
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sound.c
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#include <gb/gb.h>
#include <stdio.h>
#include <gb/console.h>
#define ARROW_CHAR 3
#define SPACE_CHAR ' '
#define ARROW_X 0
#define VAL_X 15
#define TITLE_Y 0
#define FIRST_X (ARROW_X+1)
#define FIRST_Y (TITLE_Y+2)
#define PLAY 0x20
#define FREQUENCY 0x21
#define MIN(x,y) ((x) > (y) ? (y) : (x))
#define MAX(x,y) ((x) < (y) ? (y) : (x))
#define NB_MODES 5
#define UNSIGNED 0
UBYTE previous_keys;
BYTE keys;
#define UPDATE_KEYS() previous_keys = keys; keys = joypad()
#define KEY_PRESSED(K) (keys & (K))
#define KEY_TICKED(K) ((keys & (K)) && !(previous_keys & (K)))
void show_register_channel(UBYTE mode);
void clss() {
UINT8 i = 0;
for(i = 0; i < 18; ++i) {
gotoxy(0, i);
printf(" ");
}
}
void print(const char* str) {
printf("%s", str);
}
const char hex[] = "0123456789ABCDEF";
void printn(UWORD n, UINT8 base, UINT8 sign) {
(void) sign;
if(base == 16u) {
printf("%c", hex[0x000Fu & (n >> 4u)]);
printf("%c", hex[0x000Fu & (n)]);
} else {
printf("%d", n);
}
}
void println(UWORD n, UINT8 base, UINT8 sign) {
printn(n, base, sign);
printf("\n");
}
enum notes {
C0, Cd0, D0, Dd0, E0, F0, Fd0, G0, Gd0, A0, Ad0, B0,
C1, Cd1, D1, Dd1, E1, F1, Fd1, G1, Gd1, A1, Ad1, B1,
C2, Cd2, D2, Dd2, E2, F2, Fd2, G2, Gd2, A2, Ad2, B2,
C3, Cd3, D3, Dd3, E3, F3, Fd3, G3, Gd3, A3, Ad3, B3,
C4, Cd4, D4, Dd4, E4, F4, Fd4, G4, Gd4, A4, Ad4, B4,
C5, Cd5, D5, Dd5, E5, F5, Fd5, G5, Gd5, A5, Ad5, B5,
SILENCE, END
};
const UWORD frequencies[] = {
44, 156, 262, 363, 457, 547, 631, 710, 786, 854, 923, 986,
1046, 1102, 1155, 1205, 1253, 1297, 1339, 1379, 1417, 1452, 1486, 1517,
1546, 1575, 1602, 1627, 1650, 1673, 1694, 1714, 1732, 1750, 1767, 1783,
1798, 1812, 1825, 1837, 1849, 1860, 1871, 1881, 1890, 1899, 1907, 1915,
1923, 1930, 1936, 1943, 1949, 1954, 1959, 1964, 1969, 1974, 1978, 1982,
1985, 1988, 1992, 1995, 1998, 2001, 2004, 2006, 2009, 2011, 2013, 2015
};
const UBYTE music[] = {
C3, C3, G3, G3, A3, A3, G3, SILENCE,
F3, F3, E3, E3, D3, D3, C3, SILENCE,
G3, G3, F3, F3, E3, E3, D3, D3,
G3, G3, F3, F3, E3, E3, D3, D3,
C3, C3, G3, G3, A3, A3, G3, SILENCE,
F3, F3, E3, E3, D3, D3, C3, SILENCE,
END
};
struct Params {
char *name;
UWORD max;
};
const struct Params params_0[] = {
{ "Main Controls" , 0 },
{ "All On/Off" , 1 },
{ "Vin->SO1" , 1 },
{ "Vin->SO2" , 1 },
{ "SO1 Volume" , 7 },
{ "SO2 Volume" , 7 },
{ NULL , 0 }
};
const struct Params params_1[] = {
{ "Sound Mode #1" , 0 },
{ "Swp Time" , 7 },
{ "Swp Mode" , 1 },
{ "Swp Shifts" , 7 },
{ "Pat Duty" , 3 },
{ "Sound Len" , 63 },
{ "Env Init" , 15 },
{ "Env Mode" , 1 },
{ "Env Nb Swp" , 7 },
{ "Frequency" , 2047 },
{ "Cons Sel" , 1 },
{ "Out to SO1" , 1 },
{ "Out to SO2" , 1 },
{ "On/Off" , 1 },
{ NULL , 0 }
};
const struct Params params_2[] = {
{ "Sound Mode #2" , 0 },
{ "Pat Duty" , 3 },
{ "Sound Len" , 63 },
{ "Env Init" , 15 },
{ "Env Mode" , 1 },
{ "Env Nb Step" , 7 },
{ "Frequency" , 2047 },
{ "Cons Sel" , 1 },
{ "Out to SO1" , 1 },
{ "Out to SO2" , 1 },
{ "On/Off" , 1 },
{ NULL , 0 }
};
const struct Params params_3[] = {
{ "Sound Mode #3" , 0 },
{ "Sound On/Off" , 1 },
{ "Sound Len" , 255 },
{ "Sel Out Level" , 3 },
{ "Frequency" , 2047 },
{ "Cons Sel" , 1 },
{ "Out to SO1" , 1 },
{ "Out to SO2" , 1 },
{ "On/Off" , 1 },
{ NULL , 0 }
};
const struct Params params_4[] = {
{ "Sound Mode #4" , 0 },
{ "Sound Len" , 63 },
{ "Env Init" , 15 },
{ "Env Mode" , 1 },
{ "Env Nb Step" , 7 },
{ "Poly Cnt Freq" , 15 },
{ "Poly Cnt Step" , 1 },
{ "Poly Cnt Div" , 7 },
{ "Cons Sel" , 1 },
{ "Out to SO1" , 1 },
{ "Out to SO2" , 1 },
{ "On/Off" , 1 },
{ NULL , 0 }
};
const struct Params *params_array[] = {
params_0,
params_1,
params_2,
params_3,
params_4,
};
struct Params *params;
struct SoundReg {
struct {
//NR10 0xFF10
UINT16 sweepShifts ;//: 3;
UINT16 sweepMode ;//: 1;
UINT16 sweepTime ;//: 3;
UINT16 unused_1 ;//: 1;
//NR11 0xFF11
UINT16 soundLength ;//: 6;
UINT16 patternDuty ;//: 2;
//NR12 0xFF12
UINT16 envNbSweep ;//: 3;
UINT16 envMode ;//: 1;
UINT16 envInitialValue ;//: 4;
//NR13 0xFF13
UINT16 frequencyLow;
//NR14 0xFF14
UINT16 frequencyHigh ;//: 3;
UINT16 unused_2 ;//: 3;
UINT16 counter_ConsSel ;//: 1;
UINT16 restart ;//: 1;
} mode1;
struct {
//NR20 0xFF15
UINT16 unused_1;
//NR21 0xFF16
UINT16 soundLength ;//: 6;
UINT16 patternDuty ;//: 2;
//NR22 0xFF17
UINT16 envNbStep ;//: 3;
UINT16 envMode ;//: 1;
UINT16 envInitialValue ;//: 4;
//NR23 0xFF18
UINT16 frequencyLow;
//NR24 0xFF19
UINT16 frequencyHigh ;//: 3;
UINT16 unused_2 ;//: 3;
UINT16 counter_ConsSel ;//: 1;
UINT16 restart ;//: 1;
} mode2;
struct {
//NR30 0xFF1A
UINT16 unused_1 ;//: 7;
UINT16 on_Off ;//: 1;
//NR31 0xFF1B
UINT16 soundLength;
//NR32 0xFF1C
UINT16 unused_2 ;//: 5;
UINT16 selOutputLevel ;//: 2;
UINT16 unused_3 ;//: 1;
//NR33 0xFF1D
UINT16 frequencyLow;
//NR34 0xFF1E
UINT16 frequencyHigh ;//: 3;
UINT16 unused_4 ;//: 3;
UINT16 counter_ConsSel ;//: 1;
UINT16 restart ;//: 1;
} mode3;
struct {
//NR40 0xFF1F
UINT16 unused_1;
//NR41 0xFF20
UINT16 soundLength ;//: 6;
UINT16 unused_2 ;//: 2;
//NR42 0xFF21
UINT16 envNbStep ;//: 3;
UINT16 envMode ;//: 1;
UINT16 envInitialValue ;//: 4;
//NR43 0xFF22
UINT16 polyCounterDiv ;//: 3;
UINT16 polyCounterStep ;//: 1;
UINT16 polyCounterFreq ;//: 4;
//NR44 0xFF23
UINT16 unused_3 ;//: 6;
UINT16 counter_ConsSel ;//: 1;
UINT16 restart ;//: 1;
} mode4;
struct {
// NR50 0xFF24
UINT16 SO1_OutputLevel ;//: 3;
UINT16 Vin_SO1 ;//: 1;
UINT16 SO2_OutputLevel ;//: 3;
UINT16 Vin_SO2 ;//: 1;
// NR51 0xFF25
UINT16 Sound1_To_SO1 ;//: 1;
UINT16 Sound2_To_SO1 ;//: 1;
UINT16 Sound3_To_SO1 ;//: 1;
UINT16 Sound4_To_SO1 ;//: 1;
UINT16 Sound1_To_SO2 ;//: 1;
UINT16 Sound2_To_SO2 ;//: 1;
UINT16 Sound3_To_SO2 ;//: 1;
UINT16 Sound4_To_SO2 ;//: 1;
// NR52 0xFF26
UINT16 Sound1_On_Off ;//: 1;
UINT16 Sound2_On_Off ;//: 1;
UINT16 Sound3_On_Off ;//: 1;
UINT16 Sound4_On_Off ;//: 1;
UINT16 unused_1 ;//: 3;
UINT16 global_On_Off ;//: 1;
} control;
};
struct SoundReg *soundReg;
struct SoundReg s = {
{ 0u, 0u, 0u, 0u,
1, 2,
3, 0, 4,
0x73U,
6, 0, 0, 0 },
{ 0,
1, 2,
4, 0, 8,
0xD7U,
6, 0, 0, 0 },
{ 0, 1,
0,
0, 3, 0,
0xD6U,
6, 0, 1, 0 },
{ 0,
58, 0,
1, 0, 10,
0, 0, 0,
0, 1, 0 },
{ 7, 0, 7, 0,
1, 1, 1, 1, 1, 1, 1, 1,
0, 0, 0, 0, 0, 1 }
};
UBYTE NR10() {
return soundReg->mode1.sweepShifts | (soundReg->mode1.sweepMode << 3) | (soundReg->mode1.sweepTime << 4);
}
UBYTE NR11() {
return soundReg->mode1.soundLength | (soundReg->mode1.patternDuty << 6);
}
UBYTE NR12() {
return soundReg->mode1.envNbSweep | (soundReg->mode1.envMode << 3) | (soundReg->mode1.envInitialValue << 4);
}
UBYTE NR13() {
return soundReg->mode1.frequencyLow;
}
UBYTE NR14() {
return soundReg->mode1.frequencyHigh | (soundReg->mode1.counter_ConsSel << 6) | (soundReg->mode1.restart << 7);
}
//--------------------------
UBYTE NR21() {
return soundReg->mode2.soundLength | (soundReg->mode2.patternDuty << 6);
}
UBYTE NR22() {
return soundReg->mode2.envNbStep | (soundReg->mode2.envMode << 3) | (soundReg->mode2.envInitialValue << 4);
}
UBYTE NR23() {
return soundReg->mode2.frequencyLow;
}
UBYTE NR24() {
return soundReg->mode2.frequencyHigh | (soundReg->mode2.counter_ConsSel << 6) | (soundReg->mode2.restart << 7);
}
//-------------------------------
UBYTE NR30() {
return soundReg->mode3.on_Off << 7;
}
UBYTE NR31() {
return soundReg->mode3.soundLength;
}
UBYTE NR32() {
return soundReg->mode3.selOutputLevel << 5;
}
UBYTE NR33() {
return soundReg->mode3.frequencyLow;
}
UBYTE NR34() {
return soundReg->mode3.frequencyHigh | (soundReg->mode3.counter_ConsSel << 6) | (soundReg->mode3.restart << 7);
}
//-------------------------------
UBYTE NR41() {
return soundReg->mode4.soundLength;
}
UBYTE NR42() {
return soundReg->mode4.envNbStep | (soundReg->mode4.envMode << 3) | (soundReg->mode4.envInitialValue << 4);
}
UBYTE NR43() {
return soundReg->mode4.polyCounterDiv | (soundReg->mode4.polyCounterStep << 3) | (soundReg->mode4.polyCounterFreq << 4);
}
UBYTE NR44() {
return (soundReg->mode4.counter_ConsSel << 6) | (soundReg->mode4.restart << 7);
}
//-------------------------------
UBYTE NR50() {
return soundReg->control.SO1_OutputLevel | (soundReg->control.Vin_SO1 << 3u) | (soundReg->control.SO2_OutputLevel << 4u) |
(soundReg->control.Vin_SO2 << 7u);
}
UBYTE NR51() {
return soundReg->control.Sound1_To_SO1 | (soundReg->control.Sound2_To_SO1 << 1) | (soundReg->control.Sound3_To_SO1 << 2) |
(soundReg->control.Sound4_To_SO1 << 3) | (soundReg->control.Sound1_To_SO2 << 4) | (soundReg->control.Sound2_To_SO2 << 5) |
(soundReg->control.Sound3_To_SO2 << 6)| (soundReg->control.Sound4_To_SO2 << 7);
}
UBYTE NR52() {
return soundReg->control.global_On_Off << 7;
}
//---------------------------------------------------------------------------------
UWORD current_value(UBYTE mode, UBYTE line)
{
if(mode == 0) {
switch(line)
{
case 0: // global_On_Off
return soundReg->control.global_On_Off;
case 1: // Vin_SO1
return soundReg->control.Vin_SO1;
case 2: // Vin_SO2
return soundReg->control.Vin_SO2;
case 3: // SO1_OutputLevel
return soundReg->control.SO1_OutputLevel;
case 4: // SO2_OutputLevel
return soundReg->control.SO2_OutputLevel;
}
} else if(mode == 1) {
switch(line)
{
case 0: // sweepTime
return soundReg->mode1.sweepTime;
case 1: // sweepMode
return soundReg->mode1.sweepMode;
case 2: // sweepShifts
return soundReg->mode1.sweepShifts;
case 3: // patternDuty
return soundReg->mode1.patternDuty;
case 4: // soundLength
return soundReg->mode1.soundLength;
case 5: // envInitialValue
return soundReg->mode1.envInitialValue;
case 6: // envMode
return soundReg->mode1.envMode;
case 7: // envNbSweep
return soundReg->mode1.envNbSweep;
case 8: // frequency
case FREQUENCY:
return (soundReg->mode1.frequencyHigh << 8) | soundReg->mode1.frequencyLow;
case 9: // counter_ConsSel
return soundReg->mode1.counter_ConsSel;
case 10: // Sound1_To_SO1
return soundReg->control.Sound1_To_SO1;
case 11: // Sound1_To_SO2
return soundReg->control.Sound1_To_SO2;
case 12: // Sound1_On_Off
return soundReg->control.Sound1_On_Off;
}
} else if(mode == 2) {
switch(line)
{
case 0: // patternDuty
return soundReg->mode2.patternDuty;
case 1: // soundLength
return soundReg->mode2.soundLength;
case 2: // envInitialValue
return soundReg->mode2.envInitialValue;
case 3: // envMode
return soundReg->mode2.envMode;
case 4: // envNbStep
return soundReg->mode2.envNbStep;
case 5: // frequency
case FREQUENCY:
return (soundReg->mode2.frequencyHigh << 8) | soundReg->mode2.frequencyLow;
case 6: // counter_ConsSel
return soundReg->mode2.counter_ConsSel;
case 7: // Sound2_To_SO1
return soundReg->control.Sound2_To_SO1;
case 8: // Sound2_To_SO2
return soundReg->control.Sound2_To_SO2;
case 9: // Sound2_On_Off
return soundReg->control.Sound2_On_Off;
}
} else if(mode == 3) {
switch(line)
{
case 0: // on_Off
return soundReg->mode3.on_Off;
case 1: // soundLength
return soundReg->mode3.soundLength;
case 2: // selOutputLevel
return soundReg->mode3.selOutputLevel;
case 3: // frequency
case FREQUENCY:
return (soundReg->mode3.frequencyHigh << 8) | soundReg->mode3.frequencyLow;
case 4: // counter_ConsSel
return soundReg->mode3.counter_ConsSel;
case 5: // Sound3_To_SO1
return soundReg->control.Sound3_To_SO1;
case 6: // Sound3_To_SO2
return soundReg->control.Sound3_To_SO2;
case 7: // Sound3_On_Off
return soundReg->control.Sound3_On_Off;
}
} else if(mode == 4) {
switch(line)
{
case 0: // soundLength
return soundReg->mode4.soundLength;
case 1: // envInitialValue
return soundReg->mode4.envInitialValue;
case 2: // envMode
return soundReg->mode4.envMode;
case 3: // envNbStep
return soundReg->mode4.envNbStep;
case 4: // polyCounterFreq
return soundReg->mode4.polyCounterFreq;
case 5: // polyCounterStep
return soundReg->mode4.polyCounterStep;
case 6: // polyCounterDiv
return soundReg->mode4.polyCounterDiv;
case 7: // counter_ConsSel
return soundReg->mode4.counter_ConsSel;
case 8: // Sound4_To_SO1
return soundReg->control.Sound4_To_SO1;
case 9: // Sound4_To_SO2
return soundReg->control.Sound4_To_SO2;
case 10: // Sound4_On_Off
return soundReg->control.Sound4_On_Off;
}
}
return 0;
}
void update_value(UBYTE mode, UBYTE line, UWORD value)
{
if(mode == 0) {
switch(line)
{
case 0: // global_On_Off
soundReg->control.global_On_Off = value;
NR52_REG = NR52();
break;
case 1: // Vin_SO1
soundReg->control.Vin_SO1 = value;
NR50_REG = NR50();
break;
case 2: // Vin_SO2
soundReg->control.Vin_SO2 = value;
NR50_REG = NR50();
break;
case 3: // SO1_OutputLevel
soundReg->control.SO1_OutputLevel = value;
NR50_REG = NR50();
break;
case 4: // SO2_OutputLevel
soundReg->control.SO2_OutputLevel = value;
NR50_REG = NR50();
break;
case FREQUENCY:
update_value(1, FREQUENCY, value);
update_value(2, FREQUENCY, value);
update_value(3, FREQUENCY, value);
break;
case PLAY: // restart
update_value(1, FREQUENCY, current_value(1, FREQUENCY));
update_value(2, FREQUENCY, current_value(2, FREQUENCY));
update_value(3, FREQUENCY, current_value(3, FREQUENCY));
soundReg->mode1.restart = value;
soundReg->mode2.restart = value;
soundReg->mode3.restart = value;
soundReg->mode4.restart = value;
NR14_REG = NR14();
NR24_REG = NR24();
NR34_REG = NR34();
NR44_REG = NR44();
soundReg->mode1.restart = 0;
soundReg->mode2.restart = 0;
soundReg->mode3.restart = 0;
soundReg->mode4.restart = 0;
break;
}
} else if(mode == 1) {
switch(line)
{
case 0: // sweepTime
soundReg->mode1.sweepTime = value;
NR10_REG = NR10();
break;
case 1: // sweepMode
soundReg->mode1.sweepMode = value;
NR10_REG = NR10();
break;
case 2: // sweepShifts
soundReg->mode1.sweepShifts = value;
NR10_REG = NR10();
break;
case 3: // patternDuty
soundReg->mode1.patternDuty = value;
NR11_REG = NR11();
break;
case 4: // soundLength
soundReg->mode1.soundLength = value;
NR11_REG = NR11();
break;
case 5: // envInitialValue
soundReg->mode1.envInitialValue = value;
NR12_REG = NR12();
break;
case 6: // envMode
soundReg->mode1.envMode = value;
NR12_REG = NR12();
break;
case 7: // envNbSweep
soundReg->mode1.envNbSweep = value;
NR12_REG = NR12();
break;
case 8: // frequency
case FREQUENCY:
soundReg->mode1.frequencyHigh = value >> 8;
soundReg->mode1.frequencyLow = 0xFF & value;
NR13_REG = NR13();
NR14_REG = NR14();
break;
case 9: // counter_ConsSel
soundReg->mode1.counter_ConsSel = value;
NR14_REG = NR14();
break;
case 10: // Sound1_To_SO1
soundReg->control.Sound1_To_SO1 = value;
NR51_REG = NR51();
break;
case 11: // Sound1_To_SO2
soundReg->control.Sound1_To_SO2 = value;
NR51_REG = NR51();
break;
case 12: // Sound1_On_Off
soundReg->control.Sound1_On_Off = value;
NR52_REG = NR52();
break;
case PLAY: // restart
update_value(mode, FREQUENCY, current_value(mode, FREQUENCY));
soundReg->mode1.restart = value;
NR14_REG = NR14();
soundReg->mode1.restart = 0;
break;
}
} else if(mode == 2) {
switch(line)
{
case 0: // patternDuty
soundReg->mode2.patternDuty = value;
NR21_REG = NR21();
break;
case 1: // soundLength
soundReg->mode2.soundLength = value;
NR21_REG = NR21();
break;
case 2: // envInitialValue
soundReg->mode2.envInitialValue = value;
NR22_REG = NR22();
break;
case 3: // envMode
soundReg->mode2.envMode = value;
NR22_REG = NR22();
break;
case 4: // envNbStep
soundReg->mode2.envNbStep = value;
NR22_REG = NR22();
break;
case 5: // frequency
case FREQUENCY:
soundReg->mode2.frequencyHigh = value >> 8;
soundReg->mode2.frequencyLow = 0xFF & value;
NR23_REG = NR23();
NR24_REG = NR24();
break;
case 6: // counter_ConsSel
soundReg->mode2.counter_ConsSel = value;
NR24_REG = NR24();
break;
case 7: // Sound2_To_SO1
soundReg->control.Sound2_To_SO1 = value;
NR51_REG = NR51();
break;
case 8: // Sound2_To_SO2
soundReg->control.Sound2_To_SO2 = value;
NR51_REG = NR51();
break;
case 9: // Sound2_On_Off
soundReg->control.Sound2_On_Off = value;
NR52_REG = NR52();
break;
case PLAY: // restart
update_value(mode, FREQUENCY, current_value(mode, FREQUENCY));
soundReg->mode2.restart = value;
NR24_REG = NR24();
soundReg->mode2.restart = 0;
break;
}
} else if(mode == 3) {
switch(line)
{
case 0: // on_Off
soundReg->mode3.on_Off = value;
NR30_REG = NR30();
break;
case 1: // soundLength
soundReg->mode3.soundLength = value;
NR31_REG = NR31();
break;
case 2: // selOutputLevel
soundReg->mode3.selOutputLevel = value;
NR32_REG = NR32();
break;
case 3: // frequency
case FREQUENCY:
soundReg->mode3.frequencyHigh = value >> 8;
soundReg->mode3.frequencyLow = 0xFF & value;
NR33_REG = NR33();
NR34_REG = NR34();
break;
case 4: // counter_ConsSel
soundReg->mode3.counter_ConsSel = value;
NR34_REG = NR34();
break;
case 5: // Sound3_To_SO1
soundReg->control.Sound3_To_SO1 = value;
NR51_REG = NR51();
break;
case 6: // Sound3_To_SO2
soundReg->control.Sound3_To_SO2 = value;
NR51_REG = NR51();
break;
case 7: // Sound3_On_Off
soundReg->control.Sound3_On_Off = value;
NR52_REG = NR52();
break;
case PLAY: // restart
update_value(mode, FREQUENCY, current_value(mode, FREQUENCY));
soundReg->mode3.restart = value;
NR34_REG = NR34();
soundReg->mode3.restart = 0;
break;
}
} else if(mode == 4) {
switch(line)
{
case 0: // soundLength
soundReg->mode4.soundLength = value;
NR41_REG = NR41();
break;
case 1: // envInitialValue
soundReg->mode4.envInitialValue = value;
NR42_REG = NR42();
break;
case 2: // envMode
soundReg->mode4.envMode = value;
NR42_REG = NR42();
break;
case 3: // envNbStep
soundReg->mode4.envNbStep = value;
NR42_REG = NR42();
break;
case 4: // polyCounterFreq
soundReg->mode4.polyCounterFreq = value;
NR43_REG = NR43();
break;
case 5: // polyCounterStep
soundReg->mode4.polyCounterStep = value;
NR43_REG = NR43();
break;
case 6: // polyCounterDiv
soundReg->mode4.polyCounterDiv = value;
NR43_REG = NR43();
break;
case 7: // counter_ConsSel
soundReg->mode4.counter_ConsSel = value;
NR44_REG = NR44();
break;
case 8: // Sound4_To_SO1
soundReg->control.Sound4_To_SO1 = value;
NR51_REG = NR51();
break;
case 9: // Sound4_To_SO2
soundReg->control.Sound4_To_SO2 = value;
NR51_REG = NR51();
break;
case 10: // Sound4_On_Off
soundReg->control.Sound4_On_Off = value;
NR52_REG = NR52();
break;
case PLAY: // restart
soundReg->mode4.restart = value;
NR44_REG = NR44();
soundReg->mode4.restart = 0;
break;
}
}
}
UBYTE draw_screen(UBYTE mode)
{
UBYTE i;
clss();
gotoxy(FIRST_X, TITLE_Y);
print(params[0].name);
for(i = 0; params[i+1].name; i++) {
gotoxy(FIRST_X, FIRST_Y+i);
print(params[i+1].name);
gotoxy(VAL_X, FIRST_Y+i);
println(current_value(mode, i), 10, UNSIGNED);
}
return i-1;
}
void play_music(UBYTE mode)
{
UBYTE i = 0;
while(music[i] != END) {
if(music[i] != SILENCE) {
update_value(mode, FREQUENCY, frequencies[music[i]]);
update_value(mode, PLAY, 1);
}
delay(500);
i++;
}
}
void show_register_channel(UBYTE mode) {
switch (mode) {
case 1:
gotoxy(0, 16);
print("NR10-14:");
gotoxy(1, 17); // Last line
printn(NR10(), 16, UNSIGNED); print(", ");
printn(NR11(), 16, UNSIGNED); print(", ");
printn(NR12(), 16, UNSIGNED); print(", ");
printn(NR13(), 16, UNSIGNED); print(", ");
printn(0x80 | NR14(), 16, UNSIGNED);
break;
case 2:
gotoxy(0, 16);
print("NR21-24:");
gotoxy(1, 17); // Last line
printn(NR21(), 16, UNSIGNED); print(", ");
printn(NR22(), 16, UNSIGNED); print(", ");
printn(NR23(), 16, UNSIGNED); print(", ");
printn(0x80 | NR24(), 16, UNSIGNED);
break;
case 3:
gotoxy(0, 16);
print("NR30-34:");
gotoxy(1, 17); // Last line
printn(NR30(), 16, UNSIGNED); print(", ");
printn(NR31(), 16, UNSIGNED); print(", ");
printn(NR32(), 16, UNSIGNED); print(", ");
printn(NR33(), 16, UNSIGNED); print(", ");
printn(0x80 | NR34(), 16, UNSIGNED);
break;
case 4:
gotoxy(0, 16);
print("NR41-44:");
gotoxy(1, 17); // Last line
printn(NR41(), 16, UNSIGNED); print(", ");
printn(NR42(), 16, UNSIGNED); print(", ");
printn(NR43(), 16, UNSIGNED); print(", ");
printn(0x80 | NR44(), 16, UNSIGNED);
break;
case 0:
gotoxy(0, 16);
print("NR50-52:");
gotoxy(1, 17); // Last line
printn(NR50(), 16, UNSIGNED); print(", ");
printn(NR51(), 16, UNSIGNED); print(", ");
printn(NR52(), 16, UNSIGNED); print(", ");
break;
}
}
void dump_registers()
{
clss();
gotoxy(FIRST_X, TITLE_Y);
print("Register Dump\n\n");
print("NR10:");println(NR10(), 16, UNSIGNED);
print("NR11:");printn(NR11(), 16, UNSIGNED); print(" NR21:");println(NR21(), 16, UNSIGNED);
print("NR12:");printn(NR12(), 16, UNSIGNED); print(" NR22:");println(NR22(), 16, UNSIGNED);
print("NR13:");printn(NR13(), 16, UNSIGNED); print(" NR23:");println(NR23(), 16, UNSIGNED);
print("NR14:");printn(0x80 | NR14(), 16, UNSIGNED); print(" NR24:");println(0x80 | NR24(), 16, UNSIGNED);
printf("\n");
print("NR30:");println(NR30(), 16, UNSIGNED);
print("NR31:");printn(NR31(), 16, UNSIGNED); print(" NR41:");println(NR41(), 16, UNSIGNED);
print("NR32:");printn(NR32(), 16, UNSIGNED); print(" NR42:");println(NR42(), 16, UNSIGNED);
print("NR33:");printn(NR33(), 16, UNSIGNED); print(" NR43:");println(NR43(), 16, UNSIGNED);
print("NR34:");printn(0x80 | NR34(), 16, UNSIGNED); print(" NR44:");println(0x80 | NR44(), 16, UNSIGNED);
printf("\n");
print("NR50:");println(NR50(), 16, UNSIGNED);
print("NR51:");println(NR51(), 16, UNSIGNED);
print("NR52:");println(NR52(), 16, UNSIGNED);
}
void wait_event(UBYTE mode)
{
UBYTE y, last_y;
UWORD l = 0;
UWORD m = 0;
while(1) {
params = params_array[mode];
last_y = draw_screen(mode) + FIRST_Y;
y = FIRST_Y;
gotoxy(ARROW_X, y);
setchar(ARROW_CHAR);
// Some versions of the GBDK compiler fail to set Y correctly in the
// above code when it's also used in calling gotoxy(). Y ends up
// being Zero instead of FIRST_Y(2). So re-set it again here to
// work around to avoid the compiler optimizaion bug.
y = FIRST_Y;
show_register_channel(mode);
while(1) {
if(KEY_TICKED(J_UP)) {
gotoxy(ARROW_X, y); setchar(SPACE_CHAR);
if(--y < FIRST_Y)
y = last_y;
gotoxy(ARROW_X, y); setchar(ARROW_CHAR);
} else if(KEY_TICKED(J_DOWN)) {
gotoxy(ARROW_X, y); setchar(SPACE_CHAR);
if(++y > last_y)
y = FIRST_Y;
gotoxy(ARROW_X, y); setchar(ARROW_CHAR);
} else if(KEY_TICKED(J_LEFT)) {
l = current_value(mode, y-FIRST_Y);
if(l != 0) {
if(KEY_PRESSED(J_A) && KEY_PRESSED(J_B))
l = 0;
else if(KEY_PRESSED(J_A))
l = (l > 10) ? (l - 10) : 0;
else if(KEY_PRESSED(J_B))
l = (l > 100) ? (l - 100) : 0;
else
l--;
update_value(mode, y-FIRST_Y, l);
}
gotoxy(VAL_X, y); print(" ");
gotoxy(VAL_X, y); println(l, 10, UNSIGNED);
show_register_channel(mode);
} else if(KEY_TICKED(J_RIGHT)) {
l = current_value(mode, y-FIRST_Y);
m = params[y-(FIRST_Y-1)].max;
if(l != m) {
if(KEY_PRESSED(J_A) && KEY_PRESSED(J_B)) {
l = m;
}
else if(KEY_PRESSED(J_A)) {
l += 10;
if(l > m)
l = m;
} else if(KEY_PRESSED(J_B)) {
l += 100;
if(l > m)
l = m;