-
Notifications
You must be signed in to change notification settings - Fork 0
/
tileset_levels.tres
123 lines (119 loc) · 6.12 KB
/
tileset_levels.tres
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
[gd_resource type="TileSet" load_steps=5 format=3 uid="uid://b1yojf6x082ju"]
[ext_resource type="Texture2D" uid="uid://bkqvfn80hl560" path="res://graphics/ground.png" id="1_x3ldt"]
[ext_resource type="Texture2D" uid="uid://dh7t7tuvidgdb" path="res://graphics/border.png" id="2_s3o43"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_54pcd"]
resource_name = "walls"
texture = ExtResource("1_x3ldt")
0:0/0 = 0
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2, 3, 1.5, -1, 8, -1, 8, 8, -2, 8)
1:0/0 = 0
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:0/0/physics_layer_0/angular_velocity = 0.0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -1, 0.5, -1, 6, -1, 8, -1, 8, 8, -8, 8)
2:0/0 = 0
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:0/0/physics_layer_0/angular_velocity = 0.0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-0.5, -1, 3, 2, 3, 8, 1, 8, -8, 8, -8, -1)
3:0/0 = 0
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:0/0/physics_layer_0/angular_velocity = 0.0
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 2, 6, 2, 4.5, 3.5, 3, 6, 3, 8, -8, 8, -8, -8, 8, -8)
4:0/0 = 0
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:0/0/physics_layer_0/angular_velocity = 0.0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 2, -0.5, 2, -6, 2, -8, 2, -8, -8, 8, -8)
5:0/0 = 0
5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:0/0/physics_layer_0/angular_velocity = 0.0
5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2, 8, -2, 6, -3, 4, -5, 2.5, -8, 2, -8, -8, 8, -8, 8, 8)
0:1/0 = 0
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:1/0/physics_layer_0/angular_velocity = 0.0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2, 8, -2, -0.5, -2, -6, -2, -8, 8, -8, 8, 8)
1:1/0 = 0
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:1/0/physics_layer_0/angular_velocity = 0.0
2:1/0 = 0
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:1/0/physics_layer_0/angular_velocity = 0.0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 2.5, 0.5, 3, 6, 3, 8, -8, 8, -8, -8)
3:1/0 = 0
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:1/0/physics_layer_0/angular_velocity = 0.0
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 3, 0.5, 3, 6, 3, 8, -8, 8, -8, -8)
5:1/0 = 0
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:1/0/physics_layer_0/angular_velocity = 0.0
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2, 8, -2, -0.5, -2, -6, -2, -8, 8, -8, 8, 8)
0:2/0 = 0
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:2/0/physics_layer_0/angular_velocity = 0.0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(2, 2, -2, -1.5, -2, -8, -1, -8, 8, -8, 8, 2)
1:2/0 = 0
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:2/0/physics_layer_0/angular_velocity = 0.0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 2, -1.5, 2, -8, 2, -8, 1, -8, -8, 8, -8)
2:2/0 = 0
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:2/0/physics_layer_0/angular_velocity = 0.0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(2, -2, -1.5, 2, -8, 2, -8, 1, -8, -8, 2, -8)
3:2/0 = 0
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:2/0/physics_layer_0/angular_velocity = 0.0
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 4, -3, 6.5, -1, 8, -1, 8, 8, -8, 8, -8, -8)
4:2/0 = 0
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:2/0/physics_layer_0/angular_velocity = 0.0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -1, -3, -1, 4.5, -1, 8, -1, 8, 8, -8, 8)
5:2/0 = 0
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:2/0/physics_layer_0/angular_velocity = 0.0
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -1, -6, -1.5, -4, -3, -2.5, -5, -2, -8, 8, -8, 8, 8, -8, 8)
4:1/0 = 0
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:1/0/physics_layer_0/angular_velocity = 0.0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_di63a"]
resource_name = "border"
texture = ExtResource("2_s3o43")
0:0/0 = 0
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 1, 5, 3, 3, 5.5, 2.5, 8, -8, 8, -8, -8)
1:0/0 = 0
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:0/0/physics_layer_0/angular_velocity = 0.0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 1, 2, 1, -2.5, 1, -8, 1, -8, -8)
2:0/0 = 0
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:0/0/physics_layer_0/angular_velocity = 0.0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -1, 8, -3.5, 4, -5.5, 1.5, -8, 1, -8, -8, 8, -8)
0:1/0 = 0
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:1/0/physics_layer_0/angular_velocity = 0.0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 2.5, -8, 2, -2, 1.5, 2.5, 2.5, 8, -8, 8)
1:1/0 = 0
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:1/0/physics_layer_0/angular_velocity = 0.0
2:1/0 = 0
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:1/0/physics_layer_0/angular_velocity = 0.0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -1, 8, -1, 2, -1, -2.5, -1, -8, 8, -8)
0:2/0 = 0
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:2/0/physics_layer_0/angular_velocity = 0.0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 2.5, -8, 3.5, -4, 5.5, -1.5, 8, -1, 8, 8, -8, 8)
1:2/0 = 0
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:2/0/physics_layer_0/angular_velocity = 0.0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -1, -2, -1, 2.5, -1, 8, -1, 8, 8)
2:2/0 = 0
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:2/0/physics_layer_0/angular_velocity = 0.0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -1, -4, -3.5, -1.5, -5.5, -1, -8, 8, -8, 8, 8)
[resource]
physics_layer_0/collision_layer = 1
physics_layer_0/collision_mask = 14
sources/0 = SubResource("TileSetAtlasSource_54pcd")
sources/1 = SubResource("TileSetAtlasSource_di63a")