-
Notifications
You must be signed in to change notification settings - Fork 0
/
LastHealth.cs
48 lines (42 loc) · 1.36 KB
/
LastHealth.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
using ElfKingdom;
using System.Collections.Generic;
using System.Linq;
namespace SkillZ
{
public static class LastHealth
{
public static Dictionary<int, int> LastHealths = new Dictionary<int, int>();
/// <summary>
/// Call this before ships make their decisions
/// </summary>
public static void UpdateLastHealths()
{
LastHealths = new Dictionary<int, int>();
if (Constants.Game == null) return;
foreach (GameObject gameObject in Constants.GameCaching.GetAllGameObjects().Values)
{
LastHealths[gameObject.UniqueId] = gameObject.CurrentHealth;
}
}
/// <summary>
/// Returns the health difference from right now and last turn
/// </summary>
/// <param name="gameObject"></param>
/// <returns></returns>
public static int HealthDifference(GameObject gameObject)
{
if (!LastHealths.ContainsKey(gameObject.UniqueId))
{
if(gameObject is Creature)
{
return ((Creature)gameObject).GetSuffocation();
}
else
{
return 0;
}
}
return gameObject.CurrentHealth - LastHealths[gameObject.UniqueId];
}
}
}