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MyBot.cs
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MyBot.cs
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using ElfKingdom;
using System.Collections.Generic;
using System.Linq;
namespace SkillZ
{
public class MyBot : ISkillzBot
{
private List<int> turnTimes;
private static void Main() { }
public void DoTurn(Game game)
{
Constants.Game = game; //setup constant game value
Constants.GameCaching = new GameCaching();
Logger.EnableDebug(Constants.EnableDebug);
Bots.BotFactory.GetInstance().PreDoTurn(game);
Bots.BotFactory.GetInstance().DoTurn(game);
Bots.BotFactory.GetInstance().PostDoTurn(game);
Logger.PrintAllTheWarningAndErrors();
if (Constants.EnableDebug)
{
if (game.Turn == 1 && turnTimes == null) turnTimes = new List<int>();
int timeToCalculateTurn = game.GetMaxTurnTime() - game.GetTimeRemaining();
turnTimes.Add(timeToCalculateTurn);
int maxTime = game.GetMaxTurnTime();
int max = turnTimes.Max();
int maxIndex = turnTimes.IndexOf(max);
int min = turnTimes.Min();
int minIndex = turnTimes.IndexOf(min);
double aver = turnTimes.Average();
int current = game.GetMaxTurnTime() - game.GetTimeRemaining();
Logger.Info($"=== Turn Times Data - Max Time = {maxTime} ===");
Logger.Info($"Max turn time so far: {max}ms ({(float)max / (float)maxTime * 100f}% of max time) happened at turn #{maxIndex}");
Logger.Info($"Min turn time so far: {min}ms ({(float)min / (float)maxTime * 100f}% of max time) happened at turn #{minIndex}");
Logger.Info($"Average turn time so far: {aver}ms ({(float)aver / (float)maxTime * 100f}% of max time)");
Logger.Info($"Time it took to calculate current turn: {current}ms ({(float)current / (float)maxTime * 100f}% of max time)");
}
}
}
}