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GD_Weap_AssaultRifle.Barrel.AR_Barrel_MyCustomGun.BehaviorProviderDefinition_0[0].txt
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GD_Weap_AssaultRifle.Barrel.AR_Barrel_MyCustomGun.BehaviorProviderDefinition_0[0].txt
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set GD_Weap_AssaultRifle.Barrel.AR_Barrel_MyCustomGun:BehaviorProviderDefinition_0 BehaviorSequences[0].EventData2 ((UserData=(EventName="OnEquip",bEnabled=True,bReplicate=False,MaxTriggerCount=0,ReTriggerDelay=0.0,FilterObject=None),OutputVariables=(ArrayIndexAndLength=1),OutputLinks=(ArrayIndexAndLength=1)),(UserData=(EventName="OnUnequip",bEnabled=True,bReplicate=False,MaxTriggerCount=0,ReTriggerDelay=0.0,FilterObject=None),OutputVariables=(ArrayIndexAndLength=196609),OutputLinks=(ArrayIndexAndLength=65537)))
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_MyCustomGun:BehaviorProviderDefinition_0 BehaviorSequences[0].BehaviorData2 ((Behavior=GD_Weap_AssaultRifle.Barrel.AR_Barrel_MyCustomGun:BehaviorProviderDefinition_0.Behavior_ActivateSkill_0,LinkedVariables=(ArrayIndexAndLength=65538),OutputLinks=(ArrayIndexAndLength=0)),(Behavior=GD_Weap_AssaultRifle.Barrel.AR_Barrel_MyCustomGun:BehaviorProviderDefinition_0.Behavior_DeactivateSkill_0,LinkedVariables=(ArrayIndexAndLength=262145),OutputLinks=(ArrayIndexAndLength=131073)),(Behavior=GD_Weap_AssaultRifle.Barrel.AR_Barrel_MyCustomGun:BehaviorProviderDefinition_0.Behavior_DeactivateSkill_1,LinkedVariables=(ArrayIndexAndLength=327681),OutputLinks=(ArrayIndexAndLength=0)))
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_MyCustomGun:BehaviorProviderDefinition_0 BehaviorSequences[0].ConsolidatedOutputLinkData ((LinkIdAndLinkedBehavior=0,ActivateDelay=0),(LinkIdAndLinkedBehavior=1,ActivateDelay=0),(LinkIdAndLinkedBehavior=-16777214,ActivateDelay=0))
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_MyCustomGun:BehaviorProviderDefinition_0 BehaviorSequences[0].ConsolidatedVariableLinkData ((PropertyName="Instigator",VariableLinkType=BVARLINK_Output,ConnectionIndex=0,LinkedVariables=(ArrayIndexAndLength=1),CachedProperty=None),(PropertyName="Context",VariableLinkType=BVARLINK_Context,ConnectionIndex=0,LinkedVariables=(ArrayIndexAndLength=1),CachedProperty=None),(PropertyName="AdditionalTargetContext",VariableLinkType=BVARLINK_Input,ConnectionIndex=0,LinkedVariables=(ArrayIndexAndLength=1),CachedProperty=None),(PropertyName="Instigator",VariableLinkType=BVARLINK_Output,ConnectionIndex=0,LinkedVariables=(ArrayIndexAndLength=65537),CachedProperty=None),(PropertyName="Context",VariableLinkType=BVARLINK_Context,ConnectionIndex=0,LinkedVariables=(ArrayIndexAndLength=65537),CachedProperty=None),(PropertyName="Context",VariableLinkType=BVARLINK_Context,ConnectionIndex=0,LinkedVariables=(ArrayIndexAndLength=65537),CachedProperty=None))
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_MyCustomGun:BehaviorProviderDefinition_0 BehaviorSequences[0].ConsolidatedLinkedVariables (0,1)