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ThreadPool.cpp
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/* -*-c++-*- VirtualPlanetBuilder - Copyright (C) 1998-2009 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include "stdafx.h"
#include "ThreadPool.h"
ThreadPool::ThreadPool(unsigned int numThreads):
_numThreads(numThreads)
{
init();
}
ThreadPool::ThreadPool(const ThreadPool& tp, const osg::CopyOp& copyop):
_numThreads(tp._numThreads)
{
init();
}
ThreadPool::~ThreadPool()
{
stopThreads();
}
void ThreadPool::init()
{
_numRunningOperations = 0;
_done = false;
_operationQueue = new osg::OperationQueue;
_blockOp = new BlockOperation;
_maxNumberOfOperationsInQueue = 200000;
for(unsigned int i=0; i<_numThreads; ++i)
{
osg::ref_ptr<osg::OperationThread> thread;
thread = new osg::OperationThread;
thread->setParent(this);
if (thread.valid())
{
thread->setOperationQueue(_operationQueue.get());
_threads.push_back(thread);
}
}
}
void ThreadPool::startThreads()
{
int numProcessors = OpenThreads::GetNumberOfProcessors();
int processNum = 0;
_done = false;
for(Threads::iterator itr = _threads.begin();
itr != _threads.end();
++itr, ++processNum)
{
osg::OperationThread* thread = itr->get();
if (!thread->isRunning())
{
thread->setProcessorAffinity(processNum % numProcessors);
thread->startThread();
}
}
}
void ThreadPool::stopThreads()
{
_done = true;
for(Threads::iterator itr = _threads.begin();
itr != _threads.end();
++itr)
{
osg::OperationThread* thread = itr->get();
if (thread->isRunning())
{
thread->setDone(true);
}
}
}
void ThreadPool::run(osg::Operation* op)
{
if (_done)
{
//log(osg::NOTICE,"ThreadPool::run() Attempt to run BuilderOperation after ThreadPool has been suspended.");
return;
}
while (_operationQueue->getNumOperationsInQueue() >= _maxNumberOfOperationsInQueue)
{
//log(osg::INFO,"ThreadPool::run() Waiting for operation queue to clear.");
// Wait for half a seocnd for the queue to clear.
OpenThreads::Thread::microSleep(500000);
}
_operationQueue->add(op);
}
unsigned int ThreadPool::getNumOperationsRunning() const
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
return _numRunningOperations;
}
void ThreadPool::waitForCompletion()
{
_blockOp->reset();
_operationQueue->add(_blockOp.get());
// wait till block is complete i.e. the operation queue has been cleared up to the block
_blockOp->block();
// there can still be operations running though so need to double check.
while(getNumOperationsRunning()>0 && !done())
{
// log(osg::INFO, "MachinePool::waitForCompletion : Waiting for threads to complete = %d",getNumOperationsRunning());
OpenThreads::Thread::YieldCurrentThread();
}
}