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build.rs
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build.rs
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use pokedata_api_build::initialize::build_app_state;
use pokedata_api_utils::directories::data_path;
use pokedata_api_utils::files::pokemon_sprites_index_file;
use pokedata_api_utils::filesystem::{create_directory, panic_if_not_exists};
use std::env;
use std::fs::File;
use std::io::Write;
use std::path::PathBuf;
use std::process::Command;
fn main() {
check_important_paths();
create_data_path();
let out_dir = env::var("OUT_DIR").unwrap();
let dest_path = PathBuf::from(out_dir).join("data.bin");
let app_state = build_app_state(&data_path());
let encoded_state: Vec<u8> = bincode::serialize(&app_state).unwrap();
let mut file = File::create(dest_path).unwrap();
file.write_all(&encoded_state).unwrap();
build_cli();
println!("cargo:rerun-if-changed=commands/src");
println!("cargo:rerun-if-changed=data");
}
fn create_data_path() {
create_directory(&data_path());
}
fn check_important_paths() {
panic_if_not_exists(
&pokemon_sprites_index_file(),
"Make sure you have built a pokemon sprite index or use the default one.",
);
}
fn build_cli() {
let manifest_dir = env::var("CARGO_MANIFEST_DIR").unwrap();
let commands_dir = PathBuf::from(&manifest_dir).join("commands");
let status = Command::new("cargo")
.current_dir(&commands_dir)
.args(["build", "--release"])
.status()
.expect("Failed to build CLI");
if !status.success() {
panic!("Failed to build CLI");
}
let src_exe = commands_dir.join("target/release/commands");
let dest_exe = PathBuf::from(&manifest_dir).join("cli");
std::fs::copy(src_exe, dest_exe).expect("Failed to copy executable to root directory");
}