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app.js
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app.js
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let gameSeq=[];
let usersSeq=[];
let btns = ["red","yellow","purple","green"];
let started= false;
let level = 0;
let userColor;
let h2 = document.querySelector("h2");
document.addEventListener("keypress",function(){
if(started==false){
// console.log("game has started");
started=true;
levelUp();
}
});
function gameflash(btn) {
btn.classList.add("flash");
setTimeout(function(){
btn.classList.remove("flash");
}, 250);
}
function userflash(btn) {
btn.classList.add("userflash");
setTimeout(function(){
btn.classList.remove("userflash");
}, 250);
}
function levelUp( ){
usersSeq=[];
level++;
h2.innerText= `Level ${level}`;
let randIdx = Math.floor(Math.random()*3);
let randomColor = btns[randIdx];
let randombtn = document.querySelector(`.${randomColor}`);
// console.log(randomColor,randIdx);
gameSeq.push(randomColor);
gameflash(randombtn);
}
function checkAns(index){
if(usersSeq[index] == gameSeq[index]){
if(usersSeq.length==gameSeq.length){
setTimeout(levelUp,1000);
}
}else{
h2.innerHTML=`Game Over! Your Score was <b>${level}</b><br>Press any key to restart.`;
document.querySelector("body").style.backgroundcolor="red";
setTimeout(function() {
document.querySelector("body").style.backgroundcolor="white";
}, 150);
Reset();
}
}
function btnPress(){
// console.log(this);
let btn = this;
userflash(btn);
userColor = btn.getAttribute("id");
usersSeq.push(userColor);
console.log(usersSeq);
checkAns(usersSeq.length-1);
}
let allBtns = document.querySelectorAll(".btn");
for (b of allBtns){
b.addEventListener("click", btnPress);
}
function Reset(){
started==false;
gameSeq= [];
usersSeq= [];
level=0;
}
//track highest score