diff --git a/scenes/platformer/characters/Bus.gd b/scenes/platformer/characters/Bus.gd index 3ecc43ce0..907fb0eec 100644 --- a/scenes/platformer/characters/Bus.gd +++ b/scenes/platformer/characters/Bus.gd @@ -74,7 +74,7 @@ func _set_state(newState): animation = "standing" playing = false resting_sound.playing = true # When more state sounds are added that continuously should play - moving_sound.playing = false # make all the sounds an dictionary. + moving_sound.playing = false # make all the sounds a dictionary. if (newState == busState.MOVING): animation = "driving" playing = true