Releases: a-little-org-called-mario/a-little-game-called-mario
Releases · a-little-org-called-mario/a-little-game-called-mario
v0.0.344
Enable Options button on TitleScreen (#562) * Enable Options button on Title Screen Co-authored-by: captaincolonelfox <lentrog@gmail.com>
v0.0.343
Added Deep Gassy Randal Lore to the Mega Lawrence Boss Fight (#565) * Deep gassy randal lore implications * An exit portal appears after beating Mega Lawrence in Stardepths
v0.0.342
Add theme for button tooltip (#538)
v0.0.341
Add not enough coins message to TollBooth (#551)
v0.0.340
Fix focus of dialog choices in Story Mode (#559)
v0.0.339
Move modes from titlescreen to hub (#561) * Remove Dance Mode from titlescreen * Add level_exited and level_changed signals * Add 3D mode to Main viewport * Remove Flappy Mario from titlescreen * Add sky background * Remove additional UI node * Add ability to return to hub * Remove Sokoban from titlescreen * Remove Marwing from titlescreen * Add mode moved notice button to titlescreen * Make 00_menu as first level scene in Sokoban
v0.0.338
Fix popcorn collision detection (#563) * Replace unused False Tiles with actual walls in EthicsWorld * Enable continuous cd for PorpcornKernel
v0.0.337
Fix CharsLevel portal and change text to make objective clear (#534) * Connect missing dead signal for enemies in CharsLevels * Improve help description text in PictureFrame in CharsLevel
v0.0.336
Update fork.png, add black outline (#535) A black outline makes the fork stand out against the backgrounds in the received item dialog and inventory.
v0.0.335
Fixed two bugs, added some sprites in asset_donations (#531) * Fixes #473 and #524 * New sound effect for when Mario gets hurt (#524) This sound effect was created by me, using Bfxr. * Uncrouch Mario on death (#473) A dirty fix that works fine enough * Some sprites from a now abandoned project of mine. He's just a little gloopy dude that can turn into a puddle, have fun with it!