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Releases: a-little-org-called-mario/a-little-game-called-mario

v0.0.344

26 Jul 10:26
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Enable Options button on TitleScreen (#562)

* Enable Options button on Title Screen

Co-authored-by: captaincolonelfox <lentrog@gmail.com>

v0.0.343

25 Jul 18:56
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Added Deep Gassy Randal Lore to the Mega Lawrence Boss Fight (#565)

* Deep gassy randal lore implications
* An exit portal appears after beating Mega Lawrence in Stardepths

v0.0.342

24 Jul 23:22
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Add theme for button tooltip (#538)

v0.0.341

24 Jul 23:21
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Add not enough coins message to TollBooth (#551)

v0.0.340

24 Jul 23:21
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Fix focus of dialog choices in Story Mode (#559)

v0.0.339

24 Jul 23:20
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Move modes from titlescreen to hub (#561)

* Remove Dance Mode from titlescreen

* Add level_exited and level_changed signals

* Add 3D mode to Main viewport

* Remove Flappy Mario from titlescreen

* Add sky background

* Remove additional UI node

* Add ability to return to hub

* Remove Sokoban from titlescreen

* Remove Marwing from titlescreen

* Add mode moved notice button to titlescreen

* Make 00_menu as first level scene in Sokoban

v0.0.338

24 Jul 23:19
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Fix popcorn collision detection (#563)

* Replace unused False Tiles with actual walls in EthicsWorld

* Enable continuous cd for PorpcornKernel

v0.0.337

24 Jul 23:19
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Fix CharsLevel portal and change text to make objective clear (#534)

* Connect missing dead signal for enemies in CharsLevels

* Improve help description text in PictureFrame in CharsLevel

v0.0.336

19 Jul 14:43
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Update fork.png, add black outline (#535)

A black outline makes the fork stand out against the backgrounds in the received item dialog and inventory.

v0.0.335

17 Jul 20:11
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Fixed two bugs, added some sprites in asset_donations (#531)

* Fixes #473 and #524

* New sound effect for when Mario gets hurt (#524)

This sound effect was created by me, using Bfxr.

* Uncrouch Mario on death (#473)

A dirty fix that works fine enough

* Some sprites from a now abandoned project of mine.

He's just a little gloopy dude that can turn into a puddle, have fun with it!