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premake5.lua
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workspace "Chronogine"
architecture "x64"
configurations{
"Debug",
"Release",
"Dist"
}
outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"
-- Include directories relatives to root folder (solution directory)
IncludeDir = {}
IncludeDir["GLFW"] = "Chronogine/vendor/GLFW/include"
include "Chronogine/vendor/GLFW"
project "Chronogine"
location "Chronogine"
kind "SharedLib"
language "C++"
staticruntime "off"
runtime "Release"
targetdir ("bin/" .. outputdir .. "/%{prj.name}")
objdir ("bin-int/" .. outputdir .. "/%{prj.name}")
pchheader "cepch.h"
pchsource "Chronogine/src/cepch.cpp"
files{
"%{prj.name}/src/**.h",
"%{prj.name}/src/**.cpp",
}
includedirs {
"%{prj.name}/src",
"%{prj.name}/vendor/spdlog/include",
"%{IncludeDir.GLFW}"
}
links {
"GLFW",
"opengl32.lib"
}
filter "system:windows"
cppdialect "C++17"
staticruntime "On"
systemversion "latest"
defines{
"CGINE_PLATFORM_WINDOWS",
"CGINE_BUILD_DLL"
}
postbuildcommands{
("{COPY} %{cfg.buildtarget.relpath} ../bin/" .. outputdir .. "/Sandbox")
}
filter "configurations:Debug"
defines "CGINE_DEBUG"
symbols "On"
filter "configurations:Release"
defines "CGINE_RELEASE"
optimize "On"
filter "configurations:Dist"
defines "CGINE_DIST"
optimize "On"
project "Sandbox"
location "Sandbox"
kind "ConsoleApp"
language "C++"
targetdir ("bin/" .. outputdir .. "/%{prj.name}")
objdir ("bin-int/" .. outputdir .. "/%{prj.name}")
files{
"%{prj.name}/src/**.h",
"%{prj.name}/src/**.cpp",
}
links{
"Chronogine"
}
includedirs {
"Chronogine/vendor/spdlog/include",
"Chronogine/src"
}
filter "system:windows"
cppdialect "C++17"
staticruntime "On"
systemversion "latest"
defines{
"CGINE_PLATFORM_WINDOWS"
}
filter "configurations:Debug"
defines "CGINE_DEBUG"
symbols "On"
filter "configurations:Release"
defines "CGINE_RELEASE"
optimize "On"
filter "configurations:Dist"
defines "CGINE_DIST"
optimize "On"