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Assembly-CSharp-Editor.csproj
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Assembly-CSharp-Editor.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ProjectGuid>{7DA49616-C732-F8CE-383E-83E9E409605E}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>Assembly-CSharp-Editor</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
</PropertyGroup>
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<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
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<ProjectReference Include="Assembly-CSharp.csproj">
<Project>{DA511180-072F-9E92-DCB8-5ACD43BD0C51}</Project> <Name>Assembly-CSharp</Name> </ProjectReference>
<ProjectReference Include="Assembly-UnityScript-Editor-firstpass.unityproj">
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>