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Spike- Scripted camera persists thermals #11317

@Cplhardcore

Description

@Cplhardcore

Mods (complete and add to the following information):

  • Arma 3: 2.20 [e.g. 1.00 stable, rc, dev]
  • CBA: 3.18.5 [e.g. 3.0.0 stable, commit hash]
  • ACE3: 3.20.2 [e.g. 3.0.0 stable, commit hash]

Description:
When exiting the sight of a fired Spike LR, the thermal mode persists through scripted cameras

Steps to reproduce:
Follow this flowchart!

  1. Fire a spike
  2. Exit the camera
  3. Enter a scripted camera (eg, the arsenal)

Expected behavior:
Its expected that thermals be disabled after you exit the camera

Where did the issue occur?

  • All

Log Files:

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