Mods (complete and add to the following information):
- Arma 3:
2.20 [e.g. 1.00 stable, rc, dev]
- CBA:
3.18.5 [e.g. 3.0.0 stable, commit hash]
- ACE3:
3.20.2 [e.g. 3.0.0 stable, commit hash]
Description:
When exiting the sight of a fired Spike LR, the thermal mode persists through scripted cameras
Steps to reproduce:
Follow this flowchart!
- Fire a spike
- Exit the camera
- Enter a scripted camera (eg, the arsenal)
Expected behavior:
Its expected that thermals be disabled after you exit the camera
Where did the issue occur?
Log Files:
Mods (complete and add to the following information):
2.20[e.g. 1.00 stable, rc, dev]3.18.5[e.g. 3.0.0 stable, commit hash]3.20.2[e.g. 3.0.0 stable, commit hash]Description:
When exiting the sight of a fired Spike LR, the thermal mode persists through scripted cameras
Steps to reproduce:
Follow this flowchart!
Expected behavior:
Its expected that thermals be disabled after you exit the camera
Where did the issue occur?
Log Files: