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road.js
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class Road{
constructor(x, width, laneCount = 3){
this.x = x;
this.width =width;
this.laneCount = laneCount;
this.left = x-width/2;
this.right = x+width/2;
const infinity = 1000000;
this.top = -infinity;
this.bottom = infinity;
const topLeft = {x:this.left, y:this.top};
const bottomLeft = {x:this.left, y:this.bottom};
const topRight = {x:this.right, y:this.top};
const bottomRight = {x:this.right, y:this.bottom};
this.borders = [
[topLeft, bottomLeft],
[topRight, bottomRight]
]
}
getLaneCenter(laneIndex){
const lanewidth = this.width/this.laneCount;
return this.left+lanewidth/2+Math.min(laneIndex, this.laneCount-1)*lanewidth;
}
draw(ctx){
ctx.lineWidth=5;
ctx.strokeStyle ="white";
for(let i=1;i<=this.laneCount-1;i++){
const x=lerp(
this.left,
this.right,
i/this.laneCount
);
ctx.setLineDash([20, 20]);
ctx.beginPath();
ctx.moveTo(x, this.top);
ctx.lineTo(x, this.bottom);
ctx.stroke();
}
ctx.setLineDash([]);
this.borders.forEach(border=>{
ctx.beginPath();
ctx.moveTo(border[0].x, border[0].y);
ctx.lineTo(border[1].x, border[1].y);
ctx.stroke();
})
}
}