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ElephantPoaching.nlogo
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ElephantPoaching.nlogo
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;; Illegal elephant poaching model for simulating elephant poaching
;; Rangers arrest poachers with and without drones
;; Elephant move in herd and randomly
;; Number of elephants, poachers, rangers, drones and their radious vision are adujstable
;========================================================================================
;;global variables
globals [
poacher-seen-drone ;;poachers seen by drone
number ;;number of poacher seen by drone
]
;;set up types of agents
breed [elephants elephant] ;;defining elephants breeds
breed [poachers poacher] ;;defining poachers breeds
breed [rangers ranger] ;;defining rangers breeds
breed [drones drone] ;;defining drones breeds
;;properties for each agents
elephants-own [herdmates nearest-neighbor speed]
poachers-own [elephant-near e-nearest]
rangers-own [poacher-seen p-nearest]
;;observer methods/global methods
to setup
clear-all ;;clear previous runand setup initial agents
setup-elephants ;;call setup-elephant function
setup-patches ;;call setup-patches function
setup-poachers ;;call setup-poachers function
setup-rangers ;;call setup-rangers function
setup-drones ;;cal setup-drones function
reset-ticks
end
to setup-patches ;;
ask patches [set pcolor 48] ;;no grass for now
end
to setup-elephants
create-elephants elephant-number ;;create assigned number of elephant
set-default-shape elephants "pentagon"
ask elephants [ set color grey]
ask elephants [ setxy random-xcor random-ycor] ;;put elephants at random starting places
ask elephants [set speed .01]
end
to setup-poachers
create-poachers poachers-number ;;create assigned number of poachers
set-default-shape poachers "person"
ask poachers [set color red]
ask poachers [setxy random-xcor random-ycor];; put poachers at random starting places
end
to setup-rangers
create-rangers rangers-number ;;create assigned number of rangers
set-default-shape rangers "person"
ask rangers [set color blue]
ask rangers [setxy random-xcor random-ycor] ;; put rangers at random starting places
end
to setup-drones
create-drones drones-number ;;create assigned number of drones
set-default-shape drones "airplane"
ask drones [set color green]
ask drones [setxy random-xcor random-ycor] ;;put drones at random starting places
end
to go ;run the simulation
if ticks >= 720 [stop]
move ;;call move function
tick
end
;;Refrence:Uri Wilensky 1998
;;===============================================================
to herd
set speed .01
right random 50 forward .5
set herdmates other elephants in-radius 5 ;;add all herdmate of elephant radius to agent subset
if any? herdmates ;;test if elephant has got herdmate
[set nearest-neighbor min-one-of herdmates [distance myself] ;;assign the nearest
ifelse distance nearest-neighbor > 3 ;;test the min distance to join or dijoin herd
[separate] ;;call seperate function
[align ;;call align function
cohere ]] ;;call cohere function
end
to separate ;;turn away to disjoin herd
turn-away ([heading] of nearest-neighbor) 45 ;;set the angle as 45 degrees
end
to align ;;call turn-toward to join herd
turn-towards average-herdmate-heading 40 ;;set the align angle as 45 degree
end
to-report average-herdmate-heading
let x-component sum [dx] of herdmates ;;We can't just average the heading variables here.
let y-component sum [dy] of herdmates ;;For example, the average of 1 and 359 should be 0,
ifelse x-component = 0 and y-component = 0 ;;not 180. So we have to use trigonometry.
[ report heading ]
[ report atan x-component y-component ]
end
to cohere ;;call to turn-towrds cohere with the herd
turn-towards average-heading-towards-herdmates 10 ;;set the cohere angle as 10 degree
end
to-report average-heading-towards-herdmates
let x-component mean [sin (towards myself + 180)] of herdmates ;;"towards myself" gives us heading from other elephants to me
let y-component mean [cos (towards myself + 180)] of herdmates ;;but we want the heading from me to the other elephants,
ifelse x-component = 0 and y-component = 0 ;;so we add 180
[ report heading ]
[ report atan x-component y-component ]
end
to turn-towards [new-heading max-turn]
turn-at-most (subtract-headings new-heading heading) max-turn
end
to turn-away [new-heading max-turn]
turn-at-most (subtract-headings heading new-heading) max-turn
end
to turn-at-most [turn max-turn] ;;turn right by "turn" degrees (or left if "turn" is negative),
ifelse abs turn > max-turn ;; but never turn more than "max-turn" degrees
[ ifelse turn > 0
[ rt max-turn ]
[ lt max-turn ] ]
[ rt turn ]
end
;;============================================================
to move
ifelse elephant-move-herd ;;test if elephants move in herd or randomly
[ask elephants [herd]] ;;elephant move in herd
[ask elephants [right random 360 forward 1]];;elephant move randmly
ask poachers [right random 360 forward 1 ;;poachers move randomly
catch-elephants] ;;call catch elephant
ask drones [right random 360 forward 1 ;;drone move randomly
set-position] ;;call set-position function
ask rangers [
ifelse ranger-with-drones ;;rangers use dorones
[catch-poachers-drone] ;;call catch-poacher-drone to move and catch
[right random 360 forward 1 ;;drones move randomly
catch-poachers] ] ;;call catch-poacher function
end
to catch-elephants ;;poacher catch elephants
set elephant-near elephants in-radius poacher-vision ;;add all elephants of poacher vision to agent subset
set e-nearest min-one-of elephant-near [distance myself] ;;assign the neares elephant of the subset
if e-nearest != nobody ;;test if poacher get one
[move-to e-nearest;;elephant-near ;;move toward prey(elephant)
ask e-nearest [ die ] ] ;; kill it
end
to catch-poachers ;;ranger catch poachers
set poacher-seen poachers in-radius ranger-vision ;;add all poacher of ranger vision to agent subset
set p-nearest min-one-of poacher-seen[distance myself] ;;assign the neares poacher of the subset
if p-nearest != nobody ;;test if ranger get one
[ move-to p-nearest ;;move toward prey(poacher)
ask p-nearest [die]] ;;kill it
end
to set-position ;;drones set the position of poachers
set poacher-seen-drone poachers in-radius drones-vision ;;add all poacher of drone vision to agent subset
end
to catch-poachers-drone ;;ranger catch poacher using drones(poacher position)
set number count (poacher-seen-drone) ;;set number of poachers seen by drone
if number >= 1 ;;test if drones get atleast one,for first round
[set p-nearest min-one-of poacher-seen-drone[distance myself];;assign the nearest poacher for each rangers
if p-nearest != nobody ;;test if ranger get one
[move-to p-nearest ;;move toward prey(poacher)
ask p-nearest [die]]] ;;kill it
end
@#$#@#$#@
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Number of Elephants
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# elephants
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"" ""
PENS
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elephant-move-herd
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@#$#@#$#@
## WHAT IS IT?
This model simulates poaching of African elephants and the enforcement or prevention of poaching using park rangers and unmanned aerial vehicles, also known as drones.
## HOW IT WORKS
Elephants move randomly throughout the space. Poachers move randomly until they see an elephant within their vision radius and then move toward it. When a poacher interacts with an elephant (touches it), it kills it. Rangers behave similarly to poachers, except their target agent breed is poachers. When drones are turned on, drones fly randomly around the space and seek out poachers. When a poacher is detected within their vision radius, the ranger receives a message to move to the coordinate where the poacher was located and kill the poacher. Elephants also have the ability to herd - if herding is turned on, elephants begin to move together in groups.
## HOW TO USE IT
Adjust parameters including the number of elephants, rangers, poachers, and drones as well as vision of the poachers, rangers, and drones. Turn herding and drones on and off to explore different results. Click SETUP and GO (once or forever). The model will run for 720 ticks before stopping. The plot displays the number of elephants. Monitors display the number of elephants and poachers remaining throughout the model run.
## THINGS TO NOTICE
Poachers have an inherent advantage in this model; most combination of parameters cause the elephant population to decline initially. This is an artefact of the random setup programmed in the model. All agents are placed on random positions at setup.
## THINGS TO TRY
Try turning herding on and off to see how the elephants move together. Try turning the drones off and increasing the number of drones to see how quickly the elephant population goes from being poached to being protected.
## EXTENDING THE MODEL
Biological variables, such as reproduction and eating, could be included in a longer-term model. The speed of different agents could be included as an adjustable parameter to introduce additional heterogeneity. Elephants could be modified to flee poachers as they approach by spotting them within a certain vision radius.
Elephant memory and the avoidance of poachers could be built as a machine learning model. Also, agents and poachers could be programmed to “flip” to the other type of agent with some probability. Rangers could be dishonest and become poachers. Poachers could also change their preferences to become rangers. In addition, as the ivory trade continues, ivory becomes more scarce and prices are expected to increase. This scarcity contributes further to the value of ivory products and the supply and demand phenomenon may drive more poachers to seek out ivory. This feedback could be included in future iterations of the model by including a reproduction rate for poachers, the rate which is linked to the price of ivory. Furthermore, the model could be applied to different species, such as rhinos and tigers, which exhibit different behaviors. Finally, the model could be connected to a real place and time by including GIS layers in the ABM.
## NETLOGO FEATURES
The in-radius command was particularly useful for this model and helps direct the behaviors of poachers and rangers.
## RELATED MODELS
The flocking model was adapted for to simulate the elephant herding behavior (Wilensky 1998).
## CREDITS AND REFERENCES
Wilensky, Uri. “NetLogo Flocking model.” Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL. 1998. http://ccl.northwestern.edu/netlogo/models/Flocking
@#$#@#$#@
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@#$#@#$#@
NetLogo 6.1.0
@#$#@#$#@
@#$#@#$#@
@#$#@#$#@
<experiments>
<experiment name="Graph 1: no drones, no herd, same vision, different numbers" repetitions="10" runMetricsEveryStep="true">
<setup>setup</setup>
<go>go</go>
<metric>count elephants</metric>
<enumeratedValueSet variable="ranger-vision">
<value value="5"/>
</enumeratedValueSet>
<enumeratedValueSet variable="drones-number">
<value value="1"/>
</enumeratedValueSet>
<enumeratedValueSet variable="poachers-number">
<value value="10"/>
<value value="20"/>
<value value="30"/>
<value value="40"/>
<value value="50"/>
</enumeratedValueSet>
<enumeratedValueSet variable="drones-vision">
<value value="10"/>
</enumeratedValueSet>
<enumeratedValueSet variable="ranger-with-drones">
<value value="false"/>
</enumeratedValueSet>
<enumeratedValueSet variable="elephant-number">
<value value="100"/>
</enumeratedValueSet>
<enumeratedValueSet variable="elephant-move-herd">
<value value="false"/>
</enumeratedValueSet>
<enumeratedValueSet variable="rangers-number">
<value value="10"/>
<value value="20"/>
<value value="30"/>
<value value="40"/>
<value value="50"/>
</enumeratedValueSet>
<enumeratedValueSet variable="poacher-vision">
<value value="5"/>
</enumeratedValueSet>
</experiment>
<experiment name="Graph 2: no drones, no herd, different vision, same numbers" repetitions="10" runMetricsEveryStep="true">
<setup>setup</setup>
<go>go</go>
<metric>count elephants</metric>
<enumeratedValueSet variable="ranger-vision">
<value value="2"/>
<value value="4"/>
<value value="6"/>
<value value="8"/>
<value value="10"/>
</enumeratedValueSet>
<enumeratedValueSet variable="drones-number">
<value value="1"/>
</enumeratedValueSet>
<enumeratedValueSet variable="poachers-number">
<value value="20"/>
</enumeratedValueSet>
<enumeratedValueSet variable="drones-vision">
<value value="10"/>
</enumeratedValueSet>
<enumeratedValueSet variable="ranger-with-drones">
<value value="false"/>
</enumeratedValueSet>
<enumeratedValueSet variable="elephant-number">
<value value="100"/>
</enumeratedValueSet>
<enumeratedValueSet variable="elephant-move-herd">
<value value="false"/>
</enumeratedValueSet>
<enumeratedValueSet variable="rangers-number">
<value value="20"/>
</enumeratedValueSet>
<enumeratedValueSet variable="poacher-vision">
<value value="2"/>
<value value="4"/>
<value value="6"/>
<value value="8"/>
<value value="10"/>
</enumeratedValueSet>
</experiment>
<experiment name="Graph 3: yes drones, no herd, same vision, different numbers" repetitions="10" runMetricsEveryStep="true">
<setup>setup</setup>
<go>go</go>
<metric>count elephants</metric>
<enumeratedValueSet variable="ranger-vision">
<value value="5"/>
</enumeratedValueSet>
<enumeratedValueSet variable="drones-number">
<value value="1"/>
<value value="2"/>
<value value="3"/>
<value value="4"/>
<value value="5"/>
</enumeratedValueSet>
<enumeratedValueSet variable="poachers-number">
<value value="10"/>
<value value="20"/>
<value value="30"/>
<value value="40"/>
<value value="50"/>
</enumeratedValueSet>
<enumeratedValueSet variable="drones-vision">
<value value="10"/>
</enumeratedValueSet>
<enumeratedValueSet variable="ranger-with-drones">
<value value="true"/>
</enumeratedValueSet>
<enumeratedValueSet variable="elephant-number">
<value value="100"/>
</enumeratedValueSet>
<enumeratedValueSet variable="elephant-move-herd">
<value value="false"/>
</enumeratedValueSet>
<enumeratedValueSet variable="rangers-number">
<value value="10"/>
<value value="20"/>
<value value="30"/>
<value value="40"/>
<value value="50"/>
</enumeratedValueSet>
<enumeratedValueSet variable="poacher-vision">
<value value="5"/>
</enumeratedValueSet>
</experiment>
<experiment name="Graph 4: yes drones, no herd, different vision, same numbers" repetitions="10" runMetricsEveryStep="true">
<setup>setup</setup>
<go>go</go>
<metric>count elephants</metric>
<enumeratedValueSet variable="ranger-vision">
<value value="2"/>
<value value="4"/>
<value value="6"/>
<value value="8"/>
<value value="10"/>
</enumeratedValueSet>
<enumeratedValueSet variable="drones-number">
<value value="1"/>
<value value="2"/>
<value value="3"/>
<value value="4"/>
<value value="5"/>
</enumeratedValueSet>
<enumeratedValueSet variable="poachers-number">
<value value="20"/>
</enumeratedValueSet>
<enumeratedValueSet variable="drones-vision">
<value value="10"/>
</enumeratedValueSet>
<enumeratedValueSet variable="ranger-with-drones">
<value value="true"/>
</enumeratedValueSet>
<enumeratedValueSet variable="elephant-number">
<value value="100"/>
</enumeratedValueSet>
<enumeratedValueSet variable="elephant-move-herd">
<value value="false"/>
</enumeratedValueSet>
<enumeratedValueSet variable="rangers-number">
<value value="20"/>
</enumeratedValueSet>
<enumeratedValueSet variable="poacher-vision">
<value value="2"/>
<value value="4"/>
<value value="6"/>
<value value="8"/>
<value value="10"/>
</enumeratedValueSet>
</experiment>
<experiment name="Graph 5: no drones, yes herd, same vision, different numbers" repetitions="10" runMetricsEveryStep="true">
<setup>setup</setup>
<go>go</go>
<metric>count elephants</metric>
<enumeratedValueSet variable="ranger-vision">
<value value="5"/>
</enumeratedValueSet>
<enumeratedValueSet variable="drones-number">
<value value="1"/>
</enumeratedValueSet>
<enumeratedValueSet variable="poachers-number">
<value value="10"/>
<value value="20"/>
<value value="30"/>
<value value="40"/>
<value value="50"/>
</enumeratedValueSet>
<enumeratedValueSet variable="drones-vision">
<value value="10"/>
</enumeratedValueSet>
<enumeratedValueSet variable="ranger-with-drones">
<value value="false"/>
</enumeratedValueSet>
<enumeratedValueSet variable="elephant-number">
<value value="100"/>
</enumeratedValueSet>
<enumeratedValueSet variable="elephant-move-herd">
<value value="true"/>
</enumeratedValueSet>
<enumeratedValueSet variable="rangers-number">
<value value="10"/>
<value value="20"/>
<value value="30"/>
<value value="40"/>
<value value="50"/>
</enumeratedValueSet>
<enumeratedValueSet variable="poacher-vision">
<value value="5"/>
</enumeratedValueSet>
</experiment>
<experiment name="Graph 6: no drones, yes herd, different vision, same numbers" repetitions="10" runMetricsEveryStep="true">
<setup>setup</setup>
<go>go</go>
<metric>count elephants</metric>
<enumeratedValueSet variable="ranger-vision">
<value value="2"/>
<value value="4"/>
<value value="6"/>
<value value="8"/>
<value value="10"/>
</enumeratedValueSet>
<enumeratedValueSet variable="drones-number">
<value value="1"/>