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README.md

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@@ -12,7 +12,7 @@ For simple installation use the drag_drop_install.py file into maya's viewport.
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![adambakerart_maya_dnd](https://github.com/adamjrbaker/timeWarp/assets/25186874/e95516a3-be54-4615-bbdc-194eb227273c)
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### Manual Install
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1. Copy the folder "timeWarp" into your maya/scripts/ preferences directory. So your resulting path will be like:
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1. Copy the folder "src/python/timeWarp" into your maya/scripts/ preferences directory. So your resulting path will be like:
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**Windows**
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`C:/Users/<user>/Documents/maya/scripts/timeWarp`
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### UI
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To launch the UI there are two options, from the menu or from a shelf button. If you choses to add a shelf button when using the Drag and Drop install method you will be presented with a new button on your Custom shelf.
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![adambakerart_maya_gui](https://github.com/adamjrbaker/timeWarp/assets/25186874/e2d74036-c836-4026-b217-37c37096c729)
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![adambakerart_maya_gui](https://github.com/user-attachments/assets/3914bd46-7cf3-4a8d-ae3f-d760ce337e94)
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If not or you do a manual install the UI can be launch from the ATK menu bar at the top of your maya session. From here you do have the ability to add a shelf button at any time. For those who would like todo it yourself run the command:
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```python
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from timeWarp.scripts import widget
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from timeWarp.api import widget
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widget.launch()
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```
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and the shelf icon can be found: `\timeWarp\icons\TimeWarpShelf.svg`
@@ -67,4 +68,4 @@ When you are ready selected the nodes you wish to add into this warp. You will s
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![adambakerart_maya_applyWarp](https://github.com/adamjrbaker/timeWarp/assets/25186874/f836cf8b-393d-4ced-93e9-51beb26d618e)
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#### Bake Warp
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The bake warp option provides a simple and convent way to convert the adjusted animation back to world time. This tool will bake the effected nodes on one's within the current frame range. Post bake the tool with then delete the warp from existence. If you would like to bake out only a select number of nodes effected by the warp you will need to selected them and bake it out using Maya'ss Bake Simulation option.
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The bake warp option provides a simple and convent way to convert the adjusted animation back to world time. This tool will bake the effected nodes on one's within the current frame range. Post bake the tool with then delete the warp from existence. If you would like to bake out only a select number of nodes effected by the warp you will need to selected them and bake it out using Maya'ss Bake Simulation option.

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