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Following the 6fc7631 commit, the wrong use of the shader seems confirmed because the texture works well on an object of the scene (background wall).
This error may be caused by a vertices-normal invertion in the shader but this remained to be confirmed.
When a texture is applied to each
Geometry
rendered, it didn't displays correctly.Maybe it's not a bug, just a wrong use of the shader but this texture works on a single
Sphere
in an other project..The text was updated successfully, but these errors were encountered: