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script.js
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script.js
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const startBtn = document.getElementById("start-btn");
const stopBtn = document.getElementById("stop-btn");
// Keyboard
let leftPressed = false;
let rightPressed = false;
/**
* Check if left or right arrow key is pressed
* @param {Event} e Event object
*/
const onKeyDown = (e) => {
if (e.keyCode == 37) leftPressed = true;
else if (e.keyCode == 39) rightPressed = true;
};
/**
* Check if left or right arrow key is released
* @param {Event} e Event object
*/
const onKeyUp = (e) => {
if (e.keyCode == 37) leftPressed = false;
else if (e.keyCode == 39) rightPressed = false;
};
document.addEventListener("keydown", onKeyDown);
document.addEventListener("keyup", onKeyUp);
// Canvas
let canvas = document.getElementById("canvas");
let ctx = canvas.getContext("2d");
let width = canvas.width;
let height = canvas.height;
let ball = {
radius: 10,
color: "black",
/**
* Initialize the ball object
*/
init: () => {
ball.x = width / 2;
ball.y = height / 2;
ball.dx = 0;
ball.dy = height * 0.01;
},
/**
* Update the ball coordinates
*/
move: () => {
ball.x += ball.dx;
ball.y += ball.dy;
},
/**
* Draw the ball on canvas
*/
draw: () => {
circle(ball.x, ball.y, ball.radius, ball.color);
},
};
let paddle = {
width: 125,
height: 20,
color: "black",
dx: 10, // speed of paddle
/**
* Initilize the paddle position
*/
init: () => {
paddle.x = (width - paddle.width) / 2;
paddle.y = height - paddle.height;
},
/**
* Update the paddle position
*/
move: () => {
const dx = paddle.dx;
if (leftPressed) {
paddle.x =
paddle.x - dx > 0 - paddle.width / 2
? paddle.x - dx
: 0 - paddle.width / 2;
}
if (rightPressed) {
paddle.x =
paddle.x + dx < width - paddle.width / 2
? paddle.x + dx
: width - paddle.width / 2;
}
},
/** Draw the paddle */
draw: () => {
rect(paddle.x, paddle.y, paddle.width, paddle.height, paddle.color);
},
};
// Bricks
let bricksGrid = {
rows: 3,
cols: 5,
padding: 5,
height: 20,
bricks: [],
/**
* Initialize the bricks grid
*/
init: () => {
bricksGrid.width = width / bricksGrid.cols - bricksGrid.padding;
bricksGrid.rowHeight = bricksGrid.height + bricksGrid.padding;
bricksGrid.colWidth = bricksGrid.width + bricksGrid.padding;
for (let i = 0; i < bricksGrid.rows; i++) {
bricksGrid.bricks[i] = [];
for (let j = 0; j < bricksGrid.cols; j++) {
bricksGrid.bricks[i][j] = {
x: j * (bricksGrid.width + bricksGrid.padding) + bricksGrid.padding,
y: i * (bricksGrid.height + bricksGrid.padding) + bricksGrid.padding,
width: bricksGrid.width,
height: bricksGrid.height,
visible: true,
color: "black",
};
}
}
bricksGrid.activeCount = bricksGrid.rows * bricksGrid.cols;
},
/**
* Draw the bricks
*/
draw: () => {
bricksGrid.bricks.forEach((row) => {
row.forEach((brick) => {
if (brick.visible) {
rect(brick.x, brick.y, brick.width, brick.height, brick.color);
}
});
});
},
};
let animationId;
let gameInProgress = false;
/**
* Initialize the game
*/
const init = () => {
ball.init();
paddle.init();
bricksGrid.init();
};
/**
* Function to clear the canvas
*/
const clear = () => {
ctx.clearRect(0, 0, width, height);
};
/**
* Function to draw a circle on canvas
* @param {Number} x x-coordinate of the center of the circle
* @param {Number} y y-coordinate of the center of the circle
* @param {Number} radius radius of the circle
* @param {String} color color of the circle
*/
const circle = (x, y, radius, color) => {
ctx.beginPath();
ctx.arc(x, y, radius, 0, Math.PI * 2, false);
ctx.closePath();
ctx.fillStyle = color;
ctx.fill();
};
/**
* Function to draw a rectangle on canvas
* @param {Number} x top left x-coordinate of the rectangle
* @param {Number} y top left y-coordinate of the rectangle
* @param {Number} width width of the rectangle
* @param {Number} height height of the rectangle
* @param {String} color color of the rectangle
*/
const rect = (x, y, width, height, color) => {
ctx.beginPath();
ctx.rect(x, y, width, height);
ctx.closePath();
ctx.fillStyle = color;
ctx.fill();
};
/**
* Function to display the game result
* @param {String} message game result message
*/
const gameResult = (message) => {
ctx.beginPath();
ctx.strokeStyle = "black";
ctx.lineWidth = "2";
ctx.strokeRect(width / 2 - 100, height / 2 - 50, 200, 100);
ctx.font = "24pt 'Segoe UI'";
ctx.fillStyle = "black";
ctx.textAlign = "center";
ctx.textBaseline = "middle";
ctx.fillText(message, width / 2, height / 2);
};
/**
* Brick collision detection
*/
const detectBrickCollision = () => {
const row = Math.floor(ball.y / bricksGrid.rowHeight);
const col = Math.floor(ball.x / bricksGrid.colWidth);
if (row >= 0 && row < bricksGrid.rows && col >= 0 && col < bricksGrid.cols) {
const brick = bricksGrid.bricks[row][col];
if (brick.visible) {
ball.dy = -ball.dy;
brick.visible = false;
bricksGrid.activeCount--;
}
}
};
/**
* Draw each frame of the game
*/
const draw = () => {
clear();
ball.draw();
paddle.move();
paddle.draw();
if (bricksGrid.activeCount === 0) {
cancelAnimationFrame(animationId);
gameResult("You Win!");
}
bricksGrid.draw();
detectBrickCollision();
// Handle the ball collision with side walls
if (
ball.x + ball.radius + ball.dx > width ||
ball.x + ball.dx - ball.radius < 0
) {
ball.dx = -ball.dx;
}
// Handle the ball collision with top wall
if (ball.y + ball.dy - ball.radius < 0) {
ball.dy = -ball.dy;
} else if (ball.y + ball.radius + ball.dy > height) {
// Handle the ball collision with paddle
if (ball.x > paddle.x && ball.x < paddle.x + paddle.width) {
ball.dx =
((ball.x - (paddle.x + paddle.width / 2)) * paddle.height) /
paddle.width;
ball.dy = -ball.dy;
} else {
// Handle the ball collision with bottom wall
ball.move();
gameResult("Game Over!");
cancelAnimationFrame(animationId);
return;
}
}
ball.move();
};
/**
* Toggle start/stop button
*/
const toggleButtons = () => {
if (gameInProgress) {
startBtn.style.display = "none";
stopBtn.style.display = "block";
} else {
startBtn.style.display = "block";
stopBtn.style.display = "none";
}
};
/**
* Start the game
*/
const startScreen = () => {
init();
draw();
};
/** Start the animation */
const animate = () => {
animationId = requestAnimationFrame(animate);
draw();
};
startBtn.addEventListener("click", () => {
gameInProgress = true;
toggleButtons();
animate();
});
stopBtn.addEventListener("click", () => {
cancelAnimationFrame(animationId);
gameInProgress = false;
toggleButtons();
startScreen();
});
startScreen();