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Beam.pde
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Beam.pde
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private interface Beam {
boolean isGone();
void move();
void draw();
}
private class BeamImpl {
private final float mTerminalVelocity;
private final float mAlpha;
private color mColour;
final float mSize;
PVector mOrigin;
PVector mPosition;
PVector mVelocity;
PVector mAcceleration;
float mAngle;
float mLength;
BeamImpl(BeamType beamType) {
mTerminalVelocity = beamType.getTerminalVelocity();
mAlpha = beamType.getAlpha();
mSize = beamType.getSize();
mColour = COLOURS[nextInt(COLOURS.length)];
}
BeamImpl(BeamType beamType, PVector origin, int colourId) {
this(beamType);
mOrigin = origin;
mPosition = mOrigin.get();
mColour = COLOURS[colourId];
}
void move() {
mVelocity.add(mAcceleration);
mVelocity.limit(mTerminalVelocity);
mPosition.add(mVelocity);
}
void draw(float positionX, float positionY) {
float tailAlpha = map(BEAM_MAX_LENGTH - mLength, 0, BEAM_MAX_LENGTH, 0, mAlpha);
pushMatrix();
translate(positionX, positionY);
rotate(mAngle);
scale(mSize);
beginShape(QUADS);
fill(mColour, mAlpha); // Body
vertex(0, 0);
vertex(1, 0);
fill(mColour, tailAlpha); // Tail
vertex(1, mLength);
vertex(0, mLength);
fill(mColour, mAlpha * 2); // Head
vertex(0, 0);
vertex(1, 0);
fill(mColour, 0);
vertex(1, 1);
vertex(0, 1);
endShape(CLOSE);
popMatrix();
}
}
private class UpwardsBeam extends BeamImpl implements Beam {
UpwardsBeam(BeamType beamType) {
super(beamType);
mOrigin = new PVector(nextInt(width), height - 1);
mPosition = mOrigin.get();
setVectorsAndAngle(beamType);
}
UpwardsBeam(BeamType beamType, PVector origin, int colourId) {
super(beamType, origin, colourId);
setVectorsAndAngle(beamType);
}
private void setVectorsAndAngle(BeamType beamType) {
mVelocity = new PVector(0, -beamType.getVelocity());
mAcceleration = new PVector(0, -beamType.getAcceleration());
}
@Override
boolean isGone() {
return mPosition.y + mLength * mSize < 0;
}
@Override
void move() {
super.move();
mLength = min((mOrigin.y - mPosition.y) / mSize + 1, BEAM_MAX_LENGTH);
}
@Override
void draw() {
draw(mPosition.x - mSize * 0.5, mPosition.y - mSize * 0.5);
}
}
private class DownwardsBeam extends BeamImpl implements Beam {
DownwardsBeam(BeamType beamType) {
super(beamType);
mOrigin = new PVector(nextInt(width), 0);
mPosition = mOrigin.get();
setVectorsAndAngle(beamType);
}
DownwardsBeam(BeamType beamType, PVector origin, int colourId) {
super(beamType, origin, colourId);
setVectorsAndAngle(beamType);
}
private void setVectorsAndAngle(BeamType beamType) {
mVelocity = new PVector(0, beamType.getVelocity());
mAcceleration = new PVector(0, beamType.getAcceleration());
mAngle = PI;
}
@Override
boolean isGone() {
return mPosition.y - mLength * mSize >= height;
}
@Override
void move() {
super.move();
mLength = min((mPosition.y - mOrigin.y) / mSize + 1, BEAM_MAX_LENGTH);
}
@Override
void draw() {
draw(mPosition.x + mSize * 0.5, mPosition.y + mSize * 0.5);
}
}
private class LeftwardsBeam extends BeamImpl implements Beam {
LeftwardsBeam(BeamType beamType) {
super(beamType);
mOrigin = new PVector(width - 1, nextInt(height));
mPosition = mOrigin.get();
setVectorsAndAngle(beamType);
}
LeftwardsBeam(BeamType beamType, PVector origin, int colourId) {
super(beamType, origin, colourId);
setVectorsAndAngle(beamType);
}
private void setVectorsAndAngle(BeamType beamType) {
mVelocity = new PVector(-beamType.getVelocity(), 0);
mAcceleration = new PVector(-beamType.getAcceleration(), 0);
mAngle = PI + HALF_PI;
}
@Override
boolean isGone() {
return mPosition.x + mLength * mSize < 0;
}
@Override
void move() {
super.move();
mLength = min((mOrigin.x - mPosition.x) / mSize + 1, BEAM_MAX_LENGTH);
}
@Override
void draw() {
draw(mPosition.x - mSize * 0.5, mPosition.y + mSize * 0.5);
}
}
private class RightwardsBeam extends BeamImpl implements Beam {
RightwardsBeam(BeamType beamType) {
super(beamType);
mOrigin = new PVector(0, nextInt(height));
mPosition = mOrigin.get();
setVectorsAndAngle(beamType);
}
RightwardsBeam(BeamType beamType, PVector origin, int colourId) {
super(beamType, origin, colourId);
setVectorsAndAngle(beamType);
}
private void setVectorsAndAngle(BeamType beamType) {
mVelocity = new PVector(beamType.getVelocity(), 0);
mAcceleration = new PVector(beamType.getAcceleration(), 0);
mAngle = HALF_PI;
}
@Override
boolean isGone() {
return mPosition.x - mLength * mSize >= width;
}
@Override
void move() {
super.move();
mLength = min((mPosition.x - mOrigin.x) / mSize + 1, BEAM_MAX_LENGTH);
}
@Override
void draw() {
draw(mPosition.x + mSize * 0.5, mPosition.y - mSize * 0.5);
}
}