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Copy pathCMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 2.8.11)
set(PROJECT_NAME sim-rt)
project(${PROJECT_NAME})
# enable c++17 features
set(CMAKE_CXX_STANDARD 17)
# set paths
set(SRC_DIR ${CMAKE_SOURCE_DIR}/src)
set(ASSET_DIR ${CMAKE_SOURCE_DIR}/assets)
set(EXTERNAL_DIR ${CMAKE_SOURCE_DIR}/extern)
#add openmp support if found
find_package(OpenMP)
if (OPENMP_FOUND)
set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${OpenMP_C_FLAGS}")
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OpenMP_CXX_FLAGS}")
set (CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${OpenMP_EXE_LINKER_FLAGS}")
endif()
# collect source files
file(GLOB_RECURSE SRC_FILES src/*.cpp src/*.h)
# get all assets inside the project
file(GLOB_RECURSE ASSETS ${ASSET_DIR}/*.png ${ASSET_DIR}/*.jpg ${ASSET_DIR}/*.ssf)
# stb
file(GLOB STB_INCLUDE ${EXTERNAL_DIR}/stb/*.h)
# peglib
file(GLOB PEG_INCLUDE ${EXTERNAL_DIR}/peglib/*.h)
# include directories
include_directories(
${SRC_DIR}
${EXTERNAL_DIR}/stb
${EXTERNAL_DIR}/peglib
)
# keep folder structure in visual studio
function(assign_source_group)
foreach(_source IN ITEMS ${ARGN})
if (IS_ABSOLUTE "${_source}")
file(RELATIVE_PATH _source_rel "${CMAKE_CURRENT_SOURCE_DIR}" "${_source}")
else()
set(_source_rel "${_source}")
endif()
get_filename_component(_source_path "${_source_rel}" PATH)
string(REPLACE "/" "\\" _source_path_msvc "${_source_path}")
source_group("${_source_path_msvc}" FILES "${_source}")
endforeach()
endfunction(assign_source_group)
if(MSVC)
assign_source_group(${SRC_FILES})
assign_source_group(${STB_INCLUDE})
assign_source_group(${PEG_INCLUDE})
assign_source_group(${ASSETS})
endif(MSVC)
add_executable(${PROJECT_NAME} ${SRC_FILES} ${STB_INCLUDE} ${PEG_INCLUDE} ${ASSETS})