forked from KevinCathcart/ALttPEntranceRandomizer
-
Notifications
You must be signed in to change notification settings - Fork 28
/
mystery_testsuite.yml
174 lines (174 loc) · 2.75 KB
/
mystery_testsuite.yml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
description: A test suite for testing various combinations
algorithm:
major_only: 1
dungeon_only: 1
vanilla_fill: 1
balanced: 10
district: 1
door_shuffle:
vanilla: 1
basic: 2
crossed: 3 # crossed yield more errors so is preferred
intensity:
1: 1
2: 1
3: 2 # intensity 3 usually yield more errors
dropshuffle:
on: 1
off: 1
pottery:
none: 10 # fewer locations
keys: 1
cave: 1
cavekeys: 1
dungeon: 1
reduced: 1
clustered: 1
lottery: 1
shopsanity:
on: 1
off: 1
pot_shuffle:
on: 1
off: 1
entrance_shuffle:
none: 1
dungeonssimple: 1
dungeonsfull: 1
simple: 1
restricted: 1
full: 1
crossed: 1
insanity: 1
shufflelinks:
on: 1
off: 1
world_state:
standard: 1
open: 1
inverted: 1
retro: 0
retro:
on: 1
off: 1
goals:
ganon: 1
fast_ganon: 1
dungeons: 3 # this yields more errors so is preferred
pedestal: 1
triforce-hunt: 1
trinity: 1
triforce_goal_min: 20
triforce_goal_max: 30
triforce_pool_min: 30
triforce_pool_max: 40
triforce_min_difference: 10
map_shuffle:
on: 1
off: 1
compass_shuffle:
on: 1
off: 1
smallkey_shuffle:
on: 1
off: 1
bigkey_shuffle:
on: 1
off: 1
dungeon_counters:
on: 1
off: 1
default: 1
experimental:
on: 1
off: 1
glitches_required:
none: 10 # i'm more interest in testing shuffles with more restrictive logic
owg: 1
no_logic: 1
accessibility:
items: 1
locations: 1
none: 0 # i'm not really interested in this yet
restrict_boss_items:
none: 1
# mapcompass: 1 has confirmed issues
dungeon: 1
tower_open:
"0": 1
"1": 1
"2": 1
"3": 1
"4": 1
"5": 1
"6": 1
"7": 10 # more restrictions is usually best for testing
random: 1
ganon_open:
"0": 1
"1": 1
"2": 1
"3": 1
"4": 1
"5": 1
"6": 1
"7": 10 # more restrictions is usually best for testing
random: 1
boss_shuffle:
none: 1
simple: 1
unique: 1
full: 1
random: 1
enemy_shuffle: # shouldn't affect generation
none: 1
shuffled: 1
random: 1
legacy: 0
hints:
on: 1
off: 1
pseudoboots: # shouldn't affect generation
on: 1
off: 1
weapons:
randomized: 1
assured: 1
vanilla: 1
swordless: 1
item_pool:
normal: 1
hard: 1
expert: 1
item_functionality: # shouldn't affect generation
normal: 1
hard: 0
expert: 0
enemy_damage: # shouldn't affect generation
default: 1
shuffled: 0
random: 0
enemy_health: # shouldn't affect generation
default: 1
easy: 0
hard: 0
expert: 0
rom:
quickswap: # shouldn't affect generation
on: 1
off: 0
# reduce_flashing: should affect generation at this point
heartcolor: # shouldn't affect generation
red: 1
blue: 1
green: 1
yellow: 1
heartbeep: # shouldn't affect generation
double: 0
normal: 0
half: 0
quarter: 1
off: 0
shuffle_sfx:
on: 1
off: 1