diff --git a/Doors.py b/Doors.py index 4c9611fc..470c5cd3 100644 --- a/Doors.py +++ b/Doors.py @@ -1051,8 +1051,10 @@ def create_doors(world, player): create_door(player, 'TR Crystaroller Down Stairs', Sprl).dir(Dn, 0x04, 0, HTH).ss(A, 0x12, 0x80, True, True).small_key().pos(0), create_door(player, 'TR Dark Ride Up Stairs', Sprl).dir(Up, 0xb5, 0, HTH).ss(A, 0x1b, 0x6c), create_door(player, 'TR Dark Ride SW', Nrml).dir(So, 0xb5, Left, High).trap(0x4).pos(0).portal(Z, 0x22), - create_door(player, 'TR Dark Ride Path', Lgcl), - create_door(player, 'TR Dark Ride Ledges Path', Lgcl), + create_door(player, 'TR Dark Ride Normal Path', Lgcl), + create_door(player, 'TR Dark Ride Ledge Path', Lgcl), + create_door(player, 'TR Dark Ride Backward Path', Lgcl), + create_door(player, 'TR Dark Ride Return Path', Lgcl), create_door(player, 'TR Dash Bridge NW', Nrml).dir(No, 0xc5, Left, High).pos(1), create_door(player, 'TR Dash Bridge SW', Nrml).dir(So, 0xc5, Left, High).pos(2).portal(Z, 0x02), create_door(player, 'TR Dash Bridge WS', Nrml).dir(We, 0xc5, Bot, High).small_key().pos(0), diff --git a/Main.py b/Main.py index bbaa96f3..be7f74ef 100644 --- a/Main.py +++ b/Main.py @@ -38,7 +38,7 @@ from source.enemizer.Enemizer import randomize_enemies from source.rom.DataTables import init_data_tables -version_number = '1.4.8' +version_number = '1.4.8.1' version_branch = '-u' __version__ = f'{version_number}{version_branch}' diff --git a/RELEASENOTES.md b/RELEASENOTES.md index 30cf51ad..78dbe6f6 100644 --- a/RELEASENOTES.md +++ b/RELEASENOTES.md @@ -1,5 +1,7 @@ # Patch Notes +* 1.4.8.1 + - Fixed broken doors generation * 1.4.8 - New option: Mirror Scroll - to add the item to the starting inventory in non-doors modes (Thanks Telethar!) - Customizer: Ability to customize shop prices and control money balancing. `money_balance` is a percentage betwen 0 and 100 that attempts to ensure you have that much percentage of money available for purchases. (100 is default, 0 essentially ignores money considerations)