diff --git a/RELEASENOTES.md b/RELEASENOTES.md index 1d41d539..6792d595 100644 --- a/RELEASENOTES.md +++ b/RELEASENOTES.md @@ -5,6 +5,8 @@ - Fixed a key logic bug with decoupled doors when a big key door leads to a small key door (the small key door was missing appropriate logic) - Fixed an ER bug where Bonk Fairy could be used for a mandatory connector in standard mode (boots could allow escape to be skipped) - Fixed an issue with flute activation in rain mode. (thanks Codemann!) + - Fixed an issue with enemies in TR Dark Ride room not requiring Somaria + - More HMG fixes by Muffins - Fixed an issue with multi-player HMG - Fixed an issue limiting number of items specified in the item pool on the GUI - Minor documentation fixes (thanks Codemann!) diff --git a/source/dungeon/EnemyList.py b/source/dungeon/EnemyList.py index a23bf525..2ce45a26 100644 --- a/source/dungeon/EnemyList.py +++ b/source/dungeon/EnemyList.py @@ -1653,9 +1653,9 @@ def init_vanilla_sprites(): create_sprite(0x00b3, EnemySprite.Beamos, 0x00, 0, 0x06, 0x18, 'Mire Spikes') create_sprite(0x00b3, EnemySprite.FourWayShooter, 0x00, 0, 0x0a, 0x1a, 'Mire Spikes') create_sprite(0x00b3, EnemySprite.Stalfos, 0x00, 0, 0x07, 0x1c, 'Mire Spikes') - create_sprite(0x00b5, EnemySprite.FirebarCW, 0x00, 0, 0x16, 0x0a, 'TR Dark Ride') - create_sprite(0x00b5, EnemySprite.FirebarCW, 0x00, 0, 0x09, 0x0f, 'TR Dark Ride') - create_sprite(0x00b5, EnemySprite.FirebarCW, 0x00, 0, 0x16, 0x16, 'TR Dark Ride') + create_sprite(0x00b5, EnemySprite.FirebarCW, 0x00, 0, 0x16, 0x0a, 'TR Dark Ride Ledges') + create_sprite(0x00b5, EnemySprite.FirebarCW, 0x00, 0, 0x09, 0x0f, 'TR Dark Ride Ledges') + create_sprite(0x00b5, EnemySprite.FirebarCW, 0x00, 0, 0x16, 0x16, 'TR Dark Ride Ledges') create_sprite(0x00b6, EnemySprite.Chainchomp, 0x00, 0, 0x06, 0x07, 'TR Chain Chomps Top') create_sprite(0x00b6, EnemySprite.Chainchomp, 0x00, 0, 0x0a, 0x07, 'TR Chain Chomps Top') create_sprite(0x00b6, EnemySprite.CrystalSwitch, 0x00, 0, 0x03, 0x04)