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Ceiling texture orientation doesn't match original game #292

@Allofich

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@Allofich

If you want to match the original game, the player's light radius should be 320 units. This is from examining the game code and it also appears to match when visually comparing.

Original game:

Image

Current TESOpenArena:

Image

TESOpenArena if you change
constexpr double PLAYER_LIGHT_END_RADIUS = 275.0 / MIFUtils::ARENA_UNITS;
in ArenaRenderUtils.h to
constexpr double PLAYER_LIGHT_END_RADIUS = 320.0 / MIFUtils::ARENA_UNITS;:

Image

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