If you want to match the original game, the player's light radius should be 320 units. This is from examining the game code and it also appears to match when visually comparing.
Original game:

Current TESOpenArena:

TESOpenArena if you change
constexpr double PLAYER_LIGHT_END_RADIUS = 275.0 / MIFUtils::ARENA_UNITS;
in ArenaRenderUtils.h to
constexpr double PLAYER_LIGHT_END_RADIUS = 320.0 / MIFUtils::ARENA_UNITS;:

If you want to match the original game, the player's light radius should be 320 units. This is from examining the game code and it also appears to match when visually comparing.
Original game:
Current TESOpenArena:
TESOpenArena if you change
constexpr double PLAYER_LIGHT_END_RADIUS = 275.0 / MIFUtils::ARENA_UNITS;in
ArenaRenderUtils.htoconstexpr double PLAYER_LIGHT_END_RADIUS = 320.0 / MIFUtils::ARENA_UNITS;: