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save_and_load.c
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#include "types.h"
#include "output.h"
#include "game.h"
#include <ctype.h>
/*void getSavedData(configurations * saved_config, int * counter, int * mode, player * p1, player * p2, player * computer, int moves_stack[], char board[][saved_config->width])
{
int i = 0;
char value[100];
FILE *ptr = fopen("save1.bin", "rb");
while (fgets(value, 100, ptr) != NULL)
{
char *p = value;
while (*p) { // While there are more characters to process...
if ( isdigit(*p) || ( (*p=='-'||*p=='+') && isdigit(*(p+1)) )) {
// Found a number
long val = strtol(p, &p, 10); // Read number
printf("%ld\n", val); // and print it.
} else {
// Otherwise, move on to the next character.
p++;
}
} switch (i)
{
case 0:
saved_config->height = value;
break;
case 1:
saved_config->width = value;
case 2:
saved_config->highscores = value;
case 3:
*counter = value;
case 4:
*mode = value;
case 5:
p1->score = value;
case 6:
if (*mode == 1)
{
p2->score = value;
}
else
{
computer->score = value;
}
i++;
}
for (int i = 0; i < *counter; i++)
{
atoi(value);
moves_stack[i] = value;
if (i % 2 == 0)
{
dotheMove(moves_stack[i], saved_config, board, 'X', counter, 0, 0, 0, mode, p1, p2, computer);
}
else
{
dotheMove(moves_stack[i], saved_config, board, 'o', counter, 0, 0, 0, mode, p1, p2, computer);
}
}
}
}
*/
void loadGame()
{
yellow_color();
int option;
printf("1. Saved Game (1)\n2. Saved Game (2)\n3. Saved Game (3)\n");
do
{
scanf("%d", &option);
while(getc(stdin) != '\n'); // remove the buffer
} while (option > 3 || option <= 0);
reset_color();
FILE *ptr;
configurations saved_config;
int mode, counter = 0;
srand(time(NULL));
saved_config.height = 9;
saved_config.width = 7;
saved_config.highscores = 10;
mode = rand() % 2 + 1; // random number from 1 or 2
player p1, p2, computer;
p1.score = 0, p2.score = 0, computer.score = 0;
int moves_stack[saved_config.width * saved_config.height];
char board[saved_config.height][saved_config.width];
memset(board, ' ', sizeof(board)); // Initializing the board to spaces
memset(moves_stack, -1, sizeof(moves_stack)); // Initializing the moves stack to negative ones
switch (option)
{
case 1:
ptr = fopen("save1.bin", "rb");
if (ptr == NULL)
{
red_color();
printf("Corrupt save.. Getting Random mode..\n");
reset_color();
// play(saved_config, board, p1, p2, computer, mode, 0, counter, moves_stack);
}
else
{
// getSavedData(&saved_config, &counter, &mode, &p1, &p2, &computer, moves_stack, board);
// play(saved_config, board, p1,p2,computer,mode,1,counter, moves_stack);
}
break;
case 2:
//ptr =
break;
case 3:
break;
default:
break;
}
}
void saveGame(configurations config, char board[][config.width], player p1, player p2, player computer, int *counter, int mode, int moves_stack[])
{
if (fopen("save1.bin", "rb") == NULL) // file save2 not found
{
FILE *ptr;
ptr = fopen("save1.bin", "wb");
if (mode == 1)
{
fprintf(ptr, "%llu\n%llu\n%llu\n%d\n%d\n", config.height, config.width, config.highscores, *counter, mode);
fprintf(ptr, "%d\n", p1.score);
fprintf(ptr, "%d\n", p2.score);
for (int i = 0; i < *counter; i++)
{
fprintf(ptr, "%d\n", moves_stack[i]);
}
}
else
{
fprintf(ptr, "%llu\n%llu\n%llu\n%d\n%d\n", config.height, config.width, config.highscores, *counter, mode);
fprintf(ptr, "%d\n%c\n%d\n%d\n", p1.score);
fprintf(ptr, "%d\n%c\n%d\n%d\n", computer.score);
for (int i = 0; i < *counter; i++)
{
fprintf(ptr, "%d\n", moves_stack[i]);
}
}
}
else if (fopen("save2.bin", "rb") == NULL) // file save2 not found
{
FILE *ptr;
ptr = fopen("save2.bin", "wb");
if (mode == 1)
{
fprintf(ptr, "%llu\n%llu\n%llu\n%d\n%d\n", config.height, config.width, config.highscores, *counter, mode);
fprintf(ptr, "%d\n%c\n%d\n%d\n", p1.score);
fprintf(ptr, "%d\n%c\n%d\n%d\n", p2.score);
for (int i = 0; i < *counter; i++)
{
fprintf(ptr, "%d\n", moves_stack[i]);
}
}
else
{
fprintf(ptr, "%llu\n%llu\n%llu\n%d\n%d\n", config.height, config.width, config.highscores, *counter, mode);
fprintf(ptr, "%d\n%c\n%d\n%d\n", p1.score);
fprintf(ptr, "%d\n%c\n%d\n%d\n", computer.score);
for (int i = 0; i < *counter; i++)
{
fprintf(ptr, "%d\n", moves_stack[i]);
}
}
}
else if (fopen("save3.bin", "rb") == NULL)
{
FILE *ptr;
ptr = fopen("save3.bin", "wb");
if (mode == 1)
{
fprintf(ptr, "%llu\n%llu\n%llu\n%d\n%d\n", config.height, config.width, config.highscores, *counter, mode);
fprintf(ptr, "%d\n%d\n%d\n%d\n", p1.score);
fprintf(ptr, "%d\n%c\n%d\n%d\n", p2.score);
for (int i = 0; i < *counter; i++)
{
fprintf(ptr, "%d\n", moves_stack[i]);
}
}
else
{
fprintf(ptr, "%llu\n%llu\n%llu\n%d\n%d\n", config.height, config.width, config.highscores, *counter, mode);
fprintf(ptr, "%d\n%c\n%d\n%d\n", p1.score);
fprintf(ptr, "%d\n%c\n%d\n%d\n", computer.score);
for (int i = 0; i < *counter; i++)
{
fprintf(ptr, "%d\n", moves_stack[i]);
}
}
}
}