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stufftodo.txt
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--------------------------------------------
STUFFTODO
--------------------------------------------
UI REFRESH
--------------
run-into-combat tile skip bug
combat text scrolling improvement
rename Automata race?
rename mana to magic colour
BACKLOG
----------
bug: zone change flickering bug
bug: should not be able to evade foes while resting (really? maybe just adjust stealth)
icon: wilderness veil
icon: aura of regeneration
sound: all musical instruments
animation: javelin
animation: throwing axe
animation: throwing hammer
scene art: city windows, door+window
scene art: table, chair, crate
sprite & sound: angel
sprite & sound: clockwork beast
sprite & sound: winter wolf, lava wolf
sprite & sound: owlbear, stone bear
sprite & sound: griffon
abilities: DIPLOMACY rework to something more interesting
abilities: PERSUASION hooks on DIPLOMACY
abilities: CODE_OF_DISHONOUR hooks on DIPLOMACY, others
data: improve foe inventories
data: more wielding combos
data: puzzle boxes: items that require brains to disassemble and contain loot
data: RESISTANCES: Resistances of foes.
data: mind read results from all NPCs
data: more hidden stashes to find with SCOUTING
code: damage multipliers to be applied before armour soak
code: Scavenger Mode: characters start with nothing, most loot is replaced with trash, and crafting is the only way to survive.
code: Ironman Mode: One save only.
code: Quicksave and quickload.
code: comprehensive practising of modifiers
code: refactor: remove DiyGui impl action messages
code: chests to leave items in securely
code: validate PC combat actions on a Repeat
code: different combat ranges
code: guilds bury dead characters in graveyards
code: character creation: restrict character portraits to race
code: party camps, leave some characters behind
code: designate party spokesman, assayer and scout
code: Matyr ability should drop character items on the ground
code: berserk should replace combat actions (for same round things in flight) as well as intentions
code+data: balance
code+data: demo/training mode
data: city windows & arches
code+data: Sort out NPC inventories.
spell: magic eye, reveals map
spell: oracle, summons something to question
spell: bind demon, summons a demon to do a task (open door, etc)
spell: spells that can be dodged
spell: genie, summon a genie to perform a task or accompany you
spell: greater and lesser eye-for-an-eye
spell: flying??? tie in with character class abilities
ability: favoured terrain (resist surprise etc)
editor: save games editing of: item caches, npcs, maze variables, journals
editor: proper dynamic FK support, aka cascading rename & delete
editor: resizing map
editor: copying/renaming zones
raycaster: ceiling height
raycaster: proper FXAA implementation
--------------------------------------------
IN PROGRESS
--------------------------------------------
data: herbal modifier to be used for crafting with herbs/plants
data: alchemic modifier to be used for crafting with reagents/potions
data: CRAFT modifier to be replaced with SMITHCRAFT and used for crafting weapons/armour
code: quest journal, general journal cleanup
code: better Foe AI for harder difficulty levels