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a/SimpleLemmings/Assets/Low_Swordman/Demo/Scripts/CameraController.cs +++ /dev/null @@ -1,35 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class CameraController : MonoBehaviour { - - - public static CameraController Instance; - - public GameObject Target; - public int Smoothvalue =2; - public float PosY = 1; - - - // Use this for initialization - public Coroutine my_co; - - void Start() - { - - } - - - void Update() - { - Vector3 Targetpos = new Vector3(Target.transform.position.x, Target.transform.position.y + PosY, -100); - transform.position = Vector3.Lerp(transform.position, Targetpos, Time.deltaTime * Smoothvalue); - - - - } - - - -} diff --git a/SimpleLemmings/Assets/Low_Swordman/Demo/Scripts/CameraController.cs.meta b/SimpleLemmings/Assets/Low_Swordman/Demo/Scripts/CameraController.cs.meta deleted file mode 100644 index 2a771ad..0000000 --- a/SimpleLemmings/Assets/Low_Swordman/Demo/Scripts/CameraController.cs.meta +++ 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i < UIImage.Length; i++) - { - UIImage[i].color = new Color(255, 255, 255); - - - } - - } - - public void KeyUPDownchange() - { - // wsad - if (Input.GetKeyUp(KeyCode.A)) - { - Color myColor = new Color32(255, 255, 255, 255); - - Demo_GM.Gm.UIImage[2].color = myColor; - } - if (Input.GetKeyUp(KeyCode.D)) - { - Color myColor = new Color32(255, 255, 255, 255); - - Demo_GM.Gm.UIImage[3].color = myColor; - } - - if (Input.GetKeyUp(KeyCode.W)) - { - Color myColor = new Color32(255, 255, 255, 255); - - Demo_GM.Gm.UIImage[0].color = myColor; - } - if (Input.GetKeyUp(KeyCode.S)) - { - Color myColor = new Color32(255, 255, 255, 255); - - Demo_GM.Gm.UIImage[1].color = myColor; - } - if (Input.GetKeyDown(KeyCode.A)) - { - Color myColor = new Color32(180, 180, 180, 255); - - Demo_GM.Gm.UIImage[2].color = myColor; - } - if (Input.GetKeyDown(KeyCode.D)) - { - Color myColor = new Color32(180, 180, 180, 255); - - Demo_GM.Gm.UIImage[3].color = myColor; - } - - if (Input.GetKeyDown(KeyCode.W)) - { - Color myColor = new Color32(180, 180, 180, 255); - - Demo_GM.Gm.UIImage[0].color = myColor; - } - if (Input.GetKeyDown(KeyCode.S)) - { - Color myColor = new Color32(180, 180, 180, 255); - - Demo_GM.Gm.UIImage[1].color = myColor; - } - - /// - if (Input.GetKeyUp(KeyCode.Mouse0)) - { - Color myColor = new Color32(255, 255, 255, 255); - - Demo_GM.Gm.UIImage[4].color = myColor; - } - if (Input.GetKeyUp(KeyCode.Mouse1)) - { - Color myColor = new Color32(255, 255, 255, 255); - - Demo_GM.Gm.UIImage[5].color = myColor; - } - - - - - if (Input.GetKeyDown(KeyCode.Mouse0)) - { - - Color myColor = new Color32(180, 180, 180, 255); - - Demo_GM.Gm.UIImage[4].color = myColor; - - } - - if (Input.GetKeyDown(KeyCode.Mouse1)) - { - - - - Color myColor = new Color32(180, 180, 180, 255); - - Demo_GM.Gm.UIImage[5].color = myColor; - - } - - - - if (Input.GetKeyDown(KeyCode.Alpha1)) - { - - Color myColor = new Color32(180, 180, 180, 255); - - Demo_GM.Gm.UIImage[6].color = myColor; - } - - - - if (Input.GetKeyUp(KeyCode.Alpha1)) - { - - Color myColor = new Color32(255, 255, 255, 255); - - Demo_GM.Gm.UIImage[6].color = myColor; - } - - - if (Input.GetKeyDown(KeyCode.Space)) - { - - Color myColor = new Color32(180, 180, 180, 255); - - Demo_GM.Gm.UIImage[7].color = myColor; - } - - - - if (Input.GetKeyUp(KeyCode.Space)) - { - - Color myColor = new Color32(255, 255, 255, 255); - - Demo_GM.Gm.UIImage[7].color = myColor; - } - - - } - -} diff --git a/SimpleLemmings/Assets/Low_Swordman/Demo/Scripts/Demo_GM.cs.meta b/SimpleLemmings/Assets/Low_Swordman/Demo/Scripts/Demo_GM.cs.meta deleted file mode 100644 index e7ac4a9..0000000 --- a/SimpleLemmings/Assets/Low_Swordman/Demo/Scripts/Demo_GM.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 93c563e68eb435144b205cb270b2ea2f -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/SimpleLemmings/Assets/Low_Swordman/Demo/Scripts/GroundSensor.cs b/SimpleLemmings/Assets/Low_Swordman/Demo/Scripts/GroundSensor.cs deleted file mode 100644 index c337de3..0000000 --- a/SimpleLemmings/Assets/Low_Swordman/Demo/Scripts/GroundSensor.cs +++ /dev/null @@ -1,57 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class GroundSensor : MonoBehaviour { - - public PlayerController m_root; - - // Use this for initialization - void Start() - { - m_root = this.transform.root.GetComponent(); - - } - - - - ContactPoint2D[] contacts = new ContactPoint2D[1]; - - void OnTriggerStay2D(Collider2D other) - { - - - //if (other.CompareTag("Ground") || other.CompareTag("Block")) - //{ - - // if (other.CompareTag("Ground")) - // { - // m_root.Is_DownJump_GroundCheck = true; - - // } - // else - // { - // m_root.Is_DownJump_GroundCheck = false; - // } - - // if (m_root.m_rigidbody.velocity.y <= 0) - // { - - // m_root.isGrounded = true; - // m_root.currentJumpCount = 0; - // } - - - //} - } - - void OnTriggerExit2D(Collider2D other) - { - - m_root.isGrounded = false; - - } - - - -} diff --git a/SimpleLemmings/Assets/Low_Swordman/Demo/Scripts/GroundSensor.cs.meta b/SimpleLemmings/Assets/Low_Swordman/Demo/Scripts/GroundSensor.cs.meta deleted file mode 100644 index 6b5e712..0000000 --- a/SimpleLemmings/Assets/Low_Swordman/Demo/Scripts/GroundSensor.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 14dc69de864209a4abd8b6de40857671 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/SimpleLemmings/Assets/Low_Swordman/Demo/Scripts/PlayerController.cs b/SimpleLemmings/Assets/Low_Swordman/Demo/Scripts/PlayerController.cs deleted file mode 100644 index 8054a6d..0000000 --- a/SimpleLemmings/Assets/Low_Swordman/Demo/Scripts/PlayerController.cs +++ /dev/null @@ -1,183 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public abstract class PlayerController :MonoBehaviour -{ - public bool IsSit = false; - public int currentJumpCount = 0; - public bool isGrounded = false; - public bool OnceJumpRayCheck = false; - - public bool Is_DownJump_GroundCheck = false; // 다운 점프를 하는데 아래 블록인지 그라운드인지 알려주는 불값 - protected float m_MoveX; - public Rigidbody2D m_rigidbody; - protected CapsuleCollider2D m_CapsulleCollider; - protected Animator m_Anim; - - [Header("[Setting]")] - public float MoveSpeed = 6; - public int JumpCount = 2; - public float jumpForce = 15f; - - protected void AnimUpdate() - { - - - if (!m_Anim.GetCurrentAnimatorStateInfo(0).IsName("Attack")) - { - if (Input.GetKey(KeyCode.Mouse0)) - { - - - m_Anim.Play("Attack"); - } - else - { - - if (m_MoveX == 0) - { - if (!OnceJumpRayCheck) - m_Anim.Play("Idle"); - - } - else - { - - m_Anim.Play("Run"); - } - - } - - - - } - - } - - - - - protected void Filp(bool bLeft) - { - - - transform.localScale = new Vector3(bLeft ? 1 : -1, 1, 1); - - } - - - protected void prefromJump() - { - m_Anim.Play("Jump"); - - m_rigidbody.velocity = new Vector2(0, 0); - - m_rigidbody.AddForce(Vector2.up * jumpForce, ForceMode2D.Impulse); - - OnceJumpRayCheck = true; - isGrounded = false; - - - currentJumpCount++; - - } - - protected void DownJump() - { - if (!isGrounded) - return; - - - if (!Is_DownJump_GroundCheck) - { - m_Anim.Play("Jump"); - - m_rigidbody.AddForce(-Vector2.up * 10); - isGrounded = false; - - m_CapsulleCollider.enabled = false; - - StartCoroutine(GroundCapsulleColliderTimmerFuc()); - - } - - - } - - IEnumerator GroundCapsulleColliderTimmerFuc() - { - yield return new WaitForSeconds(0.3f); - m_CapsulleCollider.enabled = true; - } - - - //////바닥 체크 레이케스트 - Vector2 RayDir = Vector2.down; - - - float PretmpY; - float GroundCheckUpdateTic = 0; - float GroundCheckUpdateTime = 0.01f; - protected void GroundCheckUpdate() - { - if (!OnceJumpRayCheck) - return; - - GroundCheckUpdateTic += Time.deltaTime; - - - - if (GroundCheckUpdateTic > GroundCheckUpdateTime) - { - GroundCheckUpdateTic = 0; - - - - if (PretmpY == 0) - { - PretmpY = transform.position.y; - return; - } - - - - float reY = transform.position.y - PretmpY; // -1 - 0 = -1 , -2 - -1 = -3 - - if (reY <= 0) - { - - if (isGrounded) - { - - LandingEvent(); - OnceJumpRayCheck = false; - - } - else - { - - Debug.Log("안부딪힘"); - - } - - - } - - - PretmpY = transform.position.y; - - } - - - - - } - - - - protected abstract void LandingEvent(); - - -} diff --git a/SimpleLemmings/Assets/Low_Swordman/Demo/Scripts/PlayerController.cs.meta b/SimpleLemmings/Assets/Low_Swordman/Demo/Scripts/PlayerController.cs.meta deleted file mode 100644 index 736dddc..0000000 --- a/SimpleLemmings/Assets/Low_Swordman/Demo/Scripts/PlayerController.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: a47c1d2cad1403b4fa1fa38ee6b07356 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/SimpleLemmings/Assets/Low_Swordman/Demo/Scripts/Swordman.cs b/SimpleLemmings/Assets/Low_Swordman/Demo/Scripts/Swordman.cs deleted file mode 100644 index d9a0db7..0000000 --- a/SimpleLemmings/Assets/Low_Swordman/Demo/Scripts/Swordman.cs +++ /dev/null @@ -1,234 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class Swordman : PlayerController -{ - - - - private void Start() - { - - m_CapsulleCollider = this.transform.GetComponent(); - m_Anim = this.transform.Find("model").GetComponent(); - m_rigidbody = this.transform.GetComponent(); - - - } - - - - private void Update() - { - - - - checkInput(); - - if (m_rigidbody.velocity.magnitude > 30) - { - m_rigidbody.velocity = new Vector2(m_rigidbody.velocity.x - 0.1f, m_rigidbody.velocity.y - 0.1f); - - } - - - - - } - - public void checkInput() - { - - - - if (Input.GetKeyDown(KeyCode.S)) //아래 버튼 눌렀을때. - { - - IsSit = true; - m_Anim.Play("Sit"); - - - } - else if (Input.GetKeyUp(KeyCode.S)) - { - - m_Anim.Play("Idle"); - IsSit = false; - - } - - - // sit나 die일때 애니메이션이 돌때는 다른 애니메이션이 되지 않게 한다. - if (m_Anim.GetCurrentAnimatorStateInfo(0).IsName("Sit") || m_Anim.GetCurrentAnimatorStateInfo(0).IsName("Die")) - { - if (Input.GetKeyDown(KeyCode.Space)) - { - if (currentJumpCount < JumpCount) // 0 , 1 - { - DownJump(); - } - } - - return; - } - - - m_MoveX = Input.GetAxis("Horizontal"); - - - - GroundCheckUpdate(); - - - if (!m_Anim.GetCurrentAnimatorStateInfo(0).IsName("Attack")) - { - if (Input.GetKey(KeyCode.Mouse0)) - { - - - m_Anim.Play("Attack"); - } - else - { - - if (m_MoveX == 0) - { - if (!OnceJumpRayCheck) - m_Anim.Play("Idle"); - - } - else - { - - m_Anim.Play("Run"); - } - - } - } - - - if (Input.GetKey(KeyCode.Alpha1)) - { - m_Anim.Play("Die"); - - } - - // 기타 이동 인풋. - - if (Input.GetKey(KeyCode.D)) - { - - if (isGrounded) // 땅바닥에 있었을때. - { - - - - if (m_Anim.GetCurrentAnimatorStateInfo(0).IsName("Attack")) - return; - - transform.transform.Translate(Vector2.right* m_MoveX * MoveSpeed * Time.deltaTime); - - - - } - else - { - - transform.transform.Translate(new Vector3(m_MoveX * MoveSpeed * Time.deltaTime, 0, 0)); - - } - - - - - if (m_Anim.GetCurrentAnimatorStateInfo(0).IsName("Attack")) - return; - - if (!Input.GetKey(KeyCode.A)) - Filp(false); - - - } - else if (Input.GetKey(KeyCode.A)) - { - - - if (isGrounded) // 땅바닥에 있었을때. - { - - - - if (m_Anim.GetCurrentAnimatorStateInfo(0).IsName("Attack")) - return; - - - transform.transform.Translate(Vector2.right * m_MoveX * MoveSpeed * Time.deltaTime); - - } - else - { - - transform.transform.Translate(new Vector3(m_MoveX * MoveSpeed * Time.deltaTime, 0, 0)); - - } - - - if (m_Anim.GetCurrentAnimatorStateInfo(0).IsName("Attack")) - return; - - if (!Input.GetKey(KeyCode.D)) - Filp(true); - - - } - - - if (Input.GetKeyDown(KeyCode.Space)) - { - 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m_AllTileFlags: 2147483649 + - first: {x: 2, y: 6, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 4 + m_TileSpriteIndex: 4 + m_TileMatrixIndex: 1 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + m_AllTileFlags: 2147483649 + - first: {x: 3, y: 6, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 4 + m_TileSpriteIndex: 4 + m_TileMatrixIndex: 1 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + m_AllTileFlags: 2147483649 + - first: {x: 12, y: 6, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 4 + m_TileSpriteIndex: 4 + m_TileMatrixIndex: 1 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + m_AllTileFlags: 2147483649 + - first: {x: 13, y: 6, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 4 + m_TileSpriteIndex: 4 + m_TileMatrixIndex: 1 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + m_AllTileFlags: 2147483649 - first: {x: 14, y: 6, z: 0} second: serializedVersion: 2 @@ -2630,11 +2558,11 @@ Tilemap: m_Data: 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+2834,7 @@ GameObject: - component: {fileID: 8228190775619096824} - component: {fileID: 8228190775619096827} m_Layer: 8 - m_Name: Grid + m_Name: Level 3 m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 diff --git a/SimpleLemmings/Assets/Resources/Tilemaps/Level 5.prefab b/SimpleLemmings/Assets/Resources/Tilemaps/Level 5.prefab index 36ac3fb..b6bd6cb 100644 --- a/SimpleLemmings/Assets/Resources/Tilemaps/Level 5.prefab +++ b/SimpleLemmings/Assets/Resources/Tilemaps/Level 5.prefab @@ -383,6 +383,15 @@ Tilemap: m_TileColorIndex: 1 m_TileObjectToInstantiateIndex: 65535 m_AllTileFlags: 1073741825 + - first: {x: 1, y: 1, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 3 + m_TileSpriteIndex: 3 + m_TileMatrixIndex: 0 + m_TileColorIndex: 1 + m_TileObjectToInstantiateIndex: 65535 + m_AllTileFlags: 1073741825 - first: {x: 2, y: 1, z: 0} second: serializedVersion: 2 @@ -1138,7 +1147,7 @@ Tilemap: m_Data: {fileID: 11400000, guid: 6d9914b77e1c6d248aa26a6ee8fb985a, type: 2} - m_RefCount: 0 m_Data: {fileID: 0} - - m_RefCount: 103 + - m_RefCount: 104 m_Data: {fileID: 11400000, guid: f36bb077784b19243908b152a53bc131, type: 2} m_TileSpriteArray: - m_RefCount: 0 @@ -1147,10 +1156,10 @@ Tilemap: m_Data: {fileID: 21300000, guid: aa6f9d27c842fe943906adf205d6e1aa, type: 3} - m_RefCount: 0 m_Data: {fileID: 0} - - m_RefCount: 103 + - m_RefCount: 104 m_Data: {fileID: 21300000, guid: 2a56f12e249a3d248af98124e143c222, type: 3} m_TileMatrixArray: - - m_RefCount: 121 + - m_RefCount: 122 m_Data: e00: 1 e01: 0 @@ -1171,7 +1180,7 @@ Tilemap: m_TileColorArray: - m_RefCount: 0 m_Data: {r: -5.080887, g: -5.080887, b: -5.080887, a: -5.080887} - - m_RefCount: 121 + - m_RefCount: 122 m_Data: {r: 1, g: 1, b: 1, a: 1} m_TileObjectToInstantiateArray: [] m_AnimationFrameRate: 1 @@ -2452,17 +2461,13 @@ CompositeCollider2D: Y: 40000000 - X: 40000000 Y: 50000000 - - X: 30000100 + - X: 30000000 Y: 50000000 - - X: 30000100 - Y: 60000041 - - X: 30000041 - Y: 60000100 - - X: 19999959 - Y: 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