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common.hpp
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#pragma once
#define DIRECTINPUT_VERSION 0x0800
// windows headers
#include <msxml.h>
#include <atomic>
#include <mutex>
#include <Windows.h>
#include <TlHelp32.h>
#include <cstdint>
#include <vector>
#include <random>
#include <memoryapi.h>
#include <string>
#include <thread>
#include <chrono>
#include <iostream>
#include <string_view>
#include <mutex>
#include <chrono>
#include <functional>
#include <dwmapi.h>
#include <dinput.h>
#include <d3d9.h>
#include <WinSock.h>
#include <cstdint>
#include <d3d11.h>
#include <dinput.h>
#include <tchar.h>
#include <Dwmapi.h>
#include <Windows.h>
#include <Tlhelp32.h>
#include <string>
#include <windef.h>
#include <DirectXMath.h>
#include <cmath>
#include <windef.h>
#include <Psapi.h>
#include <stdio.h>
#include <string.h>
#include <limits.h>
#include <time.h>
#include <mutex>
#include <iostream>
#include <vector>
#include <D3D11.h>
#include <D3D11Shader.h>
#include <d3d9types.h>
#include <map>
// libs
#pragma comment(lib, "Dwmapi.lib")
#pragma comment(lib, "d3d9.lib")
#pragma comment(lib, "d3dx9.lib")
using Callback = std::function<void()>;
// imgui
#include "vendor/ImGui/imgui.h"
#include "vendor/ImGui/imgui_impl_dx9.h"
#include "vendor/ImGui/imgui_impl_win32.h"
#include "vendor/ImGui/imgui_internal.h"
// utils
#include "u_vector.hpp"
#include "u_gapi.hpp"
#include "u_vars.hpp"
#include "u_fonts.hpp"
#include "u_lock.h"
#include "u_junk.h"
#include "u_shared.h"
#include "u_vars.hpp"
// dw about driver
#include "c_utils.hpp"
// structure
#include "structure.hpp"
// init cheat
#include "u_init.hpp"
// baseplayer
#include "baseplayer.hpp"
// create cheat
#include "cheat.hpp"
#include "esp.hpp"
#include "aimbot.hpp"
// make scene
#include "scene.hpp"
// draw gui
#include "gui.hpp"
// entityloop
#include "entityloop.hpp"
//global vars