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sim.py
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sim.py
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import random
import csv
import getshots
from models import *
def shooting(player, team):
shot_location = random.choice(player.shot_distances)
##print ("shot location", shot_location)
result = None
if shot_location <= 5:
shot_made = True if random.randrange(100) <= player.less_than_5ft_shot_pct *100 else False
##print('pct', player.less_than_5ft_shot_pct)
if shot_made:
team.points +=2
player.stats.points +=2
player.stats.two_points +=1
player.stats.two_point_attmpt +=1
result = "make"
else:
player.stats.two_point_attmpt += 1
result = "miss"
###print(result)
elif shot_location <= 9 and shot_location > 5:
shot_made = True if random.randrange(100) <= player.less_than_5ft_to_9ft_shot_pct *100 else False
if shot_made:
team.points +=2
player.stats.points +=2
player.stats.two_points +=1
player.stats.two_point_attmpt +=1
result = "make"
else:
player.stats.two_point_attmpt += 1
result = "miss"
elif shot_location <= 14 and shot_location > 9:
shot_made = True if random.randrange(100) <= player.less_than_10ft_to_14ft_shot_pct *100 else False
if shot_made:
team.points +=2
player.stats.points +=2
player.stats.two_points +=1
player.stats.two_point_attmpt +=1
result = "make"
else:
player.stats.two_point_attmpt += 1
result = "miss"
elif shot_location <= 19 and shot_location > 14:
shot_made = True if random.randrange(100) <= player.less_than_15ft_to_19ft_shot_pct *100 else False
if shot_made:
team.points +=2
player.stats.points +=2
player.stats.two_points +=1
player.stats.two_point_attmpt +=1
result = "make"
else:
player.stats.two_point_attmpt += 1
result = "miss"
elif shot_location <= 24 and shot_location > 19:
shot_made = True if random.randrange(100) <= player.less_than_20ft_to_24ft_shot_pct *100 else False
if shot_made and shot_location > 23:
team.points +=3
player.stats.points +=3
player.stats.three_points +=1
player.stats.three_point_attmpt +=1
result = "make"
if(shot_made and shot_location < 23):
team.points +=2
player.stats.points +=2
player.stats.two_points +=1
player.stats.two_point_attmpt +=1
result = "make"
if not shot_made and shot_location < 23:
player.stats.two_point_attmpt += 1
result = "miss"
if not shot_made and shot_location >= 23:
player.stats.three_point_attmpt += 1
result = "miss"
elif shot_location <= 29 and shot_location > 24:
shot_made = True if random.randrange(100) <= player.less_than_25ft_to_29ft_shot_pct *100 else False
if shot_made:
team.points +=3
player.stats.points +=3
player.stats.three_points +=1
player.stats.three_point_attmpt +=1
result = "make"
else:
player.stats.three_point_attmpt += 1
result = "miss"
elif shot_location <= 34 and shot_location > 29:
shot_made = True if random.randrange(100) <= player.less_than_30ft__to_34ft_shot_pct *100 else False
if shot_made:
team.points +=3
player.stats.points +=3
player.stats.three_points +=1
player.stats.three_point_attmpt +=1
result = "make"
else:
player.stats.three_point_attmpt += 1
result = "miss"
elif shot_location <= 39 and shot_location > 34:
shot_made = True if random.randrange(100) <= player.less_than_35ft_to_39ft_shot_pct *100 else False
if shot_made:
team.points +=3
player.stats.points +=3
player.stats.three_points +=1
player.stats.three_point_attmpt +=1
result = "make"
else:
player.stats.three_point_attmpt += 1
result = "miss"
elif shot_location >= 40:
shot_made = True if random.randrange(100) <= player.less_than_40ftPlus_shot_pct *100 else False
if shot_made:
team.points +=3
player.stats.points +=3
player.stats.three_points +=1
player.stats.three_point_attmpt +=1
result = "make"
else:
player.stats.three_point_attmpt += 1
result = "miss"
return result
def freethrow_rebounding_sequence(player,possessing_team,non_possessing_team ):
playerName1 = possessing_team.getRandomPlayer()
playerName2 = non_possessing_team.getRandomPlayer()
player1REB = possessing_team.teamlineup[playerName1].offensiveREBpct
player2Reb = non_possessing_team.teamlineup[playerName2].defensiveREBpct
if (player1REB > player2Reb):
possessing_team.teamlineup[playerName1].stats.offensive_reb +=1
controlling_team = possessing_team
else:
non_possessing_team.teamlineup[playerName2].stats.defensive_reb +=1
controlling_team = non_possessing_team
return controlling_team
def free_throw_sequence(player, possessing_team, non_possessing_team,event_type = None):
shots = 0
if event_type == "2pt":
total_shots = 2
elif event_type == "3pt":
total_shots = 3
elif event_type == "and_one":
total_shots = 1
else:
total_shots = 2
while total_shots > shots:
shot_chance_val = round(random.random()*100)
if shot_chance_val > player.freethrow_pct:
possessing_team.points += 1
player.stats.free_throw_attmpt += 1
player.stats.free_throws += 1
shots += 1
if shots == total_shots:
controlling_team = non_possessing_team
else:
pass
else:
player.stats.free_throw_attmpt += 1
shots += 1
if shots == total_shots:
controlling_team = freethrow_rebounding_sequence(player, possessing_team, non_possessing_team)
else:
pass
return controlling_team
def rebounding_sequence(possessing_team,non_possessing_team):
playerName1 = possessing_team.getRandomPlayer()
playerName2 = non_possessing_team.getRandomPlayer()
player1REB = possessing_team.teamlineup[playerName1].offensiveREBpct + possessing_team.teamlineup[playerName1].REB
player2Reb = non_possessing_team.teamlineup[playerName2].defensiveREBpct + non_possessing_team.teamlineup[playerName2].REB
##print ("offensive reb rate ",player1REB, "defensive reb rate ", player2Reb)
if (player1REB > player2Reb):
possessing_team.teamlineup[playerName1].stats.offensive_reb +=1
res = "oreb"
else:
non_possessing_team.teamlineup[playerName2].stats.defensive_reb +=1
res = "dreb"
return res
def run_possession(possessing_team,non_possessing_team, clock):
passes = 1
##print(possessing_team.name)
player_name = possessing_team.getPlayerWithHighestUsgPercentage()
possessing_player = possessing_team.teamlineup[player_name]
res = None
while passes < 5:
use_val = random.uniform(0,1)
if use_val < possessing_player.usage:
res = shooting(possessing_player, possessing_team)
break
else:
new_player_pos =possessing_team.getRandomPlayer()
possessing_player = possessing_team.teamlineup[new_player_pos]
passes += 1
#hero ball time
if passes == 5:
use_val = random.uniform(0,1)
if use_val < (possessing_player.usage):
res = shooting(possessing_player, possessing_team)
elif use_val < .50:
#These are tough 50/50 calls in the lane from hero-baller charging down it
foul_val = random.uniform(0,1)
if foul_val < .40:
possessing_player.stats.turnovers += 1
possessing_player.stats.fouls += 1
temp = possessing_team
possessing_team = non_possessing_team
non_possessing_team = temp
possessing_team.fouls += 1
else:
possessing_team.opponent.fouls += 1
if possessing_team.opponent.fouls > 4:
print("hello")
possessing_team = free_throw_sequence(possessing_player, possessing_team, non_possessing_team)
else:
pass
else:
#turnover
possessing_player.stats.turnovers += 1
temp = possessing_team
possessing_team = non_possessing_team
non_possessing_team = temp
#resolve the make or miss if there was a shot
if res != None:
if res == "make":
temp = possessing_team
possessing_team = non_possessing_team
non_possessing_team = temp
elif res == "miss":
reb_res = rebounding_sequence(possessing_team, non_possessing_team)
if reb_res == "oreb":
pass
elif reb_res == "dreb":
temp = possessing_team
possessing_team = non_possessing_team
non_possessing_team = temp
else:
print ("Received unknown rebound resolution")
else:
print ("Received unknown resolution")
#resolve the clock
clock -= passes * 5
return possessing_team,non_possessing_team, clock
#########################sim starting point
### make teams
### hard coded players
### hard coded team1
## 2019 toronto raptors
team1PF= "1627783"
team1SF = "202695"
team1C = "201188"
team1PG = "200768"
team1SG = "201980"
### hard coded team2
team2PF= "200755" ## G
team2SF = "202699" ## F
team2C = "203954" ##
team2PG = "1627732"
team2SG = "202710"
home = Team("Team 1")
away = Team("Team 2")
home.opponent = away
away.opponent = home
teams = [home, away]
#make players
def make_Team1players_from_data(team,playerID, path):
data = open(path, "r")
reader = csv.reader(data)
for r in reader:
if r[0]==playerID in r:
p = Player()
p.name, p.position = r[1], r[2]
p.usage = float(r[3])
p.REB = float(r[5])
p.defensiveREBpct = float(r[7])
p.offensiveREBpct = float (r[6])
p.less_than_5ft_shot_pct = float(r[8])
p.less_than_5ft_to_9ft_shot_pct = float(r[9])
p.less_than_10ft_to_14ft_shot_pct = float(r[10])
p.less_than_15ft_to_19ft_shot_pct = float(r[11])
p.less_than_20ft_to_24ft_shot_pct = float(r[12])
p.less_than_25ft_to_29ft_shot_pct = float(r[13])
p.less_than_30ft__to_34ft_shot_pct = float(r[14])
p.less_than_35ft_to_39ft_shot_pct = float(r[15])
p.less_than_40ftPlus_shot_pct = float(r[16])
p.shot_distances = getshots.shot_loc(r[0])
team.teamlineup[p.name] = p
def make_Team2players_from_data(team, playerID, path):
data = open(path, "r")
reader = csv.reader(data)
for r in reader:
if r[0]==playerID in r:
p = Player()
p.name, p.position = r[1], r[2]
p.usage = float(r[3])
p.REB = float(r[5])
p.defensiveREBpct = float(r[7])
p.offensiveREBpct = float (r[6])
p.less_than_5ft_shot_pct = float(r[8])
p.less_than_5ft_to_9ft_shot_pct = float(r[9])
p.less_than_10ft_to_14ft_shot_pct = float(r[10])
p.less_than_15ft_to_19ft_shot_pct = float(r[11])
p.less_than_20ft_to_24ft_shot_pct = float(r[12])
p.less_than_25ft_to_29ft_shot_pct = float(r[13])
p.less_than_30ft__to_34ft_shot_pct = float(r[14])
p.less_than_35ft_to_39ft_shot_pct = float(r[15])
p.less_than_40ftPlus_shot_pct = float(r[16])
p.shot_distances = getshots.shot_loc(r[0])
team.teamlineup[p.name] = p
make_Team1players_from_data(home ,team1PF, "player_data.csv")
make_Team1players_from_data(home, team1SF, "player_data.csv")
make_Team1players_from_data(home,team1C, "player_data.csv")
make_Team1players_from_data(home,team1PG, "player_data.csv")
make_Team1players_from_data(home, team1SG, "player_data.csv")
make_Team2players_from_data(away,team2PF, "player_data.csv")
make_Team2players_from_data(away, team2SF, "player_data.csv")
make_Team2players_from_data(away, team2C, "player_data.csv")
make_Team2players_from_data(away, team2PG, "player_data.csv")
make_Team2players_from_data(away, team2SG, "player_data.csv")
possessing_team = None
non_possessing_team = None
quarter = 1
#jump ball
jump_val = random.random()
if jump_val > 0.50:
possessing_team = away
non_possessing_team = home
else:
possessing_team = home
non_possessing_team= away
while quarter < 5:
clock_seconds = 720
while clock_seconds > 0:
(possessing_team,non_possessing_team, clock_seconds) = run_possession(possessing_team,non_possessing_team, clock_seconds)
home.fouls = 0
away.fouls = 0
home.quarter_points = home.points - home.running_points
away.quarter_points = away.points - away.running_points
home.running_points = home.points
away.running_points = away.points
home.points_in_a_quarter[quarter] = home.quarter_points
away.points_in_a_quarter[quarter] = away.quarter_points
quarter += 1
for t in teams:
print (t.name, t.points, t.points_in_a_quarter)
for t in teams:
for k in t.teamlineup.keys():
p = t.teamlineup[k]
print (p.name , p.stats.__dict__)