alexbraddpushed 1 commit to main • e5154a0…dd643ff • on Apr 17, 2024
alexbraddforce pushed to main • 260c55e…e5154a0 • on Feb 10, 2024
feat(froggo): update README
alexbraddpushed 7 commits to main • f24eb5c…260c55e • on Feb 10, 2024
feat(Camera): add support for orthographic projections
alexbraddpushed 4 commits to main • 4ed7cfd…f24eb5c • on Feb 6, 2024
feat(froggo): progress on game scene
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feat(seng): add math utilities header
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feat(seng): add math utilities header
alexbraddpushed 11 commits to main • 086491b…c195ae6 • on Feb 4, 2024
feat(MeshRenderer): add UV scaling support
alexbraddpushed 6 commits to main • 0a75e2b…086491b • on Feb 3, 2024
fix(ObjectShaderInstance): correctly handle lazy loading
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feat(ggx_var): add ggx variation with different normal mapping
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fix(MeshRenderer): bail out on empty meshes
alexbraddpushed 17 commits to main • e37119f…846fcfa • on Feb 2, 2024
feat(ObjectShaderInstance): lazy-allocate resources
alexbraddpushed 8 commits to main • d569482…e37119f • on Feb 2, 2024
fix(Texture): fix mipmap generation for 1D images
alexbraddpushed 1 commit to main • ee56804…d569482 • on Feb 1, 2024
build(seng): build as shader library
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feat(FreeController): add free-fly controller
alexbraddpushed 4 commits to main • 45ea804…862b055 • on Feb 1, 2024
alexbraddpushed 3 commits to main • 05637b1…45ea804 • on Feb 1, 2024
feat(Renderer): explicitly begin/end renderpass
alexbraddpushed 1 commit to main • 0fe8f94…05637b1 • on Jan 31, 2024
feat(Mesh): expose cosntructor taking raw vertices and indexes
alexbraddpushed 59 commits to main • ffdfd4e…0fe8f94 • on Jan 31, 2024
feat(Mesh): expose cosntructor taking raw vertices and indexes
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feat(ShaderCache): add shader instance parsing
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feat(ShaderCache): add shader instance parsing
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feat(ShaderCache): initial implementation
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refactor(ShaderStage): tidy-up shader stage loading
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feat(Texture): add textures
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doc(seng): update wishlist in README
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feat(Renderer): introduce a DescriptorSetLayout cache
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feat(Renderer): introduce a DescriptorSetLayout cache
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