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Add optional maximum life time to messages to send #8

@alexdesander

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@alexdesander

A maximum lifetime would just drop messages if they weren't able to be sent before reaching the deadline.

This optimizes bandwidth usage.

Example: Sending a player position 20 times per second. If a position wasn't able to be sent until the next tick occurs, we could drop the old player pos message because it's out of date anyway.

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