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Original comment by @alexmercerind at #157 (comment) @ mitchross
Hello @mitchross, thanks for joining the conversation. My work has always been specific for Windows/Linux (C++) & since there were no video playback available libraries (still not available either for Linux or Windows), I decided to work on this. From my observations, libvlc 3.0.0's video frame callbacks aren't really performant. There are some people complaining about CPU usage on Windows, I wonder how well it'd be running on Android. Current implementation of I'm not really able to spare much time for this project these days [see commit history] & I don't know if I will be able to contribute back to No fear to say, I wonder if people opened/upvoted this issue only because they didn't wanna write separate code for Android/iOS (using Lastly, I really really appreciate you taking the initiative for the collaboration. I'm currently not really ready to drop my copyleft LGPL on this project. Still, feel free to depend upon @ zdabing
I already have a private TL;DR I'm not going to implement Android support in Thanks. |
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I worked heavily on https://github.com/solid-software/flutter_vlc_player
Theres a concept of https://docs.flutter.dev/development/platform-integration/platform-channels
Which the flutter VLC player has https://github.com/solid-software/flutter_vlc_player/tree/master/flutter_vlc_player_platform_interface
Im curious if @alexmercerind has any suggestions or ideas how we can bend dart_vlc together with platform interfaces in flutter_vlc_player to allow for desktop support in flutter VLC player and vice versa allow android/ios on dart_vlc.
Still noodling here....
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