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Changelog.txt
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Version 1.1.10 -
- Support game version 1.18 and associated DLC
Version 1.1.9 -
- Add building prefab substitution hook
Version 1.1.8 -
- Add environment variable resolution to reporting and skipping filepaths
- Exclude BOB and Procedural Objects templates from being reported as unused assets
Version 1.1.7.1 hotfix -
- Fix "Africa in Minature" style being confused with "Industrial Evolution"
Version 1.1.7 -
- Support game version 1.17 and associated DLC
- Update bundled CitiesHarmony
Version 1.1.6 -
- Add detailed debugging logging option
- Reset skipping file path to default when path is empty or invalid
- Add 'reset to default path' buttons for skip files and reports
- Remove misleading 'total available' system paging counter
- Increase right column display width
- Log local file name used as background
- Update AlgernonCommons
Version 1.1.5 -
- Add classic background image mode
- Change memory use display from total page to additional allocated page
Version 1.1.4 -
- Support game version 1.16.1 and associated DLC
- Add additional null checks to API
Version 1.1.3
- Asset report filename is no longer localized (to facilitate automatic bundling of logs via Compatibility Report)
- Missing networks are now displayed in red on loading screen scroll
Version 1.1.2 -
- Fix simulation recovery options not reverting after use
- Update options panel layout to make missing net recovery more explicit
Version 1.1.1 -
- Fix NullReferenceException when toggling background image options due to missing random imgur option
- Add more curated background images
Version 1.1 -
- Support game version 1.16
- Implement network skipping
- Implement tree skipping
- Automatically create any missing skipfile directories and files when opening a specified skip file via the options panel
- Temporarily disable random imgur image option (due to imgur site changes blocking this from working)
Version 1.0 -
- Support game version 1.15.1
Version 0.8.1.1 -
- Add null check to GetLoadQueue
Version 0.8.1 -
- Add check for subsidary road elevations if 'load used' is in effect and the primary road elevation isn't in use
Verion 0.8.0.1 hotfix -
- Implement workaround for unexpected CSUR Toolbox behaviour
Version 0.8 -
- Refactor skipping code (preparation for adding new skipping types)
- Replace now-redundant Harmony reverse patches with delegates
- Refactor CustomDeserializer
Version 0.7.1 -
- Add 'open skip file' button
- Update AlgernonCommons
Version 0.7 -
- Restore memory text color changes based on usage (Windows only)
- Add additional system peak use memory data in asset reports (Windows only)
- Add data tags in asset report for future Loading Order Mod use
- Add more curated background images (thanks to Teddy Radko)
Version 0.6.1 -
- Add support for new radio stations (Paradise Radio and Shoreline Radio)
Version 0.6 -
- Compatibility updates for game version 1.15
Version 0.5 -
- Automatically create new LSMR settings file after reading legacy LSM settings (don't wait for user to open options panel)
- Update display name in content manager and options panel (LSM -> Loading Screen Mod)
- Add failed and missing asset count display on loading screen
- Add more curated images (thanks? to LeaderOfTheMonkeys)
- Update API to restore GetMateral and GetMesh overloads with isLod parameter