diff --git a/CHANGELOG.md b/CHANGELOG.md index 5ed2fb4..3b5127c 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,8 +1,11 @@ -### 2.1.6 () +### 2.1.7 () - added `listPlaybackDevices` to get all the OS output devices available. - added `deviceId` parameter to the `init()` method. You can choose which device is delegated to output the audio. - added `changeDevice` method to change the playback device on-the-fly. +### 2.1.6 (17 Oct 2024) +- fixed a bug that caused an error when loading a sound more than twice. + ### 2.1.5 (11 Oct 2024) - added `readSamplesFrom*()` methods to read N audio data within a time range from a file or memory #75. Example in `example/lib/wave_data/wave_data.dart`. diff --git a/pubspec.yaml b/pubspec.yaml index 9b58a3f..fe46e48 100644 --- a/pubspec.yaml +++ b/pubspec.yaml @@ -3,7 +3,7 @@ description: >- A low-level audio plugin for Flutter, mainly meant for games and immersive apps. Based on the SoLoud (C++) audio engine. -version: 2.1.6 +version: 2.1.7 issue_tracker: https://github.com/alnitak/flutter_soloud/issues homepage: https://github.com/alnitak/flutter_soloud maintainer: Marco Bavagnoli (@lildeimos)