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Is it possible to ‘copy’ a sound in realtime, whilst keeping copies in-sync? #157

Answered by alnitak
sbauly asked this question in Q&A
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I think it's possible. You can play as many sound instances as you like in a pause state, then unpause them all together. Or if you want to play another instance while the other are playing, you can read the position and then seek the new one for that position.
If you can I think it would be better to pause them all, read the position, seek the new handle and then play all to avoid possible lags between reading the position and the play of the new handle.

Remember that playing the same sound more than once implies that the amplitude of the resulting waveform can potentially double. This doubling of amplitude results in a louder sound and may be distorted even if it is not guaranteed that …

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@sbauly
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