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I am wondering if it is possible to play a sound, then copy it many times, with the copied sounds all playing at the same position as the original audio. For example:
This would be useful, as each copied sound could have a different balance/pan, 3D position using the Is this possible to do in realtime? I believe this would require using the same Thanks! |
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I think it's possible. You can play as many sound instances as you like in a pause state, then unpause them all together. Or if you want to play another instance while the other are playing, you can read the position and then seek the new one for that position. Remember that playing the same sound more than once implies that the amplitude of the resulting waveform can potentially double. This doubling of amplitude results in a louder sound and may be distorted even if it is not guaranteed that the sounds are perfectly aligned. |
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I think it's possible. You can play as many sound instances as you like in a pause state, then unpause them all together. Or if you want to play another instance while the other are playing, you can read the position and then seek the new one for that position.
If you can I think it would be better to pause them all, read the position, seek the new handle and then play all to avoid possible lags between reading the position and the play of the new handle.
Remember that playing the same sound more than once implies that the amplitude of the resulting waveform can potentially double. This doubling of amplitude results in a louder sound and may be distorted even if it is not guaranteed that …