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CONFIGURATION.md

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Basic config format

The following format should be provided to create Custom item

items:
  <item_name>:
    id: <id>
    meta: <meta> # Not used
    namespace: <namespace>
    name: <name>

id property is used to identify item as integer. This must not duplicate with an existing item.

meta property is used to seperate item by meta. but not used for now.

namespace property is used to identify item as string. use your own namespace like alvin0319:custom_item

name property will be used to display item name.

Additional Properties

Major Properties

To set item's max stack size, you have to use max_stack_size to set item's max stack size

You can set it by adding

max_stack_size: 64

If you want item that player can equip on offhand, you have to enable allow_off_hand to enable offhand support

You can set it by adding

allow_off_hand: true

When you want to add your custom item to creative inventory, you have to enable add_creative_inventory You can set it by adding

add_creative_inventory: true

I suggest to use my Offhand to enable Offhand

To make an item usable for breaking blocks even in creative mode, you have to enable can_destroy_in_creative

You can enable it by adding

can_destroy_in_creative: true

To make item like sword, You have to enable hand_equipped

hand_equipped: true

Durable item

To make durable item, you have to enable durable to make item as durable.

You can enable it by adding

durable: true

on item properties

If you want to set its durability, you can use max_durability to set item's durable.

You can set it by adding

max_durability: 64

Placeable item

To make placeable item, you have to enable isBlock to make item as placeable.

You can enable it by adding

isBlock: true

Also you have to declare block id to make item as placeable. Otherwise, Item will not be placed because PMMP suppose it as air.

You can declare block id by adding

blockId: <blockId>

<blockId> must be positive integer

Food item

To make food item, you have to enable food to make item as food.

You can enable it by adding

food: true

You can edit food's ability by adding some attributes.

can_always_eat: true
nutrition: 1
saturation: 2
residue:
  id: 1
  meta: 0

can_always_eat will make item as always edible. This means you can eat this item also in creative mode.

nutrition will fill food progress

saturation will fill saturation progress

residue will give item when player eats food like beetroot soup

Tool item

To make item as tool, You have to enable tool

tool: true

If item is tool, you can set the item's mining speed too.

mining_speed: 2

There are some properties that you have to add

tool_type is used to identify tool type, like sword or pickaxe

Types:

0: None 1: Sword 2: Shovel 4: Pickaxe 8: Axe 16: Shears 32: Hoe

tool_tier is used to identify tool tier, like wooden or diamond

Types: 1: Wooden 2: Gold 3: Stone 4: Iron 5: Diamond

Armor item

To make item as armor, you have to enable armor

armor: true

Armor also can have durability, as I mentioned on [Tool](#Tool item) and [Durable](#Durable item)

On armor, you have to define these properties.

armor_slot: chest
armor_class: diamond

Currently, I don't know what armor_class does. According to bedrock.dev document, It says it decides the texture type of armor.

Texture Type to apply for the armor

But I can't see what's difference.

Allowed values for armor_class:

  • gold
  • none
  • leather
  • chain
  • iron
  • diamond
  • elytra
  • turtle
  • netherite

The default value is diamond.

armor_slot is the slot of armor, which is applied where armor can be equipped.

Allowed values for armor_slot:

  • helmet
  • chest
  • leggings
  • boots

Templates

You can use this template to make your custom item

Replace <something> to your own value

Durable

items:
  <your_item_name>:
    id: <id>
    meta: <meta>
    namespace: <namespace>
    name: <name>
    durable: true
    max_durablity: 32
    max_stack_size: 64

Food

items:
  <your_item_name>:
    id: <id>
    meta: <meta>
    namespace: <namespace>
    name: <name>
    food: true
    can_always_eat: true
    nutrition: 3
    saturation: 10
    residue:
      id: 1
      meta: 0

Placeable item

items:
  <your_item_name>:
    id: <id>
    meta: <meta>
    namespace: <namespace>
    name: <name>
    isBlock: true
    blockId: 1

Tool

items:
  <your_item_name>:
    id: <id>
    meta: <meta>
    namespace: <namespace>
    mining_speed: <speed>
    tool_type: 4 # This will make this tool as pickaxe, replace it as you want
    tool_tier: 5 # This will make this tool's tier as Diamond, replace it as you want
    tool: true

Armor

items:
  <your_item_name>:
    id: <id>
    meta: <meta>
    namespace: <namespace>
    armor: true
    armor_slot: chest
    defence_points: 5 # Defence points of armor
    armor_class: diamond # Default is diamond, feel free to send feedback to me