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I have a Quest 3, using it wired over USB. There's no eye tracking with the Q3. I find the area of the foveated rendering to be too small. I often 'look around' within my headset and thus end up looking at the blurry periphery of the foveated rendering.
Connecting over USB gives me an easy gigabit of bandwidth for the video, which makes me think I should be able to make the 'sharp' area of the stream reasonably big.
Initially I tried disabling foveated rendering. This made latency increase from 50ms to 150ms, which was too much.
Then I tried changing the center region width and height. It is set to 0.450 width and 0.400 height by default.
Changing this value in any way at all, in any direction, causes the stream to return to a grey or black screen.
I have only ever used this version, as I started playing around with this last week. This is version 20.11.1
General Troubleshooting
[x ] I carefully followed the instructions in the README and successfully completed the setup wizard
Your gpu supports a max encoding resolution of 4096x4096 for h264. If you disable foveated rendering the frame will end up larger than that (with an per eye encoding width of 2592 you end up at a frame width of 5184). I have no clue what the gpu driver does to make the frame fit again, but it's likely causing the lag.
However decreasing the foveation center should not lead to a black screen, but I have no real clue what could be causing that. But you could provide a foveation configuration what you've confirmed leads to a black screen to aid in debugging.
You could try switching to h265 as that has larger encoding size of 8192x8192, so that should fit the uncompressed frame just fine.
Description
I have a Quest 3, using it wired over USB. There's no eye tracking with the Q3. I find the area of the foveated rendering to be too small. I often 'look around' within my headset and thus end up looking at the blurry periphery of the foveated rendering.
Connecting over USB gives me an easy gigabit of bandwidth for the video, which makes me think I should be able to make the 'sharp' area of the stream reasonably big.
Initially I tried disabling foveated rendering. This made latency increase from 50ms to 150ms, which was too much.
Then I tried changing the center region width and height. It is set to 0.450 width and 0.400 height by default.
Changing this value in any way at all, in any direction, causes the stream to return to a grey or black screen.
I have only ever used this version, as I started playing around with this last week. This is version 20.11.1
General Troubleshooting
Environment
Hardware
CPU:
Intel 12800HX
GPU:
Mobile 3070ti
GPU Driver Version:
566.14
Audio:
Some Realtek thing
Installation
ALVR Version:
20.11.1
ALVR Settings File:
SteamVR Version:
2.8.7
Install Type:
exe
,deb
,rpm
, etc)zip
)OS Name and Version (
winver
on Windows orgrep PRETTY_NAME /etc/os-release
on most Linux distributions):Windows 11, 22631.3880
This is not a feature request
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