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config.lua
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Config = {}
Config.Chance = 75 -- Chance of receiving a treat in %. Set to false, 0/100 or above to always get a treat, else a number between 1 and 100.
Config.Process = {
KnockAnimation = {dict = '', anim = ''},
Prop = '',
}
Config.Treats = { -- Table formatted: itemName, amount, label.
[1] = {itemName = 'bread', amount = math.random(1, 3), label = 'Bread'},
[2] = {itemName = 'water', amount = math.random(1, 3), label = 'Water'},
}
Config.Trick = {
Ped = {
Spawn = true,
Model = 's_m_y_clown_01',
Attack = true,
Weapon = 'WEAPON_HOMINGLAUNCHER'
}
}
Config.Locations = {
vec4(0.0, 0.0, 0.0, 0.0),
}
Config.NotificationType = 'built-in' --[[ Options: 'built-in', 'framework', 'ox_lib', 'custom' ]]--
function Config.Notify(message)
if Config.NotificationType == 'built-in' then
elseif Config.NotificationType == 'framework' then
elseif Config.NotificationType == 'ox_lib' then
elseif Config.NotificationType == 'custom' then
end
end
Config.Debug = true