-
Notifications
You must be signed in to change notification settings - Fork 0
/
snake.py
63 lines (56 loc) · 1.52 KB
/
snake.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
# project imports
import random
import curses
# setting up the curses and
s = curses.initscr()
curses.curs_set(0)
sh, sw = s.getmaxyx()
w = curses.newwin(sh, sw, 0, 0)
w.keypad(1)
w.timeout(100)
# setting up x and y
snk_x = sw/4
snk_y = sh/2
snake = [
[snk_y, snk_x],
[snk_y, snk_x-1],
[snk_y, snk_x-2]
]
# setting up the food/things the snake eats to grow
food = [sh/2, sw/2]
w.addch(food[0], food[1], curses.ACS_PI)
key = curses.KEY_RIGHT
# while loop to get the next key
while True:
next_key = w.getch()
key = key if next_key == -1 else next_key
# ends the game
if snake[0][0] in [0, sh] or snake[0][1] in [0, sw] or snake[0] in snake[1:]:
curses.endwin()
quit()
# adding new heads
new_head = [snake[0][0], snake[0][1]]
# adding and moving depending on arroy key direction
if key == curses.KEY_DOWN:
new_head[0] += 1
if key == curses.KEY_UP:
new_head[0] -= 1
if key == curses.KEY_LEFT:
new_head[1] -= 1
if key == curses.KEY_RIGHT:
new_head[1] += 1
snake.insert(0, new_head)
# snake while getting food
if snake[0] == food:
food = None
while food is None:
nf = [
random.randint(1, sh-1),
random.randint(1, sw-1)
]
food = nf if nf not in snake else None
w.addch(food[0], food[1], curses.ACS_PI)
else: # dealing with the snakes tail
tail = snake.pop()
w.addch(tail[0], tail[1], ' ')
w.addch(snake[0][0], snake[0][1], curses.ACS_CKBOARD)