From c4ed558e36b48cad65e773d960afc67630adaca4 Mon Sep 17 00:00:00 2001 From: Viljami Peltola Date: Tue, 28 Sep 2021 15:25:35 +0300 Subject: [PATCH] Remove too early introduced runstate. --- book/src/chapter_7.md | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/book/src/chapter_7.md b/book/src/chapter_7.md index e01fd065..7882e5ce 100644 --- a/book/src/chapter_7.md +++ b/book/src/chapter_7.md @@ -624,7 +624,6 @@ impl<'a> System<'a> for MonsterAI { type SystemData = ( WriteExpect<'a, Map>, ReadExpect<'a, Point>, ReadExpect<'a, Entity>, - ReadExpect<'a, RunState>, Entities<'a>, WriteStorage<'a, Viewshed>, ReadStorage<'a, Monster>, @@ -632,7 +631,7 @@ impl<'a> System<'a> for MonsterAI { WriteStorage<'a, WantsToMelee>); fn run(&mut self, data : Self::SystemData) { - let (mut map, player_pos, player_entity, runstate, entities, mut viewshed, monster, mut position, mut wants_to_melee) = data; + let (mut map, player_pos, player_entity, entities, mut viewshed, monster, mut position, mut wants_to_melee) = data; for (entity, mut viewshed,_monster,mut pos) in (&entities, &mut viewshed, &monster, &mut position).join() { let distance = rltk::DistanceAlg::Pythagoras.distance2d(Point::new(pos.x, pos.y), *player_pos);