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A toon shader for Unity's terrain tools that works with URP

⚠THIS SOLUTION IS BUGGY AND TESTED ONLY ON MY DEVICE ONLY IN THE UNITY EDITOR

This is an adaptation of Probably Spoonie's Toon Terrain shader for URP.

When this inhevitably breaks down in the next Unity version, here's a basic explanation of how this works:

  • ToonTerrain.shader: changed the includes and dependencies from URP's shaders to the new shaders we cloned.
    • (cloned from URP/Shaders/Terrain/TerrainLit.shader)
  • ToonTerrainAdd.shader: this is where we define the new variables we need, like the wall texture, its size, tiling and sampler. also some more includes n stuff
    • (cloned from URP/Shaders/Terrain/TerrainLitAdd.shader)
  • ToonTerrainInput.hlsl: the variables are defined here again, not sure why (:
    • (cloned from URP/Shaders/Terrain/TerrainLitInput.hlsl)
  • ToonTerrainPasses.hlsl: contains the actual calculations. i used here the same triplanar mapping and cutoff algorithms shown in the original video.
    • (cloned from URP/Shaders/Terrain/TerrainLitPasses.hlsl)

You can always diff the files against their originals to see exactly what I changed