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3D_Surface_Area.cpp
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#include <bits/stdc++.h>
using namespace std;
typedef long long ll;
ll gcd(ll a, ll b) { return b ? gcd(b, a % b) : a; }
const ll mod = 1000000007;
const ll inf = 1e18;
const long long INF = 1e9 + 7;
#define all(x) begin(x), end(x)
#define loop(i, n) for (int i = 0; i < n; i++)
#define print_array(arr) \
loop(z, sizeof(arr) / sizeof(arr[0])) cout << arr[z] << " "; \
cout << "\n"
#define print_vector(vvv) \
loop(z, vvv.size()) cout << vvv[z] << " "; \
cout << "\n"
#define print_vector_pair(vvv) \
loop(z, vvv.size()) cout << vvv[z].first << " " vvv[z].second << "\n"; \
cout << "\n"
#define fill_my(arr, q) fill(all(arr), q)
// #define isBitSet(S, i) ((S >> i) & 1)
void solve()
{
int h, w;
cin >> h >> w;
int arr[h][w];
int answer = 0;
for (int i = 0; i < h; i++)
{
for (int j = 0; j < w; j++)
{
cin >> arr[i][j];
}
}
int row[h];
int column[w];
for (int i = 0; i < h; i++)
{
int previous = arr[i][0];
int sum = 0;
sum += previous;
for (int j = 1; j < w; j++)
{
sum += abs(previous - arr[i][j]);
previous = arr[i][j];
}
sum += arr[i][w - 1];
answer += sum;
}
for (int i = 0; i < w; i++)
{
int previous = arr[0][i];
int sum = 0;
sum += previous;
for (int j = 1; j < h; j++)
{
sum += abs(previous - arr[j][i]);
previous = arr[j][i];
}
sum += arr[h - 1][i];
answer += sum;
}
answer += 2 * h * w;
cout << answer << endl;
}
int main()
{
clock_t time_req;
time_req = clock();
cin.sync_with_stdio(false);
cin.tie(0);
// int t;
// cin >> t;
// while (t--)
// {
solve();
// }
// time_req = clock() - time_req;
// cout << "\nProcessor time " << (float)time_req / CLOCKS_PER_SEC<< " sec" << endl;
return 0;
}