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Copy file name to clipboardExpand all lines: CHANGELOG-PRERELEASE.md
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### Security
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## [1.8.3] - 2024-12-24
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## [1.8.3-beta.1] - 2024-12-24
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### Fixed
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- Prefab overrides on the scene are reverted on first load of the scene at first launch [`#1372`](https://github.com/anatawa12/AvatarOptimizer/pull/1372)
Copy file name to clipboardExpand all lines: CHANGELOG.md
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### Removed
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### Fixed
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- Prefab overrides on the scene are reverted on first load of the scene at first launch `#1372`
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- Animating transform with C# named properties are broken by merge bone `#1373`
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### Security
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## [1.8.3] - 2024-12-24
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### Fixed
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- Prefab overrides on the scene are reverted on first load of the scene at first launch [`#1372`](https://github.com/anatawa12/AvatarOptimizer/pull/1372)
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- Animating transform with C# named properties are broken by merge bone [`#1373`](https://github.com/anatawa12/AvatarOptimizer/pull/1373)
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- Animator window won't create such animation but some script generates and it works surprisingly
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- Errors with blendShapes with exactly same name in a mesh `#1374`
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- Errors with blendShapes with exactly same name in a mesh [`#1374`](https://github.com/anatawa12/AvatarOptimizer/pull/1374)
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- Such mesh can be generated with Autodesk Maya or 3ds Max
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- Unity API denies generating such mesh with C# so AAO will rename such blendShapes to unique name to support.
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- Unity Animator does animate first blendshale only so second shape would generally removed by remove unused blendShapes.
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### Security
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## [1.8.2] - 2024-12-11
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### Added
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-`-` button for prefab safe set [`#1368`](https://github.com/anatawa12/AvatarOptimizer/pull/1368)
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