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main.py
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import pygame
import pygame_menu
import pygbutton
import datetime
import numpy as np
from entities.lemonadegame import LemonadeGame
from sound import Sound
import menus
def play():
pygame.mixer.pre_init(44100, -16, 2, 4096)
pygame.init()
sound = Sound()
pygame.mouse.set_visible(1)
pygame.display.set_caption("LEMONADE")
clock = pygame.time.Clock()
game_speed = 0.25
lemonade_game = LemonadeGame(sound, config=None)
##############################################################################################
##############################################################################################
##############################################################################################
##############################################################################################
bt_top = 547
bt_w = 48
bt_mgin = 5 # button margin
recipe_button = pygbutton.PygButton((800 - bt_w - bt_mgin, bt_top, 60, 60),
normal='./resources/recipe_button_norm.png',
highlight='./resources/recipe_button_hover.png')
price_button = pygbutton.PygButton((800 - 2 * (bt_w+bt_mgin), bt_top, 60, 60),
normal='./resources/price_button_norm.png',
highlight='./resources/price_button_hover.png')
employees_button = pygbutton.PygButton((800 - 3 * (bt_w+bt_mgin), bt_top, 60, 60),
normal='./resources/employee_button_norm.png',
highlight='./resources/employee_button_hover.png')
upgrade_button = pygbutton.PygButton((800 - 4 * (bt_w+bt_mgin), bt_top, 60, 60),
normal='./resources/upgrade_button_norm.png',
highlight='./resources/upgrade_button_hover.png')
order_button = pygbutton.PygButton((42*5, 535, 83, 23),
normal='./resources/order_button_norm.png',
highlight='./resources/order_button_hover.png')
# import ipdb; ipdb.set_trace()
pause_button = pygbutton.PygButton((800-100, 1, 14, 19),
normal = './resources/pause_black.png',
highlight = './resources/pause_red.png')
play_button = pygbutton.PygButton((800-100+14+6, 1, 13, 19),
normal = './resources/play_black.png',
highlight = './resources/play_red.png')
ff_button = pygbutton.PygButton((800-100+14+6+13+6, 1, 22, 19),
normal = './resources/ff_black.png',
highlight = './resources/ff_red.png')
fff_button = pygbutton.PygButton((800-100+14+6+13+6+22+6, 1, 29, 19),
normal = './resources/fff_black.png',
highlight = './resources/fff_red.png')
##############################################################################################
##############################################################################################
##############################################################################################
##############################################################################################
fps = 60
done = False
pause = False
while not done:
clock.tick(fps)
if not pause:
lemonade_game.update_world(game_speed)
lemonade_game.draw()
lemonade_game.print_stats()
lemonade_game.print_thought()
recipe_button.draw(lemonade_game.screen)
price_button.draw(lemonade_game.screen)
order_button.draw(lemonade_game.screen)
employees_button.draw(lemonade_game.screen)
upgrade_button.draw(lemonade_game.screen)
pause_button.draw(lemonade_game.screen)
play_button.draw(lemonade_game.screen)
ff_button.draw(lemonade_game.screen)
fff_button.draw(lemonade_game.screen)
pygame.display.update()
for event in pygame.event.get():
# Close button clicked
if event.type == pygame.QUIT:
done = True
if 'click' in recipe_button.handleEvent(event):
menus.recipe_menu(lemonade_game)
if 'click' in price_button.handleEvent(event):
menus.price_menu(lemonade_game)
if 'click' in order_button.handleEvent(event):
menus.inventory_menu(lemonade_game)
if 'click' in employees_button.handleEvent(event):
menus.employee_menu(lemonade_game)
if 'click' in upgrade_button.handleEvent(event):
menus.upgrade_menu(lemonade_game)
if 'click' in pause_button.handleEvent(event):
pause = not pause
if 'click' in play_button.handleEvent(event):
game_speed = 0.25
pause = False
if 'click' in ff_button.handleEvent(event):
game_speed = 1
pause = False
if 'click' in fff_button.handleEvent(event):
game_speed = 5
pause = False
elif event.type == pygame.KEYDOWN:
# Escape key pressed
if event.key == pygame.K_ESCAPE:
done = True
elif event.key == pygame.K_SPACE:
pause = not pause
elif event.key == pygame.K_1:
game_speed = 0.25
elif event.key == pygame.K_2:
game_speed = 1
elif event.key == pygame.K_3:
game_speed = 5
if __name__ == '__main__':
play()