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tyrant.h
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tyrant.h
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#ifndef TYRANT_H_INCLUDED
#define TYRANT_H_INCLUDED
#define TYRANT_OPTIMIZER_VERSION "2.19.2"
#include <string>
#include <sstream>
#include <unordered_set>
#include <unordered_map>
#include <tuple>
enum Faction
{
allfactions,
imperial,
raider,
bloodthirsty,
xeno,
righteous,
progenitor,
num_factions
};
extern const std::string faction_names[num_factions];
enum Skill
{
// Placeholder for no-skill:
no_skill,
// Attack:
attack,
// Activation:
BEGIN_ACTIVATION, BEGIN_ACTIVATION_HARMFUL, // TODO skill traits
enfeeble, jam, mortar, siege, strike, sunder, weaken,
END_ACTIVATION_HARMFUL,
BEGIN_ACTIVATION_HELPFUL,
enhance, evolve, heal, mend, overload, protect, rally, rush,
END_ACTIVATION_HELPFUL, END_ACTIVATION,
// Defensive:
BEGIN_DEFENSIVE,
armor, avenge, corrosive, counter, evade, payback, refresh, wall,
END_DEFENSIVE,
// Combat-Modifier:
legion, pierce, rupture, swipe, venom,
// Damage-Dependent:
berserk, inhibit, leech, poison,
// Triggered:
allegiance, flurry, valor,
// Pseudo-Skill for BGE:
BEGIN_BGE_SKILL,
bloodlust, brigade, counterflux, divert, enduringrage, fortification, heroism, metamorphosis, revenge, turningtides, virulence,
END_BGE_SKILL,
num_skills
};
extern std::string skill_names[num_skills];
namespace CardType {
enum CardType {
commander,
assault,
structure,
num_cardtypes
};
}
extern std::string cardtype_names[CardType::num_cardtypes];
extern std::string rarity_names[];
extern unsigned upgrade_cost[];
extern unsigned salvaging_income[][7];
namespace DeckType {
enum DeckType {
deck,
mission,
raid,
campaign,
custom_deck,
num_decktypes
};
}
extern std::string decktype_names[DeckType::num_decktypes];
enum gamemode_t
{
fight,
surge,
};
namespace QuestType
{
enum QuestType
{
none,
skill_use,
skill_damage,
faction_assault_card_use,
type_card_use,
faction_assault_card_kill,
type_card_kill,
card_survival,
num_objective_types
};
}
enum class OptimizationMode
{
notset,
winrate,
defense,
war,
brawl,
raid,
campaign,
quest,
num_optimization_mode
};
extern signed min_possible_score[(size_t)OptimizationMode::num_optimization_mode];
extern signed max_possible_score[(size_t)OptimizationMode::num_optimization_mode];
struct true_ {};
struct false_ {};
template<unsigned>
struct skillTriggersRegen { typedef false_ T; };
template<>
struct skillTriggersRegen<strike> { typedef true_ T; };
template<>
struct skillTriggersRegen<siege> { typedef true_ T; };
enum SkillSourceType
{
source_hostile,
source_allied,
source_global_hostile,
source_global_allied,
source_chaos
};
struct SkillSpec
{
Skill id;
unsigned x;
Faction y;
unsigned n;
unsigned c;
Skill s;
Skill s2;
bool all;
};
// --------------------------------------------------------------------------------
// Common functions
template<typename T>
std::string to_string(const T val)
{
std::stringstream s;
s << val;
return s.str();
}
//---------------------- Debugging stuff ---------------------------------------
extern signed debug_print;
extern unsigned debug_cached;
extern bool debug_line;
extern std::string debug_str;
#ifndef NDEBUG
#define _DEBUG_MSG(v, format, args...) \
{ \
if(__builtin_expect(debug_print >= v, false)) \
{ \
if(debug_line) { printf("%i - " format, __LINE__ , ##args); } \
else if(debug_cached) { \
char buf[4096]; \
snprintf(buf, sizeof(buf), format, ##args); \
debug_str += buf; \
} \
else { printf(format, ##args); } \
std::cout << std::flush; \
} \
}
#define _DEBUG_SELECTION(format, args...) \
{ \
if(__builtin_expect(debug_print >= 2, 0)) \
{ \
_DEBUG_MSG(2, "Possible targets of " format ":\n", ##args); \
fd->print_selection_array(); \
} \
}
#else
#define _DEBUG_MSG(v, format, args...)
#define _DEBUG_SELECTION(format, args...)
#endif
#endif