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Vector2D.h
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#pragma once
#include <iostream>
class Vector2D {
public:
float x;
float y;
Vector2D();
Vector2D(float x, float y);
Vector2D& Add(const Vector2D& vec);
Vector2D& Subtract(const Vector2D& vec);
Vector2D& Multiply(const Vector2D& vec);
Vector2D& Divide(const Vector2D& vec);
friend Vector2D& operator+(Vector2D& v1, const Vector2D& v2);
friend Vector2D& operator-(Vector2D& v1, const Vector2D& v2);
friend Vector2D& operator*(Vector2D& v1, const Vector2D& v2);
friend Vector2D& operator/(Vector2D& v1, const Vector2D& v2);
Vector2D& operator+=(const Vector2D& vec);
Vector2D& operator-=(const Vector2D& vec);
Vector2D& operator*=(const Vector2D& vec);
Vector2D& operator/=(const Vector2D& vec);
Vector2D& operator*(const int& i);
Vector2D& Zero();
friend std::ostream& operator<<(std::ostream& stream, const Vector2D& vec);
};