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index.js
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import * as path from "path";
import SteamUser from "steam-user";
import inquirer from "inquirer";
import ProtobufJS from "protobufjs";
import { Items, defaultItems, english } from "./helpers/Items.js";
const steam = new SteamUser();
const protobufs = new ProtobufJS.Root().loadSync([
path.join(process.cwd(), "protobufs", "csgo", "base_gcmessages.proto"),
path.join(process.cwd(), "protobufs", "csgo", "gcsystemmsgs.proto"),
path.join(process.cwd(), "protobufs", "csgo", "gcsdk_gcmessages.proto"),
path.join(process.cwd(), "protobufs", "csgo", "econ_gcmessages.proto")
], {
keepCase: true
});
const items = new Items();
const INVENTORY_LINK_REGEX = /730_2_(?<itemID>\d+)/i;
let loginPersonaCheck = false;
let gcConnectInterval = null;
let gcFirstConnect = true;
let gcListeners = {
/**
* @callback GCListenerCallback
* @param {Object} data
*/
/**
* @param {String} msgPath
* @param {String} type
* @param {GCListenerCallback} callback
* @param {Boolean} once
*/
add: function (msgPath, type, callback, once = false) {
let parts = msgPath.split(".");
let msgType = protobufs.lookupEnum(parts[0]).values[parts[1]];
if (!msgType) {
throw new Error(`Could not find message type for "${parts[0]}.${parts[1]}"`);
}
let decoder = protobufs.lookupType(type);
if (!gcListeners[msgType]) {
gcListeners[msgType] = [];
}
gcListeners[msgType].push({
decoderName: type,
decoder: decoder,
callback: callback,
once: once
});
}
};
let { username, password } = await inquirer.prompt([
{
type: "input",
name: "username",
message: "Enter your Steam account username",
when: process.argv.length <= 2
},
{
type: "password",
name: "password",
message: "Enter your Steam account password",
when: process.argv.length <= 3
}
]);
if (!username && process.argv.length > 2) {
username = process.argv[2];
} else if (!username) {
throw new Error("You did not enter a valid username");
}
if (!password && process.argv.length > 3) {
password = process.argv[3];
} else if (!password) {
throw new Error("You did not enter a valid password");
}
console.log("Logging into Steam...");
steam.logOn({
accountName: username,
password: password
});
steam.on("loggedOn", async () => {
console.log(`Logged into Steam as ${steam.steamID.getSteamID64()}`);
console.log("Waiting for user information...");
loginPersonaCheck = false;
steam.setPersona(SteamUser.EPersonaState.Online);
});
steam.on("user", (sid, user) => {
if (sid.accountid !== steam.steamID.accountid) {
return;
}
if (loginPersonaCheck) {
return;
}
loginPersonaCheck = true;
if (user.gameid !== "0") {
// Someone else is already playing
console.log("Someone is already playing on this account. You must close all games and stop all idlers.");
steam.logOff();
return;
}
console.log("Connecting to CSGO backend...");
steam.gamesPlayed([730]);
clearInterval(gcConnectInterval);
gcConnectInterval = setInterval(() => {
sendGCMessage("EGCBaseClientMsg.k_EMsgGCClientHello", "CMsgClientHello", {}, {});
}, 1000).unref();
});
steam.on("playingState", (blocked, playingApp) => {
if (blocked) {
console.log("Someone started playing on this account. Logging off...");
steam.logOff();
}
});
steam.on("steamGuard", async (domain, callback, lastCodeWrong) => {
let { code } = await inquirer.prompt([
{
type: "input",
name: "code",
message: `Steam Guard required${lastCodeWrong ? " (Last code wrong)" : ""}`
}
]);
console.log("Logging into Steam...");
callback(code);
});
steam.on("receivedFromGC", (appID, msgType, payload) => {
if (appID !== 730 || !gcListeners[msgType]) {
return;
}
let cache = {};
for (let i = gcListeners[msgType].length - 1; i >= 0; i--) {
let listener = gcListeners[msgType][i];
let obj = cache[listener.decoderName] ?? listener.decoder.toObject(listener.decoder.decode(payload));
cache[listener.decoderName] = obj;
if (listener.once) {
gcListeners[msgType].splice(i, 1);
}
listener.callback(obj);
}
});
steam.on("error", (err) => {
console.log("An unrecoverable error has occured: ", err.toString());
steam.logOff();
process.exit(1);
});
steam.on("disconnected", (eResult, msg) => {
console.log(`Disconnected from Steam with code: ${eResult}${msg && msg.length > 0 ? ` / ${msg}` : ""}`);
process.exit(1);
});
/**
* @param {String} type
* @param {Buffer} data
* @returns {Object}
*/
function decodeProtobuf(type, data) {
let decoder = protobufs.lookupType(type);
return decoder.toObject(decoder.decode(data));
}
/**
* @param {String} msgPath
* @param {?String} type
* @param {?Object} header
* @param {Object | Buffer} data
* @param {Function} callback
*/
function sendGCMessage(msgPath, type, header, data, callback = undefined) {
let parts = msgPath.split(".");
let msgType = protobufs.lookupEnum(parts[0]).values[parts[1]];
if (!msgType) {
throw new Error(`Could not find message type for "${parts[0]}.${parts[1]}"`);
}
let encoder = typeof type === "string" ? protobufs.lookupType(type) : undefined;
steam.sendToGC(730, msgType, header, encoder ? encoder.encode(data).finish() : data, callback);
}
gcListeners.add("EGCBaseClientMsg.k_EMsgGCClientWelcome", "CMsgClientWelcome", async (data) => {
if (!gcConnectInterval) {
return;
}
clearInterval(gcConnectInterval);
gcConnectInterval = null;
if (gcFirstConnect) {
console.log(`Connected to CSGO backend, server time: ${new Date(data.rtime32_gc_welcome_timestamp * 1000).toLocaleString()}`);
gcFirstConnect = false;
}
items._items = data.outofdate_subscribed_caches.map((cache) => {
cache.objects = cache.objects.filter((object) => {
return object.type_id === 1;
}).map((object) => {
return object.object_data.map((data) => {
return decodeProtobuf("CSOEconItem", data);
});
});
return cache;
}).reduce((prev, cur) => {
for (let object of cur.objects) {
prev.push(...object);
}
return prev;
}, []);
console.log(`We have ${items._items.length} item${items._items.length === 1 ? "" : "s"}`);
if (items._items.length <= 0) {
console.log("You do not have any items, buy a name tag first");
steam.logOff();
return;
}
let nameTags = items._items.filter(i => i.def_index === 1200);
let storageUnits = items._items.filter(i => i.def_index === 1201);
console.log(`We have ${nameTags.length} name tag${nameTags.length === 1 ? "" : "s"}`);
console.log(`We have ${storageUnits.length} storage unit${storageUnits.length === 1 ? "" : "s"}`);
if (nameTags.length <= 0 && storageUnits.length <= 0) {
console.log("You have no name tags or storage units, buy some first");
steam.logOff();
return;
}
getUserRenameInput(nameTags.length > 0);
});
async function getUserRenameInput(haveNameTags) {
let itemSelection = await inquirer.prompt([
{
type: "list",
name: "type",
message: "Do you want to rename a default item or a normal item?",
choices: [
{
name: "Default Item",
value: "default",
disabled: !haveNameTags
},
{
name: "Normal Item",
value: "normal"
}
]
},
{
type: "input",
name: "itemLink",
message: "Enter the item link from your Steam inventory of the item you want to rename",
when: (answers) => {
return answers.type === "normal";
},
transformer: (input, answers, flags) => {
if (flags.isFinal) {
if (typeof input === "string") {
let match = input.match(INVENTORY_LINK_REGEX);
if (match) {
return BigInt(match.groups.itemID);
}
}
return "";
}
return input;
},
validate: (input, answers) => {
if (typeof input === "string") {
let match = input.match(INVENTORY_LINK_REGEX);
if (match) {
return true;
}
}
return "You must copy paste the full Steam inventory item link";
}
},
{
type: "list",
name: "defIndex",
message: "Select the default weapon you want to rename",
choices: defaultItems.map((item) => {
return {
name: english.get(item.item_name),
value: item._definition_index_
};
}).sort((a, b) => {
if (a.name < b.name) {
return -1;
}
if (a.name > b.name) {
return 1;
}
return 0;
}),
when: (answers) => {
return answers.type === "default";
}
}
]);
if (itemSelection.defIndex) {
if (!haveNameTags) {
console.log("You have no name tags, you can only rename storage units");
// We do it the lazy way and just request our inventory again
gcConnectInterval = setInterval(() => {
sendGCMessage("EGCBaseClientMsg.k_EMsgGCClientHello", "CMsgClientHello", {}, {});
}, 1000).unref();
return;
}
// We are renaming a default item with a name tag
console.log("WARNING: Continuing will result in one of your name tags being used up!");
console.log("WARNING: If you do not wish to do this stop NOW by pressing CTRL + C or closing the window!");
console.log("WARNING: CSGO's backend might restrict you from entering certain things or go above certain limits this tool cannot account for!");
console.log("WARNING: Always test on a Storage Unit first, they have infinite free name changes!");
doItemRename(parseInt(itemSelection.defIndex));
} else if (itemSelection.itemLink) {
// We are renaming an item with a name tag or renaming a storage unit
let match = itemSelection.itemLink.match(INVENTORY_LINK_REGEX);
let itemID = BigInt(match.groups.itemID);
// If we have no name tags then this must be a storage unit
if (!haveNameTags && !items.isItemStorageUnit(itemID)) {
console.log("You have no name tags, you can only rename storage units");
// We do it the lazy way and just request our inventory again
gcConnectInterval = setInterval(() => {
sendGCMessage("EGCBaseClientMsg.k_EMsgGCClientHello", "CMsgClientHello", {}, {});
}, 1000).unref();
return;
}
// This is either a storage unit or we have a name tag
if (!items.isItemStorageUnit(itemID)) {
console.log("WARNING: Continuing will result in one of your name tags being used up!");
console.log("WARNING: If you do not wish to do this stop NOW by pressing CTRL + C or closing the window!");
console.log("WARNING: CSGO's backend might restrict you from entering certain things or go above certain limits this tool cannot account for!");
console.log("WARNING: Always test on a Storage Unit first, they have infinite free name changes!");
}
doItemRename(itemID);
}
}
/* Renaming (First example taken by renaming a Storage Unit, second example filled in manually but not tested)
The way renaming works for a item, using a non-protobuf message of ID 1006 (k_EMsgGCNameItem - MsgGCNameItem_t)
Variable name (Type) - Example value [Note]
m_nHdrVersion (uint16) - 1 [Always 1]
m_JobIDSource (uint64) - 18446744073709551615 [Always k_GIDNil]
m_JobIDTarget (uint64) - 18446744073709551615 [Always k_GIDNil]
// The above is part of the header, auto-filled for us by steam-user
m_unToolItemID (uint64) - 0 [The tool item ID used to rename this item with, 0 for Storage Units]
m_unSubjectItemID (uint64) - 17242456691 [The item we are changing]
m_bDescription (bool) - 0 [If the tool is a description tag or not, does not exist in CSGO at the current moment]
*Extra data* (string) - The actual name we are giving this item, null terminated
The way renaming works for a default item, using a non-protobuf message of ID 1019 (k_EMsgGCNameBaseItem - MsgGCNameBaseItem_t)
Variable name (Type) - Example value [Note]
m_nHdrVersion (uint16) - 1 [Always 1]
m_JobIDSource (uint64) - 18446744073709551615 [Always k_GIDNil]
m_JobIDTarget (uint64) - 18446744073709551615 [Always k_GIDNil]
// The above is part of the header, auto-filled for us by steam-user
m_unToolItemID (uint64) - 17242421651 [The tool item ID used to rename this item with, 0 for Storage Units]
m_unBaseItemDefinitionID (uint32) - 7 [The item we are changing]
m_bDescription (bool) - 0 [If the tool is a description tag or not, does not exist in CSGO at the current moment]
*Extra data* (string) - The actual name we are giving this item, null terminated
*/
/**
* @param {BigInt | Number} targetItemID
*/
async function doItemRename(targetItemID) {
let result = await inquirer.prompt([
{
type: "input",
name: "name",
message: "Enter the new name of this item (Prefix with 0x to enter raw hexadecimal buffer)",
validate: (input, answers) => {
if (typeof input === "string" && input.length > 0) {
return true;
}
return "You must enter a valid name";
}
}
]);
let name = result.name;
if (name.startsWith("0x")) {
try {
name = Buffer.from(name.slice(2).replace(/ /g, ""), "hex").toString("utf8");
} catch (err) {
console.error("Invalid hex input: " + (err.message || err.toString()));
doItemRename(targetItemID);
return;
}
}
sendItemRename(items.isItemStorageUnit(targetItemID) ? 0n : items.getNameTagID(), targetItemID, name);
}
/**
* @param {BigInt} nameTagID
* @param {BigInt | Number} targetItemID If `BigInt` its a normal item, if `Number` its a default item
* @param {String} newName
*/
function sendItemRename(nameTagID, targetItemID, newName) {
newName = Buffer.from(newName, "utf8");
let offset = 0;
let buf = Buffer.alloc(8 + (typeof targetItemID === "number" ? 4 : 8) + 1 + (newName.length + 1));
buf.writeBigUInt64LE(nameTagID, offset); offset += 8; // m_unToolItemID
if (typeof targetItemID === "number") {
buf.writeUInt32LE(targetItemID, offset); offset += 4; // m_unBaseItemDefinitionID
} else {
buf.writeBigUInt64LE(targetItemID, offset); offset += 8; // m_unSubjectItemID
}
buf.writeUInt8(0, offset); offset += 1; // m_bDescription
for (let i = 0; i < newName.length; i++) {
buf.writeUInt8(newName[i], offset); offset += 1;
}
buf.writeUInt8(0, offset); offset += 1;
sendGCMessage(`EGCItemMsg.${typeof targetItemID === "number" ? "k_EMsgGCNameBaseItem" : "k_EMsgGCNameItem"}`, null, null, buf);
// We do it the lazy way and just request our inventory again
gcConnectInterval = setInterval(() => {
sendGCMessage("EGCBaseClientMsg.k_EMsgGCClientHello", "CMsgClientHello", {}, {});
}, 1000).unref();
}
process.once("SIGINT", () => {
steam.logOff();
});