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EvolutionGame.py
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EvolutionGame.py
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# Developed by Anton Melnychuk March 1st 2024
# For ASTR 330 Class Yale University
# GUI Visualization
import tkinter as tk
from tkinter import ttk
from tkinter import messagebox
# Imports
import pygame
import random
import math
import os
import Life
import Constants
from tools import parse_video
class Cell:
def __init__(self, x, y):
self.x = x
self.y = y
self.light = 0
self.occupied = None
self.energy_level = 0
self.organic_level = 0
def set_living_cell(self, life) -> None:
self.occupied = life
def kill_life(self) -> None:
''' Transfer Life Energy to the Cell '''
if self.occupied:
self.organic_level += Constants.SOIL_RELEASED
self.energy_level += Constants.ENERGY_RELEASED
self.occupied = None
def check_position(self) -> object:
return {self.x, self.y}
# Options for the Video Visualisation
# SOIL, ENERGY, COLOR
def draw_color(self, surface) -> None:
''' Draws the Cell & Life by COLOR '''
if self.occupied:
if isinstance(self.occupied, Life.Leaf):
# Draw Instance of the Leaf
if self.occupied.direction % 2 == 0:
pygame.draw.ellipse(surface, self.occupied.color,
(self.x + Constants.CELL_SIZE // 4, self.y, Constants.CELL_SIZE // 2, Constants.CELL_SIZE * 1.05), 0)
else:
pygame.draw.ellipse(surface, self.occupied.color,
(self.x, self.y + Constants.CELL_SIZE // 4, Constants.CELL_SIZE * 1.05, Constants.CELL_SIZE // 2), 0)
elif isinstance(self.occupied, Life.Root) or isinstance(self.occupied, Life.Radio):
offset = Constants.CELL_SIZE // 2
pygame.draw.circle(surface, self.occupied.color,
(self.x + offset, self.y + offset), Constants.CELL_SIZE // 2, 0)
elif isinstance(self.occupied, Life.Newborn):
offset = Constants.CELL_SIZE // 2
pygame.draw.circle(surface, self.occupied.color,
(self.x + offset, self.y + offset), Constants.CELL_SIZE // 2, 1)
elif isinstance(self.occupied, Life.Pipe):
# Draw Instance of the Pipe
pipe_size = Constants.CELL_SIZE // 2
offset = (Constants.CELL_SIZE - pipe_size) // 2
if self.occupied.direction % 2 == 0:
pygame.draw.rect(
surface, self.occupied.color,
(self.x + offset, self.y + offset, pipe_size // 4, Constants.CELL_SIZE), 0)
else:
pygame.draw.rect(
surface, self.occupied.color,
(self.x + offset, self.y + offset, Constants.CELL_SIZE, pipe_size // 4), 0)
else:
if self.organic_level > Constants.ORGANIC_THRESHOLD:
pygame.draw.rect(
surface, Constants.ORGANIC_TOXIC,
(self.x, self.y, Constants.CELL_SIZE, Constants.CELL_SIZE), 0)
if self.energy_level > Constants.ENERGY_THRESHOLD:
pygame.draw.rect(
surface, Constants.ENERGIC_TOXIC,
(self.x, self.y, Constants.CELL_SIZE, Constants.CELL_SIZE), 0)
def draw_soil(self, surface) -> None:
''' Draws the Cell by SOLID energy '''
soil_level_clipped = min(max(self.organic_level, 0), 1)
color_value = int(255 * soil_level_clipped)
color = (255, 255 - color_value, 0)
pygame.draw.rect(surface, color, (self.x, self.y, Constants.CELL_SIZE, Constants.CELL_SIZE))
def draw_energy(self, surface) -> None:
''' Draws the Cell by ENERGY left '''
energy_color = self.calculate_energy_color()
pygame.draw.rect(surface, energy_color, (self.x, self.y, Constants.CELL_SIZE, Constants.CELL_SIZE))
# Helper Functions
def calculate_energy_color(self) -> tuple:
''' Calculate energy color based on organic level '''
energy_level = self.organic_level
if energy_level < 0.5:
r = int(255 * energy_level * 2)
g = int(255 * energy_level * 2)
b = int(255 * (1 - energy_level))
else:
r = int(255 * (1 - energy_level))
g = int(255 * (1 - energy_level))
b = int(255 * (1 - energy_level) * 2)
return (r, g, b)
class Sector:
def __init__(self, **kwargs):
self.cells = self.create_cells()
self.display_type = None
self.day_counter = 0
self.light_global = 0
# For faster cell access
self.reading_x = 0
self.reading_y = 0
# Gather all energy to a dictionary
self.gathered_energy = [0] * FAMILIES_COUNT
# Keep track of survived families
self.family_count = [0] * FAMILIES_COUNT
self.generate_borders()
self.generate_life(**kwargs)
def change_display_type(self, display):
self.display_type = display
def save_energy(self, family_idx, energy) -> None:
self.gathered_energy[family_idx] += energy
# Functions for One-time Definition
def create_cells(self) -> list:
''' Define Cells on GRID Defition '''
cells = []
for x in range(0, SECTOR_SIZE_X, Constants.CELL_SIZE):
for y in range(0, SECTOR_SIZE_Y, Constants.CELL_SIZE):
cell = Cell(x, y)
cell.energy_level = random.uniform(0, 0.2)
cell.organic_level = random.uniform(0, 0.1)
cells.append(cell)
return cells
def generate_life(self, **kwargs) -> None:
''' Pull Life into Cells '''
for family_idx in range(FAMILIES_COUNT):
random_cell = random.choice(self.cells)
# Keep searching for a valid to live cell
while random_cell.occupied is not None and \
random_cell.organic_level != 1:
random_cell = random.choice(self.cells)
# Random / User DNA Life
dna = Life.DNA()
if not kwargs.items():
dna.generate_random()
else:
dna = Life.DNA(**kwargs)
life = Life.Newborn(family_idx, dna)
# Grant Parent Child to Access Cell X-Y Coords
life.set_gridpos_function(random_cell.check_position)
life.define_color()
random_cell.set_living_cell(life)
def generate_borders(self) -> None:
''' Generate toxic borders to keep evolution within families
for a bit before letting them attack others '''
for row_idx in range(0, SECTOR_SIZE_X, Constants.CELL_SIZE):
for col_idx in range(0, SECTOR_SIZE_Y, Constants.CELL_SIZE):
padding = SECTOR_BORDER * Constants.CELL_SIZE
idx_flat = (row_idx // Constants.CELL_SIZE) * (SECTOR_SIZE_Y // Constants.CELL_SIZE) + (col_idx // Constants.CELL_SIZE)
cell = self.cells[idx_flat]
if (cell.x < padding or
cell.x > (SECTOR_SIZE_X - padding) - Constants.CELL_SIZE or
cell.y < padding or
cell.y > (SECTOR_SIZE_Y - padding) - Constants.CELL_SIZE):
self.cells[idx_flat].organic_level = 1
middlex_idx = SECTOR_SIZE_X // Constants.CELL_SIZE // 2
middley_idx = SECTOR_SIZE_Y // Constants.CELL_SIZE // 2
border_thickness = SECTOR_BORDER // 2
for row_idx in range(middlex_idx * Constants.CELL_SIZE - border_thickness * Constants.CELL_SIZE, (middlex_idx + 1) * Constants.CELL_SIZE + border_thickness * Constants.CELL_SIZE):
for col_idx in range(0, SECTOR_SIZE_Y, Constants.CELL_SIZE):
idx_flat = (row_idx // Constants.CELL_SIZE) * (SECTOR_SIZE_Y // Constants.CELL_SIZE) + (col_idx // Constants.CELL_SIZE)
self.cells[idx_flat].organic_level = 1
for col_idx in range(middley_idx * Constants.CELL_SIZE - border_thickness * Constants.CELL_SIZE, (middley_idx + 1) * Constants.CELL_SIZE + border_thickness * Constants.CELL_SIZE):
for row_idx in range(0, SECTOR_SIZE_X, Constants.CELL_SIZE):
idx_flat = (row_idx // Constants.CELL_SIZE) * (SECTOR_SIZE_Y // Constants.CELL_SIZE) + (col_idx // Constants.CELL_SIZE)
self.cells[idx_flat].organic_level = 1
# Helper Functions
def move_and_wrap(self, x, y, direction) -> int:
''' Wrap Map Around by Given Coordinates and a Shift '''
if direction == 1: # Moving Left
x -= Constants.CELL_SIZE
elif direction == 2: # Moving Above
y -= Constants.CELL_SIZE
elif direction == 3: # Moving Right
x += Constants.CELL_SIZE
elif direction == 4: # Moving Bottom
y += Constants.CELL_SIZE
# Wrap around
if x < 0:
x = SECTOR_SIZE_X - Constants.CELL_SIZE
elif x >= SECTOR_SIZE_X:
x = 0
if y < 0:
y = SECTOR_SIZE_Y - Constants.CELL_SIZE
elif y >= SECTOR_SIZE_Y:
y = 0
return x, y
# Private Functions for the Life Cells
def update_next(self, direction, life, family_idx) -> Life:
''' Newborn private function for reproduction '''
x, y = self.move_and_wrap(self.reading_x, self.reading_y, direction)
neighbor_cell = self.get_cell_at(x, y)
if neighbor_cell:
# Prevent the colonies that are the same type eat each other
if (neighbor_cell.occupied and neighbor_cell.occupied.family_idx == family_idx):
return None
# We can eat all kind of cells except the Roots and the Wood
if neighbor_cell.occupied and (isinstance(neighbor_cell.occupied, Life.Root) or isinstance(neighbor_cell.occupied, Life.Pipe)):
return None
# We can build on energy toxic cell if not Radio Cell
if neighbor_cell.energy_level > Constants.ENERGY_THRESHOLD and not isinstance(life, Life.Radio):
return None
# We can build on soil toxic cell if not Root Cell
if neighbor_cell.organic_level > Constants.ORGANIC_THRESHOLD and not isinstance(life, Life.Root):
return None
# Eat Cell if Needed
neighbor_cell.kill_life()
neighbor_cell.energy_level += Constants.SOIL_RELEASED
life.energy_level += Constants.ENERGY_RELEASED
neighbor_cell.set_living_cell(life)
return neighbor_cell
# Leaf
def get_light_energy(self) -> None:
curr_cell = self.get_cell_at(self.reading_x, self.reading_y)
# If two leaf are next to each other => 0 energy
for DIR in Constants.DIRECTIONS:
x, y = self.move_and_wrap(self.reading_x, self.reading_y, DIR)
next_cell = self.get_cell_at(x, y)
if next_cell and isinstance(next_cell.occupied, Life.Leaf):
self.save_energy(next_cell.occupied.family_idx, 0)
self.save_energy(curr_cell.occupied.family_idx, 0)
if curr_cell and isinstance(curr_cell.occupied, Life.Leaf):
self.save_energy(curr_cell.occupied.family_idx, self.light_global)
# Root
def get_soil_energy(self) -> None:
curr_cell = self.get_cell_at(self.reading_x, self.reading_y)
if curr_cell and curr_cell.occupied:
curr_cell.organic_level = curr_cell.organic_level * 0.7
energy = curr_cell.organic_level * 0.3
self.save_energy(curr_cell.occupied.family_idx, energy)
# Radio
def get_radio_energy(self) -> None:
curr_cell = self.get_cell_at(self.reading_x, self.reading_y)
if curr_cell and curr_cell.occupied:
curr_cell.energy_level = curr_cell.energy_level * 0.7
energy = curr_cell.energy_level * 0.3
self.save_energy(curr_cell.occupied.family_idx, energy)
# Helper Functions
def update_daynight(self) -> None:
''' Use a cosine function to simulate day-night cycle (0.3-1 energy range) '''
lower_bound, upper_bound = 0.3, 1
scaled_value = (0.5 * math.cos(math.radians(self.day_counter)) + 0.5) * (upper_bound - lower_bound) + lower_bound
self.light_global = scaled_value
self.day_counter += 3
def draw(self, surface):
# Display Types
if self.display_type == "color":
for cell in self.cells:
cell.draw_color(surface)
elif self.display_type == "soil":
for cell in self.cells:
cell.draw_soil(surface)
elif self.display_type == "energy":
for cell in self.cells:
cell.draw_energy(surface)
# General Durvival Information Board
font = pygame.font.SysFont(None, 20)
total_sum = sum(self.family_count)
ftext = font.render("Family Count: " + str(total_sum), True, Constants.WHITE)
ntext = font.render("Newborn Cell Count: " + str(self.newborn_count), True, Constants.WHITE)
ftext_rect = ftext.get_rect()
ftext_rect.topleft = (10, 24)
pygame.draw.rect(surface, (0, 0, 0), ftext_rect)
surface.blit(ftext, ftext_rect)
ntext_rect = ntext.get_rect()
ntext_rect.topleft = (10, 10)
pygame.draw.rect(surface, (0, 0, 0), ntext_rect)
surface.blit(ntext, ntext_rect)
def get_cell_at(self, x, y):
''' Search for Cell in Shuffled Set '''
for cell in self.cells:
if cell.x == x and cell.y == y:
return cell
return None
def check_occupied(self, x, y, shift, idx):
xt, yt = self.move_and_wrap(x, y, shift)
check_life = self.get_cell_at(xt, yt).occupied
if check_life and \
(check_life.family_idx == idx or \
isinstance(check_life, Life.Root or \
isinstance(check_life, Life.Pipe))):
return True
return False
# To keep Canvas Clean
def remove_tail(self, curr_cell, visited=set()):
''' On Cell Removal, Delete the Rest '''
# Check for cycles
if curr_cell in visited:
return
visited.add(curr_cell)
self.reading_x = curr_cell.x
self.reading_y = curr_cell.y
life = curr_cell.occupied
back_dir = (life.direction + 1) % 4 + 1
left_dir = 4 if back_dir == 1 else back_dir - 1
right_dir = 1 if back_dir == 4 else back_dir + 1
directions = [left_dir, back_dir, right_dir]
for dir in directions:
x, y = self.move_and_wrap(self.reading_x, self.reading_y, dir)
neighbor = self.get_cell_at(x, y)
if not neighbor: return
life_next = neighbor.occupied
if life_next and life_next.family_idx == life.family_idx:
self.remove_tail(neighbor, visited)
neighbor.occupied = None
def step(self):
''' Executes One Step of the Cell Life Cycle '''
self.update_daynight()
# Remove Cell Ordering
# To Simulate Randomness
# In the Execution
random.shuffle(self.cells)
self.family_count = [0] * FAMILIES_COUNT
self.newborn_count = 0
for cell in self.cells:
self.reading_x = cell.x
self.reading_y = cell.y
life = cell.occupied
if life: # execute
if life.execute():
self.remove_tail(cell)
continue
life.age += Constants.AGE_INCREASE
# Reasons to eliminate the cell
if life.age > life.lifelen:
self.remove_tail(cell)
cell.occupied = None
# Save General Info for the Board
if isinstance(life, Life.Newborn):
self.newborn_count += 1
self.family_count[life.family_idx] = 1
if (not isinstance(life, Life.Root) and \
cell.organic_level > Constants.ORGANIC_THRESHOLD) or \
(not isinstance(life, Life.Radio) and \
cell.energy_level > Constants.ENERGY_THRESHOLD):
self.remove_tail(cell)
cell.occupied = None
# The energy level in ground
# aims to a default values
if cell.energy_level > 0.3:
cell.energy_level -= 0.005
elif cell.energy_level < 0.2:
cell.energy_level += 0.005
# Provide NewBorn Cells Gathered Energy
# And clean the uneccesary pipes
for cell in self.cells:
self.reading_x = cell.x
self.reading_y = cell.y
life = cell.occupied
if life: # if any cell
if isinstance(life, Life.Newborn):
life.energy_level += self.gathered_energy[life.family_idx]
self.gathered_energy[life.family_idx] = 0
if life.energy_level < Constants.REPROD_MIN:
cell.occupied = None
def main(**kwargs):
''' Define OS Global Variables and GUI/Tk User Windows '''
global FODLER_PATH, TICK, FAMILIES_COUNT, SECTOR_SIZE_X, SECTOR_SIZE_Y, AGE_INCREASE, FREEZE_THRESHOLD, \
SECTOR_BORDER, DISPLAY, LIFELENGTH, ENERGY_START, ENERGY_RELEASED, SOIL_RELEASED
# Update constants with user kwargs values
TICK = kwargs.get('tick', 300)
FODLER_PATH = kwargs.get('folder_path', './output')
FAMILIES_COUNT = kwargs.get('families_count', 4)
SECTOR_SIZE_X = kwargs.get('sector_size_x', 800)
SECTOR_SIZE_Y = kwargs.get('sector_size_y', 800)
SECTOR_BORDER = kwargs.get('sector_border', 0)
LIFELENGTH = kwargs.get('lifelength_const', 10)
ENERGY_START = kwargs.get('energy_start', 30)
ENERGY_RELEASED = kwargs.get('energy_released', 0.001)
SOIL_RELEASED = kwargs.get('soil_released', 0.001)
ENERGY_RELEASED = kwargs.get('energy_released', 0.001)
SOIL_RELEASED = kwargs.get('soil_released', 0.001)
AGE_INCREASE = kwargs.get('age_increase', 1)
FREEZE_THRESHOLD = kwargs.get('freeze', 5)
DISPLAY = kwargs.get('display_type', "color")
pygame.init()
screen = pygame.display.set_mode((SECTOR_SIZE_X, SECTOR_SIZE_Y))
pygame.display.set_caption("Evolution Game")
grid_display = Sector(**kwargs)
grid_display.display_type = DISPLAY
# Grant Private Access to grid (encapsulation) to Cells
# Instead of Prodiding whole Grid access to all Cells
Life.Life.set_gridcheck_function(grid_display.check_occupied)
Life.Newborn.set_private_function(grid_display.update_next)
Life.Leaf.set_private_function(grid_display.get_light_energy)
Life.Root.set_private_function(grid_display.get_soil_energy)
Life.Radio.set_private_function(grid_display.get_radio_energy)
clock = pygame.time.Clock()
if not os.path.exists(FODLER_PATH):
os.makedirs(FODLER_PATH)
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# Listen for key presses
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_c:
grid_display.change_display_type("color")
elif event.key == pygame.K_s:
grid_display.change_display_type("soil")
elif event.key == pygame.K_e:
grid_display.change_display_type("energy")
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
running = False
# Save the Screen to the Folder
filename = str(grid_display.day_counter).zfill(8) + ".png"
pygame.image.save(screen, os.path.join(FODLER_PATH, filename))
# Clear Screen
screen.fill(Constants.BG)
grid_display.step()
# Execute Life Step and Display
grid_display.draw(screen)
pygame.display.flip()
clock.tick(TICK)
# Save Images in the Range
if grid_display.day_counter > Constants.FINISH:
break
pygame.quit()
folder_path = kwargs.get('folder_path', './output')
parse_video.combine_images_to_video(folder_path, folder_path+"_video.mp4")
# User GUI Window
class DNADialog:
''' User Dialog Window Class '''
def __init__(self, master):
self.master = master
self.master.title("ASTR 330 - Game of Life")
title_label = tk.Label(master, text="Cell Evolution Game", font=("Arial", 24, "bold"), anchor="w", compound=tk.LEFT, fg="white")
title_label.grid(row=0, column=0, columnspan=4, padx=20, pady=(20, 0), sticky="w")
subtitle_label = tk.Label(master, text="Developed by Anton Melnychuk © 2024", font=("Arial", 12), anchor="w", fg="gray")
subtitle_label.grid(row=1, column=0, columnspan=4, padx=20, pady=(0, 20), sticky="w")
default_values = {
"mutation_rate": "0.5",
"rotate_skills": "0.5",
"rotate_rate": "0.5",
"radio_rate": "0.5",
"root_rate": "0.5",
"leaf_rate": "0.5",
"newb_rate": "0.5",
"folder_path": "output",
"tick": "300",
"families_count": "20",
"sector_size_x": "880",
"sector_size_y": "880",
"sector_border": "0",
"lifelength_const": "10",
"energy_start": "30",
"energy_released": "0.001",
"soil_released": "0.001",
"age_increase": "40",
"freeze": "1"
}
entries = [
("Cell Mutation Rate (0-1):", "mutation_rate"),
("Cell Rotate Skills (0-1):", "rotate_skills"),
("Cell Rotate Rate (0-1):", "rotate_rate"),
("Cell Radio Rate (0-1):", "radio_rate"),
("Cell Root Rate (0-1):", "root_rate"),
("Cell Leaf Rate (0-1):", "leaf_rate"),
("Cell Newborn Rate (0-1):", "newb_rate"),
]
for idx, (label_text, entry_name) in enumerate(entries):
label = tk.Label(master, text=label_text, anchor="w")
label.grid(row=idx+2, column=0, padx=20, pady=5, sticky="w")
range_slider = ttk.Scale(master, from_=0, to=1, length=200, orient="horizontal")
range_slider.grid(row=idx+2, column=1, padx=20, pady=5)
setattr(self, f"{entry_name}_slider", range_slider)
range_slider.set(0.5)
# Additional fields and display type buttons
additional_fields = [
("Folder Path:", "folder_path"),
("Tick (Iteration Speed):", "tick"),
("Families Count:", "families_count"),
("Sector Size X:", "sector_size_x"),
("Sector Size Y:", "sector_size_y"),
("Sector Border:", "sector_border"),
("Display Type:", "display_type"),
("Lifelength Linear:", "lifelength_const"),
("Life Evergy Start:", "energy_start"),
("Energy Released:", "energy_released"),
("Soil Released:", "soil_released"),
("Step Age Increase:", "age_increase"),
("Freeze threshold:", "freeze"),
]
for idx, (label_text, entry_name) in enumerate(additional_fields):
label = tk.Label(master, text=label_text, anchor="w")
label.grid(row=idx+2, column=2, padx=20, pady=5, sticky="w")
if entry_name == "display_type":
display_type_frame = ttk.Frame(master)
display_type_frame.grid(row=idx+2, column=3, padx=20, pady=5, sticky="w")
self.display_type_var = tk.StringVar()
self.display_type_var.set("color")
color_button = ttk.Radiobutton(display_type_frame, text="Color", variable=self.display_type_var, value="color", compound=tk.LEFT)
color_button.grid(row=0, column=0, padx=(0, 7), pady=2, sticky="w")
energy_button = ttk.Radiobutton(display_type_frame, text="Energy", variable=self.display_type_var, value="energy", compound=tk.LEFT)
energy_button.grid(row=0, column=1, padx=(7, 7), pady=2, sticky="w")
soil_button = ttk.Radiobutton(display_type_frame, text="Soil", variable=self.display_type_var, value="soil", compound=tk.LEFT)
soil_button.grid(row=0, column=2, padx=(7, 0), pady=2, sticky="w")
else:
entry = ttk.Entry(master)
entry.insert(0, default_values.get(entry_name, ""))
entry.grid(row=idx+2, column=3, padx=20, pady=5)
setattr(self, f"{entry_name}_entry", entry)
self.instructions_button = ttk.Button(master, text="Read Instructions", command=self.show_instructions, style="Custom.TButton")
self.instructions_button.grid(row=idx+3, column=2, columnspan=3, padx=(0, 130), pady=(20, 20), sticky="e")
style = ttk.Style()
style.configure("Custom.TButton", foreground="white")
self.submit_button = ttk.Button(master, text="Play", command=self.submit, style="Custom.TButton")
self.submit_button.grid(row=idx+3, column=3, columnspan=1, pady=(20, 20), sticky="e", padx=20)
def show_instructions(self):
# Create a new window for instructions
instructions_window = tk.Toplevel(self.master)
instructions_window.title("Instructions")
instructions_window.geometry("500x400") # Set width to 500 pixels and height to 300 pixels
# Text widget with the instructions
instructions_text = """
Evolution Game @ 2024
*****************************
Evolution Game is a life simulation where a user can control the DNA parameters and observe how their artificial colonies are developing and fighting for survival for the sake of energy. The goal is to recreate detailed living conditions, including energy, day/night, mortality from lack of it, soil, environment, collaboration, etc. The user has the ability to manage parameters of the living sectors (such as border width, size of arena, among families, output folder) and life cells (DNA) by varying sliders and inputs on a side of the GUI window. At the end of the simulation, each iteration is combined to form a video provided to a user to observe the evolution of cells in real-time.
*****************************
To switch between the DISPLAY_TYPE use keyboard letters "c", "e", "s" for COLOR, ENERGY, SOIL.
GUI Inputs:
- Border Width: Adjusts the width of the border between living sectors.
- Size of Arena: Sets the size of the simulation arena where the colonies evolve.
- Among Families: Controls the interaction and collaboration between different families of organisms.
- Output Folder: Specifies the folder where the simulation results and videos are saved.
*****************************
Additional Parameters:
- Mutation Rate: Controls the rate at which mutations occur in the DNA of organisms.
- Rotate Skills: Determines whether organisms have the ability to rotate their skills during the simulation.
- Rotate Rate: Sets the rate at which rotation of skills occurs.
- Radio Rate: Specifies the rate at which radioactivity affects organisms.
- Root Rate: Determines the rate at which roots grow for organisms.
- Leaf Rate: Sets the rate at which leaves grow for organisms.
- Newb Rate: Controls the rate at which new organisms are introduced.
- Tick: Sets the duration of each simulation tick.
- Families Count: Specifies the number of different families of organisms.
- Sector Size X: Sets the size of sectors along the X-axis.
- Sector Size Y: Sets the size of sectors along the Y-axis.
- Sector Border: Specifies the thickness of the border between sectors.
- Lifelength Const: Controls the constant for organism lifelength.
- Energy Start: Sets the initial energy level for organisms.
- Energy Released: Specifies the energy released by organisms.
- Soil Released: Sets the amount of soil released by organisms.
- Age Increase: Specifies the rate at which organism age increases.
- Freeze: Determines whether the simulation is frozen or active.
- Display Type: Specifies the type of display used in the simulation.
*****************************
Developed by Anton Melnychuk | @anton-mel on github
"""
instructions_text_widget = tk.Text(instructions_window, wrap="word", width=60, height=15)
instructions_text_widget.insert("1.0", instructions_text)
instructions_text_widget.config(state="disabled")
instructions_text_widget.pack(fill="both", expand=True)
def submit(self):
try:
mutation_rate = float(self.mutation_rate_slider.get())
rotate_skills = float(self.rotate_skills_slider.get())
rotate_rate = float(self.rotate_rate_slider.get())
radio_rate = float(self.radio_rate_slider.get())
root_rate = float(self.root_rate_slider.get())
leaf_rate = float(self.leaf_rate_slider.get())
newb_rate = float(self.newb_rate_slider.get())
folder_path = self.folder_path_entry.get()
tick = int(self.tick_entry.get())
families_count = int(self.families_count_entry.get())
sector_size_x = int(self.sector_size_x_entry.get())
sector_size_y = int(self.sector_size_y_entry.get())
sector_border = int(self.sector_border_entry.get())
lifelength_const = float(self.lifelength_const_entry.get())
energy_start = float(self.energy_start_entry.get())
energy_released = float(self.energy_released_entry.get())
age_increase = float(self.age_increase_entry.get())
freeze = float(self.freeze_entry.get())
soil_released = float(self.soil_released_entry.get())
display_type = self.display_type_var.get()
kwargs = {
'mutation_rate': mutation_rate,
'rotate_skills': rotate_skills,
'rotate_rate': rotate_rate,
'radio_rate': radio_rate,
'root_rate': root_rate,
'leaf_rate': leaf_rate,
'newb_rate': newb_rate,
'folder_path': folder_path,
'tick': tick,
'families_count': families_count,
'sector_size_x': sector_size_x,
'sector_size_y': sector_size_y,
'sector_border': sector_border,
'lifelength_const': lifelength_const,
'energy_start': energy_start,
'energy_released': energy_released,
'soil_released': soil_released,
'age_increase': age_increase,
'freeze': freeze,
'display_type': display_type
}
self.master.destroy()
main(**kwargs)
except ValueError:
messagebox.showerror("Error", "Invalid input. Please enter numeric values.")
def launch_dna_dialog():
''' General Properties and Definition of the User Window '''
root = tk.Tk()
root.resizable(False, False)
DNADialog(root)
root.mainloop()
if __name__ == "__main__":
launch_dna_dialog()