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0 / 10 of 1 issue completedDescription
Users play random civs in rounds.
Once all of the available civs have been played (or if the user hasn't played any civs yet), a new round is started.
The round continues until all enabled civs have been played, at which point a new round is started.
If the user enables a civ that has been played since the round started, the civ remains in the played state.
If the user enables a civ that hasn't been played since the round started, the civ remains in the unplayed state.
This allows users to enable/disable civs without losing their "last played" state.
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