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gsn3sharp.cs
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gsn3sharp.cs
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using System;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Collections.Generic;
using System.Linq;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace GNS3sharp {
/// <summary>
/// Main class of the namespace. Handles a GNS3 project through its methods. You can list all the nodes
/// of the project, activate them all at once...
/// </summary>
/// <remarks>
/// Contains several methods to interact with a GNS3 project
/// </remarks>
public class GNS3sharp {
private string projectID;
/// <summary>
/// ID of the project that the object is handling
/// </summary>
/// <value>String ID</value>
public string ProjectID{ get => projectID; }
private string host;
/// <summary>
/// IP where the GNS3 server is hosted
/// </summary>
/// <value>String IP</value>
public string Host{ get => host; }
private ushort port;
/// <summary>
/// Port where the server is hosted
/// </summary>
/// <value>Port number</value>
public ushort Port{ get => port; }
private List<Dictionary<string,object>> nodesJSON;
/// <summary>
/// JSON list with info about the nodes inside the project. The list is not filtered
/// </summary>
/// <value>Dictionary: key is the node field and the value its value</value>
public List<Dictionary<string,object>> NodesJSON{
get {
ExtractNodesDictionary(
$"http://{host}:{port.ToString()}/v2/projects/{projectID}/nodes"
);
return nodesJSON;
}
}
/// <summary>
/// JSON list with info about the links inside the project. The list is not filtered
/// </summary>
/// <value>Dictionary: key is the link field and the value its value</value>
private List<Dictionary<string,object>> linksJSON;
public List<Dictionary<string,object>> LinksJSON{
get {
ExtractLinksDictionary(
$"http://{host}:{port.ToString()}/v2/projects/{projectID}/links"
);
return linksJSON;
}
}
private Node[] nodes;
/// <summary>
/// List of nodes contained in the project
/// </summary>
/// <value>Array of <c>Node</c></value>
public Node[] Nodes{ get => nodes; }
private List<Link> links;
/// <summary>
/// List of links contained in the project
/// </summary>
/// <value>List of <c>Link</c></value>
public List<Link> Links{ get => links; }
/// <summary>
/// Map between nodes and their names
/// </summary>
/// <returns>Dictionary. The key is the name of the node and the value its object</returns>
private Dictionary<string, Node> nodesByName = new Dictionary<string, Node>();
/// <summary>
/// Map between nodes and their IDs
/// </summary>
/// <returns>Dictionary. The key is the ID of the node and the value its object</returns>
private Dictionary<string, Node> nodesByID = new Dictionary<string, Node>();
/// <summary>
/// HTTP client used to interact with the REST API
/// </summary>
private static readonly HttpClient HTTPclient = new HttpClient();
///////////////////////////// Constructors ////////////////////////////////////////////
/// <summary>
/// Wrong constructor. It can not be accessed
/// </summary>
private GNS3sharp() => Console.Error.WriteLine("You need the project ID");
/// <summary>
/// Take all the necessary info from a GNS3 project. Initialize a handler object that allows to manage the project
/// </summary>
/// <param name="_projectID">ID of the GNS3 project</param>
/// <param name="_host">Addres where the GNS3 server is. By default is "localhost"</param>
/// <param name="_port">Port of the host where the GNS3 server is. By default is 3080</param>
public GNS3sharp(string _projectID, string _host = "localhost", ushort _port = 3080) {
this.projectID = _projectID; this.host = _host; this.port = _port;
// Defines the URL where the info is
string baseURL = $"http://{_host}:{_port.ToString()}/v2/projects/{_projectID}";
// Extract that info
Console.WriteLine($"Extracting nodes information from URL: {baseURL}/nodes... ");
ExtractNodesDictionary($"{baseURL}/nodes");
Console.WriteLine($"Extracting links information from URL: {baseURL}/links... ");
ExtractLinksDictionary($"{baseURL}/links");
if (this.nodesJSON != null && this.linksJSON != null){
// Create the nodes related to that info
nodes = GetNodes(nodesJSON);
links = GetLinks(linksJSON);
try{
SaveLinksInfoInNodes(links);
} catch(Exception err){
Console.Error.WriteLine(
$"Ups, something went wrong. Unable to save the link info in the nodes: {err}"
);
}
} else{
Console.Error.WriteLine(
"Information about the nodes or the links couldn't be reached. The instance will be " +
"unusable"
);
}
}
///////////////////////////////// Methods ////////////////////////////////////////////
/// <summary>
/// Return a dictionary with all the info about nodes downloaded it from the GNS3 server
/// </summary>
/// <param name="URI">Where the resource (a JSON) is in the server</param>
private void ExtractNodesDictionary(string URI){
nodesJSON = ExtractDictionary(URI, "z");
}
/// <summary>
/// Return a dictionary with all the info about links downloaded it from the GNS3 server
/// </summary>
/// <param name="URI">Where the resource (a JSON) is in the server</param>
private void ExtractLinksDictionary(string URI){
linksJSON = ExtractDictionary(URI, "suspend");
}
// It returns a dictionary with information about the nodes of the project
/// <summary>
/// Download and extract information from a JSON contained at a certain URI in the server
/// </summary>
/// <param name="URI">Where the resource (a JSON) is in the server</param>
/// <param name="lastKey">Last key of the array of elements in the JSON</param>
/// <returns>List of dictionaries which correspond to an array of JSONs</returns>
internal static List<Dictionary<string,object>> ExtractDictionary(string URI, string lastKey){
// Extract a JSON from a GET request
string ExtractJSONString(string local_URI){
// Variable with a string with all the JSON info
string local_json;
try{
// Get the info from the JSON file you can access from the GNS3 Rest service
using (System.Net.WebClient GNS3NodesProject = new System.Net.WebClient()){
local_json = GNS3NodesProject.DownloadString(local_URI);
}
} catch(Exception err){
// Server not open
Console.Error.WriteLine("Impossible to connect to URL {0}: {1}", local_URI, err.Message);
local_json = null;
}
return local_json;
}
// Raw string
string json = ExtractJSONString(URI);
// Creates a list of dictionaries. It will be used to store the JSON info and
// get the values from it
List<Dictionary<string,object>> dictList = new List<Dictionary<string,object>>();
if(json == "[]"){
Console.Error.WriteLine("JSON is empty");
dictList = null;
} else if (string.IsNullOrEmpty(json) == false){
dictList = DeserializeJSONList(json, lastKey);
} else{
dictList = null;
}
return dictList;
}
/// <summary>
/// Desearialize a certain JSON and store it in a list of dictionaries.
/// </summary>
/// <param name="json">JSON downloaded from the server as a string</param>
/// <param name="lastKey">Last key of the array of elements in the JSON</param>
/// <returns>List of dictionaries which correspond to an array of JSONs</returns>
private static List<Dictionary<string,object>> DeserializeJSONList(string json, string lastKey){
// Return variable
List<Dictionary<string,object>> dictList = new List<Dictionary<string,object>>();
// JSON array object
JArray jsonArray = JArray.Parse(json);
Dictionary<string,object> tempDict = new Dictionary<string, object>();
// Variables in which store the JSON info temporaly
string name; object value;
if (jsonArray.HasValues){
foreach (JObject jO in jsonArray.Children<JObject>()) {
foreach (JProperty jP in jO.Properties()) {
name = jP.Name;
value = (object)jP.Value;
tempDict.Add(name,value);
// The last key of every node
if (jP.Name.Equals(lastKey)) {
// If we do not copy the content of the dictionary into another
// we will be copying by reference and erase the content once
// we 'clear' the dict
Dictionary<string, object> copyDict = new Dictionary<string, object>(tempDict);
dictList.Add(copyDict);
tempDict.Clear();
}
}
}
}
return dictList;
}
/// <summary>
/// Save information within a <c>Node</c> property of links attached to it
/// </summary>
/// <param name="listOfLinks">List of links which attached nodes will store the information of the links</param>
private void SaveLinksInfoInNodes(List<Link> listOfLinks){
foreach (Link link in listOfLinks){
foreach(Node node in link.Nodes){
if(node != null)
node.LinksAttached.Add(link);
}
}
}
/// <summary>
/// Given a certain link and its nodes JSON string, add the link into the correct port of the nodes
/// </summary>
/// <param name="link">A concrete link</param>
/// <param name="nodesJSON">JSON as a string which has information about the nodes attached to the link</param>
private void MatchLinkWithNodePorts(Link link, string nodesJSON){
List<Dictionary<string,object>> dictList = null;
try{
dictList = DeserializeJSONList(nodesJSON, "port_number");
} catch (Exception err){
Console.Error.WriteLine(
"Some problem occured while trying to gather information about the nodes connect to the link: {0}",
err.Message
);
}
if (dictList.Count > 0){
// Iterates through the JSON dictionary
foreach (Dictionary<string, object> nodeTemp in dictList){
// Iterates through the nodes the link connects
foreach (Node node in link.Nodes){
if (node != null && node.ID.Equals(nodeTemp["node_id"].ToString())){
// Search for the port that matches the found one
var foundPort = node.Ports.Where(
x => (
x["adapterNumber"].ToString() == nodeTemp["adapter_number"].ToString() &&
x["portNumber"].ToString() == nodeTemp["port_number"].ToString()
)
);
// If exists, add the link into the key "link" of the ports list
// of dictionaries of the node
if (foundPort.Count() > 0) foundPort.First()["link"] = link;
}
}
}
}
}
/// <summary>
/// Create an array with the nodes in the project
/// </summary>
/// <param name="JSON">JSON with the information about nodes as dictionary</param>
/// <returns>An array of nodes</returns>
private Node[] GetNodes(List<Dictionary<string,object>> JSON){
// Return variable
Node[] listOfNodes = new Node[JSON.Count];
// Extract the ports a node has
Dictionary<string,dynamic>[] GetNodeListOfPorts(Dictionary<string, object> node){
// Return variable
List<Dictionary<string,dynamic>> ports = new List<Dictionary<string,dynamic>>();
try{
// Extract a dictionary with the ports defined in the project nodes JSON
Dictionary<string,object>[] portsRaw = DeserializeJSONList(
node["ports"].ToString(), "short_name"
).ToArray();
foreach(Dictionary<string,object> nodePort in portsRaw){
ports.Add(
new Dictionary<string,dynamic>(){
{"adapterNumber", UInt16.Parse(nodePort["adapter_number"].ToString())},
{"portNumber", UInt16.Parse(nodePort["port_number"].ToString())},
{"link", null}
}
);
}
} catch (Exception err){
Console.Error.WriteLine($"Something went wrong while extracting the ports info: {err}");
}
return ports.ToArray();
}
System.Reflection.ConstructorInfo ctor; int i = 0;
try{
foreach(Dictionary<string, object> node in JSON){
try{
Console.WriteLine($"Gathering information for node #{i}... ");
// Get the main constructor of the node type
ctor = Aux.NodeType(node["name"].ToString()).GetConstructors(
System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance
).Last();
// Invoke the previous constructor and create the instance through it
listOfNodes[i] = (Node)ctor.Invoke(
new object[]{
node["console_host"].ToString(),
ushort.Parse(node["console"].ToString()),
node["name"].ToString(),
node["node_id"].ToString(),
GetNodeListOfPorts(node)
}
);
nodesByName.Add(listOfNodes[i].Name, listOfNodes[i]);
nodesByID.Add(listOfNodes[i].ID, listOfNodes[i]);
} catch(Exception err1){
Console.Error.WriteLine(
"Impossible to save the configuration for the node #{0}: {1}",
i.ToString(), err1.Message
);
}
i++;
}
} catch(Exception err2){
Console.Error.WriteLine(
"Some problem occured while saving the nodes information: {0}",
err2.Message
);
listOfNodes = null;
}
return listOfNodes;
}
/// <summary>
/// Create an array with the links in the project
/// </summary>
/// <param name="JSON">JSON with the information about links as dictionary</param>
/// <returns>An array of links</returns>
private List<Link> GetLinks(List<Dictionary<string,object>> JSON){
// Return variable
List<Link> listOfLinks = new List<Link>();
// Function that returns the nodes connected by the link
Node[] GetNodesConnectedByLink(string nodesJSON){
// Return variable
Node[] nodesList = new Node[2];
List<Dictionary<string,object>> dictList = null;
try{
dictList = DeserializeJSONList(nodesJSON, "port_number");
} catch (Exception err){
Console.Error.WriteLine(
"Some problem occured while trying to gather information about the nodes connect to the link: {0}",
err.Message
);
}
if (dictList.Count > 0){
ushort idx = 0;
foreach (Dictionary<string, object> node in dictList){
try{
nodesList[idx++] = nodesByID[node["node_id"].ToString()];
} catch(Exception){
Console.Error.WriteLine(
$"Unknown node with ID: {node["node_id"].ToString()}"
);
}
}
}
return nodesList;
}
// Extract a certain filter of the link
int ExtractFilter(JObject filtJSON, string filter){
int filterValue = 0;
try{
if (filter.Equals("latency"))
filterValue = filtJSON.Property("delay").First.ToObject<int[]>()[0];
else if (filter.Equals("jitter"))
filterValue = filtJSON.Property("delay").First.ToObject<int[]>()[1];
else
filterValue = filtJSON.Property(filter).First.ToObject<int[]>()[0];
} catch (Exception){}
return filterValue;
}
JObject filtersJSON; int i = 0;
Dictionary<string, string> serverInfo = new Dictionary<string, string>(){
{"host", this.host}, {"port", this.port.ToString()},
{"projectID", this.projectID}
};
try{
string nodesJSON;
foreach(Dictionary<string, object> link in JSON){
try{
Console.WriteLine($"Gathering information for link #{i}... ");
filtersJSON = JObject.Parse(link["filters"].ToString());
nodesJSON = link["nodes"].ToString();
if (filtersJSON.HasValues){
// If the link has some filter activates
listOfLinks.Add(new Link(
link["link_id"].ToString(),
GetNodesConnectedByLink(nodesJSON),
serverInfo, HTTPclient,
ExtractFilter(filtersJSON, "frequency_drop"),
ExtractFilter(filtersJSON, "packet_loss"),
ExtractFilter(filtersJSON, "latency"),
ExtractFilter(filtersJSON, "jitter"),
ExtractFilter(filtersJSON, "corrupt")
));
} else{
// If don't
listOfLinks.Add(new Link(
link["link_id"].ToString(),
GetNodesConnectedByLink(nodesJSON),
serverInfo, HTTPclient
));
}
MatchLinkWithNodePorts(listOfLinks.Last(), nodesJSON);
i++;
} catch(Exception err1){
Console.Error.WriteLine(
$"Impossible to save the configuration for the link #{0}: {1}",
i.ToString(), err1.Message
);
}
}
} catch(Exception err2){
Console.Error.WriteLine(
"Some problem occured while saving the links information: {0}",
err2.Message
);
listOfLinks = null;
}
return listOfLinks;
}
/// <summary>
/// Initialize all nodes in the GNS3 project
/// </summary>
/// <returns>Array of booleans. Every element determines whether the node has been succesfully started or not</returns>
public bool[] StartProject(){
return ChangeProjectStatus("start");
}
/// <summary>
/// Stop all nodes in the GNS3 project
/// </summary>
/// <returns>Array of booleans. Every element determines whether the node has been succesfully stopped or not</returns>
public bool[] StopProject(){
return ChangeProjectStatus("stop");
}
/// <summary>
/// Change the status of the project
/// </summary>
/// <param name="status">"start" or "stop"</param>
/// <returns>Array of booleans. Every element determines whether the node has succesfully changed its status or not</returns>
private bool[] ChangeProjectStatus(string status){
// String with all the messages received
int numNodes = nodes.Length;
bool[] changeOK = new bool[numNodes];
if (status.Equals("start"))
Console.WriteLine("Activating all the nodes in the project...");
else
Console.WriteLine("Deactivating all the nodes in the project...");
for (ushort i = 0; i < numNodes; i++){
ChangeNodeStatus(nodes[i],status);
}
// If everything goes right, it returns info about every node
return changeOK;
}
/// <summary>
/// Initialize a single node
/// </summary>
/// <param name="node">Node that will be initialized</param>
/// <returns>True if the node was started, False otherwise</returns>
public bool StartNode(Node node){
return ChangeNodeStatus(node, "start");
}
/// <summary>
/// Stop a single node
/// </summary>
/// <param name="node">Node that will be stopped</param>
/// <returns>True if the node was stopped, False otherwise</returns>
public bool StopNode(Node node){
return ChangeNodeStatus(node, "stop");
}
/// <summary>
/// Change a single node status
/// </summary>
/// <param name="node">Node whose status will be switched</param>
/// <param name="status">"start" or "stop"</param>
/// <returns>True if the node status was switched, False otherwise</returns>
private bool ChangeNodeStatus(Node node, string status){
// Return variable
bool responseStatus;
if (node != null){
// First part of the URL
string URLHeader = $"http://{host}:{port}/v2/projects/{projectID}/nodes";
// Pack the content we will send
ByteArrayContent byteContent = null;
try{
string content = JsonConvert.SerializeObject(new Dictionary<string, string> { { "", "" } });
byteContent = new ByteArrayContent(System.Text.Encoding.UTF8.GetBytes(content));
byteContent.Headers.ContentType = new MediaTypeHeaderValue("application/json");
} catch(JsonSerializationException err){
Console.Error.WriteLine("Impossible to serialize the JSON to send it to the API: {0}", err.Message);
}
if (byteContent != null){
try{
responseStatus = HTTPclient.PostAsync(
$"{URLHeader}/{node.ID}/{status}", byteContent
).Result.IsSuccessStatusCode;
} catch(HttpRequestException err){
Console.Error.WriteLine("Some problem occured with the HTTP connection: {0}", err.Message);
responseStatus = false;
} catch(Exception err){
Console.Error.WriteLine("Impossible to {2} node {0}: {1}", node.Name, err.Message, status);
responseStatus = false;
}
} else{
responseStatus = false;
}
} else {
Console.Error.WriteLine("Impossible to {1} node {0}: the node is null", node.Name, status);
responseStatus = false;
}
return responseStatus;
}
/// <summary>
/// Create a new link in the project between two nodes
/// </summary>
/// <param name="node1">Node 1 where the link will be attached</param>
/// <param name="node2">Node 2 where the link will be attached</param>
/// <param name="frequencyDrop">Parameter that measure the frequency drop of the link</param>
/// <param name="packetLoss">Parameter that measure the packet loss of the link</param>
/// <param name="latency">Parameter that measure the latency of the link</param>
/// <param name="jitter">Parameter that measure the jitter of the link</param>
/// <param name="corrupt">Parameter that measure the corruption of the link</param>
/// <returns></returns>
public bool SetLink(Node node1, Node node2,
int frequencyDrop=0, int packetLoss=0,
int latency=0, int jitter=0, int corrupt=0){
bool linkCreated;
if (node1 != null && node2 != null){
// URL where send the data
string URL = ($"http://{host}:{port}/v2/projects/{projectID}/links");
// Get a certain key of the new link
object ExtractKeyNewLink(string JSONLink, string key){
// Return variable
object newID = null;
// Parse the JSON string into an object
JObject jO = JObject.Parse(JSONLink);
if (jO.HasValues){
foreach (JProperty jP in jO.Properties()) {
if (jP.Name.ToString().Equals(key)){
newID = (object)jP.Value;
break;
}
}
}
return newID;
}
var freePort1 = node1.Ports.Where( x => (x["link"] == null) );
var freePort2 = node2.Ports.Where( x => (x["link"] == null) );
if (freePort1.Count() > 0 && freePort2.Count() > 0){
// Free ports map
Dictionary<string, dynamic>[] chosenPorts = new Dictionary<string, dynamic>[2]{
freePort1.First(), freePort2.First()
};
// Dictionary for the JSON message which contains the nodes info
Dictionary<string, dynamic>[] nodesInfo = new Dictionary<string, dynamic>[2]{
new Dictionary<string, dynamic>(){
{"adapter_number", chosenPorts[0]["adapterNumber"]},
{"node_id", $"{node1.ID}"}, {"port_number", chosenPorts[0]["portNumber"]}
},
new Dictionary<string, dynamic>(){
{"adapter_number", chosenPorts[1]["adapterNumber"]},
{"node_id", $"{node2.ID}"}, {"port_number", chosenPorts[1]["portNumber"]}
}
};
// Dictionary for the JSON message which contains the filters info
Dictionary<string, int[]> filtersInfo = new Dictionary<string, int[]>{
{"frequency_drop", new int[1]{frequencyDrop}}, {"packet_loss", new int[1]{packetLoss}},
{"delay", new int[2]{latency,jitter}}, {"corrupt", new int[1]{corrupt}}
};
try{
// Pack the content we will send
string content = JsonConvert.SerializeObject(new Dictionary<string, dynamic> {
{ "nodes", nodesInfo }, { "filters" , filtersInfo }
});
ByteArrayContent byteContent = new ByteArrayContent(System.Text.Encoding.UTF8.GetBytes(content));
byteContent.Headers.ContentType = new MediaTypeHeaderValue("application/json");
// Send it. It returns a string with the info about the link
var res = HTTPclient.PostAsync(
$"{URL}", byteContent
).Result;
if (!res.IsSuccessStatusCode){
Console.Error.WriteLine("Impossible to create the link: the status of the response is not success");
linkCreated = false;
} else{
string responseString = res.Content.ReadAsStringAsync().Result.ToString();
// Extract the ID from the new link created
string newID = ExtractKeyNewLink(responseString, "link_id").ToString();
if (newID == null){
Console.Error.WriteLine("Impossible to create the link: impossible to get its ID");
linkCreated = false;
} else{
Dictionary<string, string> serverInfo = new Dictionary<string, string>(){
{"host", this.host}, {"port", this.port.ToString()},
{"projectID", this.projectID},
};
// Adds the new link to our list
Link newLink = new Link(
newID,
new Node[2]{node1, node2},
serverInfo, HTTPclient,
frequencyDrop,
packetLoss,
latency,
jitter,
corrupt
);
// Add the new link to the project list of links
links.Add(newLink);
// Add the new link to each node list of links
SaveLinksInfoInNodes(new List<Link>(){newLink});
// And then match the nodes ports
MatchLinkWithNodePorts(newLink, ExtractKeyNewLink(responseString, "nodes").ToString());
linkCreated = true;
}
}
} catch(JsonSerializationException err){
Console.Error.WriteLine("Impossible to serialize the JSON to send it to the API: {0}", err.Message);
linkCreated = false;
} catch(HttpRequestException err){
Console.Error.WriteLine("Some problem occured with the HTTP connection: {0}", err.Message);
linkCreated = false;
} catch(Exception err){
Console.Error.WriteLine("Impossible to create the link: {0}", err.Message);
linkCreated = false;
}
} else {
Console.Error.WriteLine("Some of the chosen nodes has not any free port");
linkCreated = false;
}
} else{
Console.Error.WriteLine("Some of the chosen nodes doesn't exist");
linkCreated = false;
}
return linkCreated;
}
/// <summary>
/// Find the link two nodes share
/// </summary>
/// <param name="node1">Node 1</param>
/// <param name="node2">Node 2</param>
/// <returns>The link that connects node1 and node2, or null if nothing could be found</returns>
public Link GetLinkByNodes(Node node1, Node node2){
// Return variable
Link link;
if (node1 != null && node2 != null){
Link[] linkNode1 = node1.LinksAttached.ToArray();
Link[] linkNode2 = node2.LinksAttached.ToArray();
if (linkNode1 != null && linkNode2 != null){
var sharedLink = linkNode1.Intersect(linkNode2);
if (sharedLink.Count() > 0){
// In case the nodes share at least one common
// link, it gets the first one
link = sharedLink.First();
} else{
link = null;
}
} else{
link = null;
}
} else{
Console.Error.WriteLine("Some of the chosen nodes doesn't exist");
link = null;
}
return link;
}
/// <summary>
/// Edit a link according to the parameters introduced
/// </summary>
/// <param name="link">Link whose parameters are going to be changed</param>
/// <param name="frequencyDrop">Parameter that measure the frequency drop of the link</param>
/// <param name="packetLoss">Parameter that measure the packet loss of the link</param>
/// <param name="latency">Parameter that measure the latency of the link</param>
/// <param name="jitter">Parameter that measure the jitter of the link</param>
/// <param name="corrupt">Parameter that measure the corruption of the link</param>
/// <returns>True if the operation was succesfully completed, False otherwise</returns>
public bool EditLink(Link link,
int frequencyDrop=-10, int packetLoss=-10,
int latency=-10, int jitter=-10, int corrupt=-10
){
// Return variable
bool linkEdited;
if (link != null)
linkEdited = link.EditLink(
frequencyDrop, packetLoss, latency,
jitter, corrupt
);
else
linkEdited = false;
return linkEdited;
}
/// <summary>
/// Edit a link according to the parameters introduced
/// </summary>
/// <param name="node1">Node 1 attached to the link</param>
/// <param name="node2">Node 2 attached to the link</param>
/// <param name="frequencyDrop">Parameter that measure the frequency drop of the link</param>
/// <param name="packetLoss">Parameter that measure the packet loss of the link</param>
/// <param name="latency">Parameter that measure the latency of the link</param>
/// <param name="jitter">Parameter that measure the jitter of the link</param>
/// <param name="corrupt">Parameter that measure the corruption of the link</param>
/// <returns>True if the operation was succesfully completed, False otherwise</returns>
public bool EditLink(Node node1, Node node2,
int frequencyDrop=-10, int packetLoss=-10,
int latency=-10, int jitter=-10, int corrupt=-10
){
// Return variable
bool linkEdited;
if (node1 != null && node2 != null){
linkEdited = this.EditLink(
GetLinkByNodes(node1, node2),
frequencyDrop, packetLoss,
latency, jitter, corrupt
);
}
else{
Console.Error.WriteLine("Some of the chosen nodes doesn't exist");
linkEdited = false;
}
return linkEdited;
}
/// <summary>
/// Remove a link from the project
/// </summary>
/// <param name="link">Link to remove</param>
/// <returns>True if the operation was succesfully completed, False otherwise</returns>
public bool RemoveLink(Link link){
// Return variable
bool linkRemoved;
if (link != null){
string URLHeader = $"http://{host}:{port}/v2/projects/{projectID}/links";
try{
if (HTTPclient.DeleteAsync($"{URLHeader}/{link.ID}").Result.IsSuccessStatusCode){
foreach(Node node in link.Nodes){
node.LinksAttached.Remove(link);
node.Ports.Single( x => x["link"] == link )["link"] = null;
}
this.links.Remove(link); link = null;
linkRemoved = true;
} else{
linkRemoved = false;
}
} catch(HttpRequestException err){
Console.Error.WriteLine("Some problem occured with the HTTP connection: {0}", err.Message);
linkRemoved = false;
} catch(Exception err){
Console.Error.WriteLine("Impossible to remove the link: {0}", err.Message);
linkRemoved = false;
}
} else{
linkRemoved = false;
}
return linkRemoved;
}
/// <summary>
/// Remove a link from the project
/// </summary>
/// <param name="node1">Node 1 attached to the link</param>
/// <param name="node2">Node 2 attached to the link</param>
/// <returns>True if the operation was succesfully completed, False otherwise</returns>
public bool RemoveLink(Node node1, Node node2){
// Return variable
bool linkRemoved;
if (node1 != null && node2 != null)
linkRemoved = this.RemoveLink(GetLinkByNodes(node1, node2));
else{
Console.Error.WriteLine("Some of the chosen nodes doesn't exist");
linkRemoved = false;
}
return linkRemoved;
}
/// <summary>
/// Find the node that corresponds to a certain name
/// </summary>
/// <param name="name">Name of the node to find</param>
/// <returns>Node found. A casting to the concrete type of node is compulsory in order to use its methods. Returns null if nothing could be found</returns>
public Node GetNodeByName(string name){
Node foundNode = null;
try{
foundNode = nodesByName[name];
} catch{}
return foundNode;
}
/// <summary>
/// Find the node that corresponds to a certain ID
/// </summary>
/// <param name="ID">ID of the node to find</param>
/// <returns>Node found. A casting to the concrete type of node is compulsory in order to use its methods. Returns null if nothing could be found</returns>
public Node GetNodeByID(string ID){
Node foundNode = null;
try{
foundNode = nodesByID[ID];
} catch{}
return foundNode;
}
}
}